Cloakwood Mines
Cloakwood Mines
I'm just about to enter the cloakwood mines and my party is as follows:
My character - Elven Ranger - level 4
Ajantis - Human Paladin - level 4
Imoen - Human Thief - nearly level 5
Kivan - Elven Ranger - nearly level 4
Dynaheir - Human Invoker - level 3
Branwen - Human Cleric - level 4
Is this a good enough party to tackle the mines?
My character - Elven Ranger - level 4
Ajantis - Human Paladin - level 4
Imoen - Human Thief - nearly level 5
Kivan - Elven Ranger - nearly level 4
Dynaheir - Human Invoker - level 3
Branwen - Human Cleric - level 4
Is this a good enough party to tackle the mines?
I took what you said, changed it around a bit, and ended up going to Gullykin and clearing out the Firewine Ruins. That was quite fun, i killed the mage with a sling And the defeated the less-than-hard ogre mage before he even moved. After, I went hunting vampiric wolves by the temple east of Beregost and so now my party is:
My character - 5000exp away from level 5
Ajantis - 4000exp away from level 5
Kivan - 8500exp away from level 5
Imoen - 9000exp away from level 6
Dynaheir - just made it to level 4, not sure how much exp to level 5
Branwen - 5000exp away from level 5
But I have a problem - Dynaheir cant memorise any level 2 spells because there are none in the 'Known' box. In the manual, it says that she should be able to memorise 3 level two spells (being a specialist mage). Why are the spells for level two missing?
My character - 5000exp away from level 5
Ajantis - 4000exp away from level 5
Kivan - 8500exp away from level 5
Imoen - 9000exp away from level 6
Dynaheir - just made it to level 4, not sure how much exp to level 5
Branwen - 5000exp away from level 5
But I have a problem - Dynaheir cant memorise any level 2 spells because there are none in the 'Known' box. In the manual, it says that she should be able to memorise 3 level two spells (being a specialist mage). Why are the spells for level two missing?
- mikeyboypdx
- Posts: 5
- Joined: Thu Apr 08, 2004 4:06 pm
- Contact:
My chars are usually lvl 5 when I enter Nashkel mines and about 6-8 when I enter cloakwood mines.
Usually I clear all the southwest sectors before entering the mines, after that all the eastern sectors before entering the camp.
Usually I clear all the southwest sectors before entering the mines, after that all the eastern sectors before entering the camp.
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
Try turning undead when you are fighting skeletonsOriginally posted by Rhûn
One further question:
What is Turning Undead exactly meant to do? I've clicked it and nothing really seems to happen
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
- mikeyboypdx
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- Joined: Thu Apr 08, 2004 4:06 pm
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turning undead
A couple of things....
Turn undead works more effectively at higher levels (well, duh, that's the whole concept of AD&D, you level up, you get more powerful, right?)
With that in mind, a couple of thoughts:
Do you have your "Party AI" lantern lit up? If you do, your cleric types won't necessarily continue turning undead each round, even if you've selected it. I'm not sure what the saving throws, etc are for it, but every time you try to turn undead, you have a % chance for doing so. Lower level clerics would have less of a chance each round.
Also, as was mentioned before, you have to be in the presence of undead (skeletons, ghouls, etc); and if you're to have any chance of turning undead, they can't be too much higher level than the cleric. (Think about it in roleplaying terms: a second-level cleric holding up her holy symbol in front of a greater mummy? The mummy would EAT the holy symbol on a nice bed of arugula and cleric LOL).
Hope that helps...It's kinda cool, I was a noob once, but I've played this game so many times that I know the answers to questions! woohoo. (uh...I'm a nerd ROFL).
A couple of things....
Turn undead works more effectively at higher levels (well, duh, that's the whole concept of AD&D, you level up, you get more powerful, right?)
With that in mind, a couple of thoughts:
Do you have your "Party AI" lantern lit up? If you do, your cleric types won't necessarily continue turning undead each round, even if you've selected it. I'm not sure what the saving throws, etc are for it, but every time you try to turn undead, you have a % chance for doing so. Lower level clerics would have less of a chance each round.
Also, as was mentioned before, you have to be in the presence of undead (skeletons, ghouls, etc); and if you're to have any chance of turning undead, they can't be too much higher level than the cleric. (Think about it in roleplaying terms: a second-level cleric holding up her holy symbol in front of a greater mummy? The mummy would EAT the holy symbol on a nice bed of arugula and cleric LOL).
Hope that helps...It's kinda cool, I was a noob once, but I've played this game so many times that I know the answers to questions! woohoo. (uh...I'm a nerd ROFL).
- FireLighter
- Posts: 774
- Joined: Thu Jun 17, 2004 9:19 pm
- Location: Near Dallas, Texas
- Contact:
[QUOTE=Rhûn]Heh, thanks for the help. I'm about to enter the mines now with an all level 5 party (except for level 6 Imoen) and with plenty of cool stuff (thanks Drizzt).[/QUOTE]
whatd you do, kill drizzt? im a newb so i dunno how u got gear from him...?
whatd you do, kill drizzt? im a newb so i dunno how u got gear from him...?
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting."
-Sun Tzu, the Art of War
-Sun Tzu, the Art of War
Turn Undead doesn't turn you INTO undead, it turns undead away. If you use it near undead, there's a chance (depemding on priest level and undead level/power) that they will "turn" which means they will run away. If the difference (priest level-undead level) is really high, you will destroy them instead, but I don't think that's possible in BG1.
Beauty is only skin deep, but ugly goes right down to the bone