Bugz
This just crossed my mind...are all those "stackable" spells bugs?For example: Blur,Doom,Armor of Faith...and especially Spell Immunity that could make you immune to almost everything if cast 8 times in a row.I remember that Protection From Evil was stackable in BG1 but it is not in BG2 so I'm just wondering what will they change in ToB?
There is no knowledge,that is not power...
- Kevin Dorner
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I've got an open thread on the BlackIsle forum asking just this (cumulative protection spells) to Sr. Designer Dave Gaider, who's been very helpful in the past with my questions... he's on vacation but due back this week I believe.So quoth aVENGER2k:
<STRONG>This just crossed my mind...are all those "stackable" spells bugs?For example: Blur,Doom,Armor of Faith...and especially Spell Immunity that could make you immune to almost everything if cast 8 times in a row.I remember that Protection From Evil was stackable in BG1 but it is not in BG2 so I'm just wondering what will they change in ToB?</STRONG>
I'll have to have a look at this...I will mail it off home and check this evening. I'm not sure if her THAC0 was correct for her levels, just that her thieving skills were missing 25 points. Thanks for the tip.So quoth Blackrose:
<STRONG>Hi Kevin, does your fixedBG2ImoenThievingSkills.zip also change her THAC0 to 17. THAC0=18 for a lvl 6 thief. Lvl 7 thief should have 17 THAC0. I used shadowkeeper to change it so i haven't tried your fix.</STRONG>
This was one of the unstated penalties to playing an Archer; no Charm Animal. I fixed this in the kit description in the latest English Language Game Text Update that I have still yet to upload...it will be version 1.1 and should appear this weekend I hope (if I hear back from the nice fellow who is mirroring it.)So quoth Amphibius:
<STRONG>Is an Archer supposed to get the Charm Animal special ability of Rangers? I just realized I don't get this ability when I play an Archer.</STRONG>
[ 05-30-2001: Message edited by: Kevin Dorner ]
Hey,it seams that posting here really helps,so I'll keep it up.Yet another annoying bug follows:
When I pause the game,then enter the Inventory screen and open a "container" (i.e. Scroll Case,Gam Bag...etc.) the game automatically unpauses.Not very pleasant if especially you're in a middle of a battle
When I pause the game,then enter the Inventory screen and open a "container" (i.e. Scroll Case,Gam Bag...etc.) the game automatically unpauses.Not very pleasant if especially you're in a middle of a battle
There is no knowledge,that is not power...
- Kevin Dorner
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- Location: Toronto, Ontario, Canader, eh?
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I could be wrong, but that appears to be done on purpose. Reaching behind you into your backpack and pulling out a sword during a battle should be reasonable, but digging around in the hundred items in your Bag Of Holding might leav you open to attack.So quoth aVENGER2k:
<STRONG>When I pause the game,then enter the Inventory screen and open a "container" (i.e. Scroll Case,Gam Bag...etc.) the game automatically unpauses.Not very pleasant if especially you're in a middle of a battle</STRONG>
I did...I still don't get it...So quoth craig:
<STRONG>Could you cheack this out plz Kevin dorner</STRONG>
I think you mean Imoen didn't disappear during the cutscene with Irenicus. Also, I think you mentioned that there were other bugs as well. If this is the case, sounds like a bad install or a corrupt savegame.
[ 05-30-2001: Message edited by: Kevin Dorner ]
Yes,I've thought about that too,and IIRC in BG1,the game unpaused the moment you enter your inventory screen,but that was changed in BG2 right?So I got another idea,I loaded my Icewind Dale:HoW game and tried to re-produce the above mentioned "unpausing" bug...without success.This means that in HoW you can put items in and out of your Scroll Case,Gem/Potion Bag [WITHOUT unpausing the game,so I still think this might be a bug.Originally posted by Kevin Dorner:
<STRONG>I could be wrong, but that appears to be done on purpose. Reaching behind you into your backpack and pulling out a sword during a battle should be reasonable, but digging around in the hundred items in your Bag Of Holding might leav you open to attack.</STRONG>
There is no knowledge,that is not power...
This is the only bug I have found that really bothers me.
When I have a high-level Bard cast Melf's Minute Meteors, the number that appears seems to be capped at 20 despite you Bard's level (21-23). Also, the animation of you "throwing" the meteors disappears at this point, although you still are throwing them and doing damage (you just don't see yourself doing it). Furthermore, the number of meteors (20) does not decrease regularly, in fact it never goes below 15 or so. The only way to get rid of these stupd meteors is to change shape or dispel magic or something.
I like the meteors, but I do wantt to use other weapons occasionally as well!
This is a repeated bug, it always happens even after a re-install and stuff (even two different Bard characters). Odd.
Is this a known issue?
OH also there is that thing if you have Crom F off-hand when you cast Melf's it seems like you get huge damage bonuses to the meteors (stength? I'm not sure). It also seems like you throw CF a few times while you throw the missles! I didn't mind it when I was attacking Kangaax, but...is it legit?
[ 05-30-2001: Message edited by: two ]
[ 05-30-2001: Message edited by: two ]
When I have a high-level Bard cast Melf's Minute Meteors, the number that appears seems to be capped at 20 despite you Bard's level (21-23). Also, the animation of you "throwing" the meteors disappears at this point, although you still are throwing them and doing damage (you just don't see yourself doing it). Furthermore, the number of meteors (20) does not decrease regularly, in fact it never goes below 15 or so. The only way to get rid of these stupd meteors is to change shape or dispel magic or something.
