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Cloakwood Mines

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Rhûn
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Cloakwood Mines

Post by Rhûn »

I'm just about to enter the cloakwood mines and my party is as follows:
My character - Elven Ranger - level 4
Ajantis - Human Paladin - level 4
Imoen - Human Thief - nearly level 5
Kivan - Elven Ranger - nearly level 4
Dynaheir - Human Invoker - level 3
Branwen - Human Cleric - level 4

Is this a good enough party to tackle the mines?
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Keshik
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Post by Keshik »

Hmm...been awhile since I've done the mines. I think that it *might* be possible to do, if you're careful about it, but you might want to wait a bit. Another level or two in some of your characters wouldn't hurt at all.
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Coot
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Post by Coot »

It's not impossible, but like Keshik says, you could do with some more xp. Head for the area north of Gullykin (AR3500). If you play your cards right, you can get a lot of xp there.
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Rhûn
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Post by Rhûn »

I took what you said, changed it around a bit, and ended up going to Gullykin and clearing out the Firewine Ruins. That was quite fun, i killed the mage with a sling :D And the defeated the less-than-hard ogre mage before he even moved. After, I went hunting vampiric wolves by the temple east of Beregost and so now my party is:
My character - 5000exp away from level 5
Ajantis - 4000exp away from level 5
Kivan - 8500exp away from level 5
Imoen - 9000exp away from level 6
Dynaheir - just made it to level 4, not sure how much exp to level 5
Branwen - 5000exp away from level 5

But I have a problem - Dynaheir cant memorise any level 2 spells because there are none in the 'Known' box. In the manual, it says that she should be able to memorise 3 level two spells (being a specialist mage). Why are the spells for level two missing?
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mikeyboypdx
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Post by mikeyboypdx »

NO level 2 spells??

Dynaheir has NO level 2 spells?

Do you know how to scribe them? right click on the spell and then choose "write magic" ?? You can't have them in your spellbook until you've copied the scrolls.




Spoiler ahead........














You can buy a bunch of level 2 spells over at High Hedge.....
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Rhûn
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Post by Rhûn »

Cheers mate, thats what I needed to know. I have Dynaheir armed to the full with scrolls (ranging from Fireball and Lightening, to Cloudkill and others). Time to start copying :)


One further question:
What is Turning Undead exactly meant to do? I've clicked it and nothing really seems to happen
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Curry
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Post by Curry »

My chars are usually lvl 5 when I enter Nashkel mines and about 6-8 when I enter cloakwood mines.

Usually I clear all the southwest sectors before entering the mines, after that all the eastern sectors before entering the camp.
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
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Curry
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Post by Curry »

Originally posted by Rhûn

One further question:
What is Turning Undead exactly meant to do? I've clicked it and nothing really seems to happen
Try turning undead when you are fighting skeletons :)
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
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Rhûn
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Post by Rhûn »

I turned Ajantis and Branwen undead while fighting skeletons, and nothing happened, apart from they did not recieve any damage?
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mikeyboypdx
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Post by mikeyboypdx »

turning undead

A couple of things....

Turn undead works more effectively at higher levels (well, duh, that's the whole concept of AD&D, you level up, you get more powerful, right?)

With that in mind, a couple of thoughts:

Do you have your "Party AI" lantern lit up? If you do, your cleric types won't necessarily continue turning undead each round, even if you've selected it. I'm not sure what the saving throws, etc are for it, but every time you try to turn undead, you have a % chance for doing so. Lower level clerics would have less of a chance each round.

Also, as was mentioned before, you have to be in the presence of undead (skeletons, ghouls, etc); and if you're to have any chance of turning undead, they can't be too much higher level than the cleric. (Think about it in roleplaying terms: a second-level cleric holding up her holy symbol in front of a greater mummy? The mummy would EAT the holy symbol on a nice bed of arugula and cleric LOL).

Hope that helps...It's kinda cool, I was a noob once, but I've played this game so many times that I know the answers to questions! woohoo. (uh...I'm a nerd ROFL).
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Rhûn
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Post by Rhûn »

Heh, thanks for the help. I'm about to enter the mines now with an all level 5 party (except for level 6 Imoen) and with plenty of cool stuff (thanks Drizzt).
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Keshik
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Post by Keshik »

a good spot to pick up experience is in the lighthouse area, in the sirine cave. In there, there are respawning flesh golems (iirc) which are worth 1k exp. a pop. Not too shabby.
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Coot
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Post by Coot »

And even more cheesy: take some arrows of biting with you; one, sometimes two, is enough to kill a flesh golem.
She says: Lou, it's the Beginning of a Great Adventure
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JediColt
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Post by JediColt »

Originally posted by Rhûn

One further question:
What is Turning Undead exactly meant to do? I've clicked it and nothing really seems to happen


Thats pretty much what it does.
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FireLighter
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Post by FireLighter »

[QUOTE=Rhûn]Heh, thanks for the help. I'm about to enter the mines now with an all level 5 party (except for level 6 Imoen) and with plenty of cool stuff (thanks Drizzt).[/QUOTE]
whatd you do, kill drizzt? im a newb so i dunno how u got gear from him...?
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting."
-Sun Tzu, the Art of War
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Coot
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Post by Coot »

Spoiler:



You can help Drizzt out with the gnolls, then don't talk to him. If you do, he'll leave.
You can then either pickpocket him for a +3 scimitar or kill him and get two scimitars (+3 and +5) and his chainmail. Your rep takes a hit though.
She says: Lou, it's the Beginning of a Great Adventure
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Mr.Waesel
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Post by Mr.Waesel »

Turn Undead doesn't turn you INTO undead, it turns undead away. If you use it near undead, there's a chance (depemding on priest level and undead level/power) that they will "turn" which means they will run away. If the difference (priest level-undead level) is really high, you will destroy them instead, but I don't think that's possible in BG1.
Beauty is only skin deep, but ugly goes right down to the bone
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