Originally posted by Jatsu
Aasimar Fighter 4/Paladin X
STR 18 DEX 10 CON 18 INT 8 WIS 10 CHA 16
Nah, try this:
STR 18 DEX 10 CON 18 INT 3 WIS 11 CHA 20
The whole point to an Aasimar Paladin is to have CHA as high as possible, so ALLWAYS UPGRADE CHARISMA when you get a new attribute!
The *only* point to having an Int higher than 3 is if you are going to have more than 12, because otherwise it doesn't affect skill points! All a Paladin really needs is Concentration, anyway, for maximized attacks feat.
Wis 11 is actually a little on the low side, but there is a ring of +5 wisdom you can get later. Anyway, Cha is much more important for pallys than wisdom.
If you are going to use the potion of -1 DEX, +2 WIS on your Paladin, then take 11 DEX and 10 WIS instead. But your Morninglord could probably benefit more from that WIS, so give your morninglord 11 DEX.
Dwarf or Half-Orc Fighter 4/Barbarian X[/b]
STR 18 DEX 14 CON 20 INT 6 WIS 14 CHA 4 (if Dwarf)
Well, you would do better with a shield dwarf with:
STR 18, DEX 16, CON 20, INT 3, WIS 18, CHA 1
Shield Dwarf or Half-Orc?
Shield Dwarf = +30 HP, +2 saves vs spells
Half-Orc = +1 attack, +2 damage
I'd take the shield dwarf, personally, but they are pretty comparable.
Human Morninglord
STR 14 DEX 10 CON 16 INT 8 WIS 18 CHA 10
Nay, your paladin can do the UD turning (which btw, is useless in HoF mode), so your cleric should take 3 CHA.
Here's my morninglords' stats, he is much better at melee:
STR 18 DEX 10 CON 18 INT 3 WIS 18 CHA 3
Because he's human, you'll be able to up not just Concentration, but Spellcraft as well. Be sure to get spellcraft above 14 so that 14 minus 4 (your negative int modifier) = 10, which will let you take Spirit of Flame. Veeeery nice for those 500 fire damage Lathander domain spells.
Tiefling Ranger/Rogue (Rogue 10/Ranger X or Ranger 5/Rogue X?)
STR 14 DEX 20 CON 14 INT 14 WIS 10 CHA 6
Hmm, well STR is pretty high for a rogue, I'd put it down to 8 or 9. CON should be 18, thats critical. INT 14 is decent but you really should move that WIS and CHA into 18 INT. Make the CHA 3, he doesn't need it.
But why are you using a Tiefling if you don't want 20 INT to start? Thats pretty ridiculous if you ask me. Take an Elf, since you don't seem to care about CON. Then this guy won't be 1 level behind everyone else (you do know how level adjustment works, right?).
Wilderness lore has no practical use, especially if you have already been through the game once. Your Barbarian could take Wilderness lore if you really want to fool around with it, but I recommend you give the Barbarian concentration, so he can get maximized attacks feat....
If you really want a full Rogue fighter I suggest going with a Rogue(4), Fighter(4), Rogue(x)
Meleghost Gedreghost
? Wizard
STR 10 DEX 14 CON 14 INT 18 WIS 10 CHA 10
A CHA 10 Wizard? May as well through those ability points into the wind. Move that CHA into CON and WIS. CON should be 18, even for a wizard!
You might be interested in the very well-known and effective Wizard/Rogue build:
Drow Rogue(1) / Conjurer(x)
8 STR 20 DEX 16 CON 20 INT 8 DEX 5 CHA
Because of his super-high INT, this guy could take care of all the Search, and Disable Device Rogue skills, so you wouldn't need a full class Rogue and could take an additional sorceror, or perhaps even a Battleguard of Tempus cleric/tank if you prefer tanks to casters.
The thing to note is theiving skills just aren't as critical in IWD2 as in BG. This guy will actually theive more easily than Imoen did!
Human Sorcerer
STR 10 DEX 12 CON 14 INT 14 WIS 8 CHA 18
Ah, the diplomat (make sure you talk to NPCs with this character at all times!). Cha 18, nice. Int 14? Thats a little low... I would take 18 so you can put skill points into Bluff, Diplocmacy, and Intimidate (yes Intimidate, even though its cross class!). I also recommend you take the bullheaded feat from the very start, to offset your low Intimidate and -1 will throws in one shot. Maybe you're growing tired of recommendations by now, but here's what I would suggest for this sorceror/conversationalist/party leader of yours:
Aasimar Sorceror
STR 8 DEX 8 CON 18 INT 18 WIS 8 CHA 20
Allways upgrade CHA, beacause that will make your sorceror rock. Put feats into Evocation and greater Evocation after Bullheaded, and in Combat casting after that, then later take stuff like Spirit of Flame.
Be sure this character maxes out Bluff, Diplo, Intimidate, Concentration, and Spellcraft as much as possible.