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Another Twisted Rune thread...

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Fnord
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Another Twisted Rune thread...

Post by Fnord »

So, how do I tackle the Twisted Rune gang?

Just kidding. :D

Killing them isn't a problem. But what I would like to know is if anyone knows more about them. Their purpose and motivation are curiously absent from the lore of the game, and I've never heard any reference to them outside BG2. Are they intended merely as an easter egg of sorts--a tough battle with some good loot--or was the Twisted Rune part of a larger quest that never saw fruition? The presence of "Rune Assassins" in the tanner's basement seems to hint at some involvement with the skin dancers, but it's never elaborated upon.

The guarded compound in the Temple District raises similar questions. Tough party, good loot, secret passages that lead nowhere... if anyone has the inside scoop on either of these baddies, please share!
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Post by JackOfClubs »

I believe both are part of a single quest that got scrapped. Kevin Dorner has a patch on Baldurdash that is supposed to re-activate the quest, but I have never tried it.

Also, in the Nalia romance mod, use is made of both of these, but of course this is not official.
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Post by Ron_Lugge »

Originally posted by JackOfClubs
I believe both are part of a single quest that got scrapped. Kevin Dorner has a patch on Baldurdash that is supposed to re-activate the quest, but I have never tried it.

Also, in the Nalia romance mod, use is made of both of these, but of course this is not official.


I don't see any such patch...

Maybe we'll see more about them in BG3... :D (If there is one... Personally, I think I prefer party rather than individuall oriented D&D computer games)
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Archaen
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Post by Archaen »

Originally posted by Fnord
The guarded compound in the Temple District raises similar questions. Tough party, good loot, secret passages that lead nowhere... if anyone has the inside scoop on either of these baddies, please share!


I recall reading somewhere that the guarded compound located in the temple district is related to either Nalia's, or the fighter keeps subquest.
I think it was something to do with Roenall having Nalia imprisoned, and in order to get her off the hook, you dig up some dirt on Roenall's activites in smuggling rare/valuable gems/jewels..... a bit vague I know, but I have a bad memory at the best of times, let alone trying to remember a tidbit of info from a year or two ago :)
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Post by Idioteque »

Minor Spoiler




I believe you find the dirt on Roenall in the government district but I might be wrong.
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Post by Mini Me »

the mages in amkethran are all mercenarys from the twisted rune...you find that out if you talk to them with a mage of your own.
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Post by Jyrran »

Guarded in the Temple District...

SPOILER
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I remember kicking the scrap out of those folks on the 2nd floor when Anomen was searching for his sister's murderer. Lost major rep points because I let him kill them, maybe even goaded him into it (: D )!

Are there more sides to this group than one?
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Post by nephtu »

Re: Guarded in the Temple District...
Originally posted by Jyrran

I remember kicking the scrap out of those folks on the 2nd floor when Anomen was searching for his sister's murderer. Lost major rep points because I let him kill them, maybe even goaded him into it (: D )!

Are there more sides to this group than one?


I think you're confusing the Delryn rival family in the Bridge district (the surname escapes me) - part of Anomen's test of knighthood, with the twisted rune, who are an entirely separate entity.

The slavers in the temple district guarded compound - also completely unrelated to the other two - are supposedly connected to the slavers in the slums, but I'm not aware of any practical implications.

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Post by Ron_Lugge »

Originally posted by Mini Me
the mages in amkethran are all mercenarys from the twisted rune...you find that out if you talk to them with a mage of your own.


<Bashes head on wall> I know I know where Amkethran is...

But I can't remember.
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Post by Miik »

If you confront the "slavers" in the guarded compound in the temple district i think it allows you to talk to Officer Dirce(?) in the Sea's Bounty Tavern in the Docks district and initiate a hostile dialouge.... i think... :confused:
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Jyrran
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Post by Jyrran »

Nephtu, thanks...

As much as I enjoy the architecture in the game, the places are beginning to blend together in my mind. :p

Onward....
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Post by Galuf the Dwarf »

Originally posted by Miik
If you confront the "slavers" in the guarded compound in the temple district i think it allows you to talk to Officer Dirce(?) in the Sea's Bounty Tavern in the Docks district and initiate a hostile dialouge.... i think... :confused:


I thought that was in the quest to rescue Nalia? :confused:
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Post by Idioteque »

Officer Dirth in the Sea Bounty does tell you how to find evidence against Roenall and save Nalia. However, I do not believe the Nalia and Temple Slaver quests are otherwise related.
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Post by Ned Flanders »

more opinions

This reminds of that time way back........

I've seen debates over this around here before and other places on the net. Here's my two cents:

Regarding the compound in the temple district: I thought I had read elsewhere this was supposed to be the final tie in to the slavers quest originating at the copper coronet but it was never completed.

Why? Perhaps because the fight is a bit tough for characters of an introductory level to the game. Not that it can't be won, but if one were new to the game, that fight would pose quite a challenge. It's also a bit early in the game to be rewarded with the celestial fury. That weapon makes a huge difference, and maybe the developers didn't want to see players running around with it all game. Since most people do the slavers quest pretty early in the game, had they tied in the guarded compound to the quest, everyone would be running around with celestial fury for most of the game.

Regarding the twisted rune: That quest is triggered if one selects the quest option when casting a limited wish spell. However, once you know where it is, you can use limited wish spells for other things.
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Post by Galuf the Dwarf »

I thought the quest from the limited wish scroll dealt with Desolar's Inn, not the Twisted Rune...


Has anyone ever tried to make a mod that ties up the loose ends? *wonders if TDD or any other ones handle that*
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Post by Ned Flanders »

maybe you're right @galuf. All I know is first time through the game, I found something mentioning the twisted rune quest and the use of the rogue stone.
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Post by garazdawi »

Originally posted by Ron_Lugge
<Bashes head on wall> I know I know where Amkethran is...

But I can't remember.
It's the city where you face Balthazar and also can create a certain huge armour :D
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Post by Ron_Lugge »

Originally posted by garazdawi
It's the city where you face Balthazar and also can create a certain huge armour :D


Ah... now, let me get my panties... ;)

BTW - I'm reasonably certain that the guarded building in the temple district is tied into the twisted rune. Why? Because of the rogue stone one of them has...
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Post by Mini Me »

that rogue stone only has the special description on one of the baldurdash fixes or some mod i cant remember
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Post by fable »

There's probably a good article in all the features and localities that were left out of popular games due to time constraints. Might and Magic VI, for instance, was supposed to feature a rumor system that could pass along ideas of quests from a great distance, but with increasing distortion. It's fun to read the original interviews and press releases of a product, then look at the finished code to see what was left out. ;)
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