Make a party
Consisting
Of
2 Archers
2 Fighters
1 Thief/Mage
1 Fighter/Druid /Fighter/Cleric
Having 2 Archers CAN disrupt the mage's spell casting
The 2 fighters deal with the front liners
The Thief/Mage summons monsters
The F/d, F/C can also attack from range and as a supporting frontliner
Archers are generally
Coran
Kivan
Khalid
the 2 fighters are good as
Kagain
Minsc
Thief/Mage=
Imoen
F/D or F/C can be
Jaheira
Yeslick
or full class cleric
Branwen
Vicionia
Great Stratgey for taking down wizards
- Elemental ZOOT
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That's a GREAT *cough* strategy if you wanna take down wizards hehe.... or you can just pick Viconia, let the wizard waste his/her spells and then kick the **** out of him with any of your characters
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
Or you can just launch a disruptive magic missile or two, in that way you cancel his protection spells. If that fails, cast several dispel magic and just whop his *** with your fighters!
You guys are my best friends, we've always been together, we're four of a kind laughing all day and palling away, we're best friends!
- Luis Antonio
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- SwordfortheLord
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I dealt with the two mages outside the Cloakwood mines last night, this is how I dealt with them: I started by backstabbing one of them, which killed him. (one down). Then I ran into the building nearby to avoid the spell from the other. Then I hid in the shadows, and came back outside and backstabed the other one. Toast. End of story.
I've finished the game multiple times but I have never used backstabbing, it just seems so lame.
Btw if you wanna take down those guys outside the mines you could use fireball/stinking cloud/cloudkill or direcharm one of the fighters
Btw if you wanna take down those guys outside the mines you could use fireball/stinking cloud/cloudkill or direcharm one of the fighters
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.