Please note that new user registrations disabled at this time.

Ok, Mind Flayers suck *Spoiler-ish*

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
Yuusuke
Posts: 366
Joined: Fri Oct 13, 2000 10:00 pm
Contact:

Ok, Mind Flayers suck *Spoiler-ish*

Post by Yuusuke »

I'm at the little mind flayer dungeon, the one you enter when thru the sewers with Tazok's key.

No Brine Potions, just a buttload of mindflayers. I have a shield of Harmony which is suppose to grant immunity to hold, confusion, charm, and stuns. But it doesn't work. Is that a bug?
"Gentlemen! You can't fight in here! This is the war room!" -Dr. StrangeLove

"Never in my life could I have afforded to be raised!" -Fezhak

"I don't want to meet someone who shares my interests. I hate my interests." - Steve Buscemi Ghost World
User avatar
Bordin_Steelaxe
Posts: 211
Joined: Sun Oct 15, 2000 10:00 pm
Location: Somewhere, prolly adventurin'
Contact:

Post by Bordin_Steelaxe »

The only thing you need is a priest with the spell Chaos Commands memorized a few times. Just cast it on some of your fighters then and have some long distance fighter standing in the back and provide firepower. Yuor fighters will be immune to the confusion thingies they cast. You just have to be aware of that those ****ing Mind Flayers can kill you in 2 single strikes, which by the way is very annoying!!!

------------------
Bordin Steelaxe
The greatest Dwarf in history!... with an axe of steel ;)
Greetings from the humble adventurer Bordin Steelaxe
The greatest Dwarf in history!... with an axe of steel
D@mn UBB codes!
User avatar
Maurice
Posts: 758
Joined: Mon Oct 16, 2000 10:00 pm
Location: Holland
Contact:

Post by Maurice »

Mind Flayers suck away Intelligence with each succesful hit. They drain 5 points per hit, and whenever a character drops below 0 Intelligence, he/she dies.
User avatar
ken_wen
Posts: 9
Joined: Wed Oct 11, 2000 10:00 pm
Contact:

Post by ken_wen »

Regarding the mind flayer intelligence drain. Does it have a lingering effect. I could swear that some of my fighters die after one strike...Okay, they aren't renowned for their brain power but with a intelligence of 8, they should be able to take one @mind suck' but they always die a couple of rounds later! Any answers?
User avatar
Maurice
Posts: 758
Joined: Mon Oct 16, 2000 10:00 pm
Location: Holland
Contact:

Post by Maurice »

I'm not entirely sure. I do know that the effect wears off after a short while, returning the Intelligence to the level it should be.

Could it be that the character got hit twice in *very* short succession??

I've also seen that this kind of attack usually does some 1 or 2 points of damage ... could it be that the damage of 2 also drains 5 Intelligence points TWICE?? I didn't test this ...

Best way to deal with them I have found (my brother pointed me to it), is to use a Thief-character, with Boots of Speed. Hide in the Shadows, with the rest of your party far away, and move the Thief into the room that contains a number of them. Back-stab the one nearest the exit, and immediatly run out of the room. Some will follow, but you should out-run them easily. Once they're out of view, Hide in the Shadows. Repeat this process (starting with the ones that chased you), until the room has been cleared. If you have to retreat all the way to the area with the rest of your party, gang up on the Mind Flayers that chased you, before they can suck your brains out.

And as always, SAVE OFTEN!
User avatar
ken_wen
Posts: 9
Joined: Wed Oct 11, 2000 10:00 pm
Contact:

Post by ken_wen »

Another way to do this is to set up a dummy...drink those potions that boost intelligence, send that character in as bait, leg it out of the room and then gang up on the mind flayer...it sucks the bonus points off and then you batter the living daylights out of it!
Post Reply