I like the meteors, but I do wantt to use other weapons occasionally as well!
This is a repeated bug, it always happens even after a re-install and stuff (even two different Bard characters). Odd.
Is this a known issue?
OH also there is that thing if you have Crom F off-hand when you cast Melf's it seems like you get huge damage bonuses to the meteors (stength? I'm not sure). It also seems like you throw CF a few times while you throw the missles! I didn't mind it when I was attacking Kangaax, but...is it legit?
[ 05-30-2001: Message edited by: two ]
[ 05-30-2001: Message edited by: two ]
- Kevin Dorner
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I checked and this is a tricky one, so I checked the Player's Handbook. THAC0 for dual-classed characters is that of their their current class, whereas for multi-class it's the lower of the two (so for example all multi-class fighters get the nice low fighter THAC0.) So her 18 THAC0 as a level 8 mage is yucky, but seems correct.Originally posted by Blackrose:
<STRONG>Hi Kevin, does your fixedBG2ImoenThievingSkills.zip also change her THAC0 to 17. THAC0=18 for a lvl 6 thief. Lvl 7 thief should have 17 THAC0. I used shadowkeeper to change it so i haven't tried your fix.</STRONG>
If any experienced DM's know different, please advise.
- Kevin Dorner
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Sounds like the only missile weapon that can be dualled! This would be due to them appearing right in your weapon slot. I will have a look at all this. Thanks.Originally posted by two:
<STRONG>This is the only bug I have found that really bothers me.
When I have a high-level Bard cast Melf's Minute Meteors, the number that appears seems to be capped at 20 despite you Bard's level (21-23). Also, the animation of you "throwing" the meteors disappears at this point, although you still are throwing them and doing damage (you just don't see yourself doing it). Furthermore, the number of meteors (20) does not decrease regularly, in fact it never goes below 15 or so. The only way to get rid of these stupd meteors is to change shape or dispel magic or something.
I like the meteors, but I do wantt to use other weapons occasionally as well!
This is a repeated bug, it always happens even after a re-install and stuff (even two different Bard characters). Odd.
Is this a known issue?
OH also there is that thing if you have Crom F off-hand when you cast Melf's it seems like you get huge damage bonuses to the meteors (stength? I'm not sure). It also seems like you throw CF a few times while you throw the missles! I didn't mind it when I was attacking Kangaax, but...is it legit?]</STRONG>
When my blade reaches level 23 he should be able to cast 4 level 6 spells (the manual says this) but I can only cast three really frustrating.
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
This happened to me to !!! Finally a useful bugOriginally posted by two:
<STRONG>OH also there is that thing if you have Crom F off-hand when you cast Melf's it seems like you get huge damage bonuses to the meteors (stength? I'm not sure). It also seems like you throw CF a few times while you throw the missles! I didn't mind it when I was attacking Kangaax, but...is it legit?</STRONG>
@Kevin Dorner
Some d00d recently posted a question regarding the Short Sword of Backstabbing and that made me suspicious,it *might* be a bug but probably it's not.If you have the time,plz check it out,here's the [url="http://www.gamebanshee.com/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic&f=2&t=004629"]link[/url]
There is no knowledge,that is not power...
- Kevin Dorner
- Posts: 185
- Joined: Mon Mar 19, 2001 11:00 pm
- Location: Toronto, Ontario, Canader, eh?
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In a very related note: if you cast Melf's Meteors (5 attacks a round) and then cast improved haste (should double the attack) it turns out that -- yes, in the characer screen it says "number of attacks: 10" but if you actually turn on auto-pause and start throwing them around, they only shoot out 5 per round.Originally posted by Kevin Dorner:
<STRONG>Sounds like the only missile weapon that can be dualled! This would be due to them appearing right in your weapon slot. I will have a look at all this. Thanks.</STRONG>
I agree that 10 meteors a round is a lot, but hey -- that's what the spell does, it doubles the number of attacks.
Bug, or feature?
- Kevin Dorner
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I just created a thief with Imoen's stats, dualled her to a mage at lvl 7. Now as a lvl 8 mage she has 17 THAC0. Anyway it doesn't really matter, a 5% - 5.56% increase in chance to hit isn't that great. It's just for accurancy purposesOriginally posted by Kevin Dorner:
<STRONG>I checked and this is a tricky one, so I checked the Player's Handbook. THAC0 for dual-classed characters is that of their their current class, whereas for multi-class it's the lower of the two (so for example all multi-class fighters get the nice low fighter THAC0.) So her 18 THAC0 as a level 8 mage is yucky, but seems correct.
If any experienced DM's know different, please advise.</STRONG>
[ 06-01-2001: Message edited by: Blackrose ]
- White Rabbit
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Anybody else notice that you can put the red dragon scales into the quick item slot? I think i was using a bard at the time. They don't show up when you are playing, just an empty area, kinda like boo.
When logic and proportion,
Have fallen sloppy dead,
And the White Knight is talking backwards,
And the Red Queen's "off with her head!"
Remember what the doormouse said.
Have fallen sloppy dead,
And the White Knight is talking backwards,
And the Red Queen's "off with her head!"
Remember what the doormouse said.