Custom Party of Six
Custom Party of Six
I am creating my own party of six custom characters and wanted to get some input as to what a good sixth character would be. This is what I have so far, in no particular order (note: SK will be used to make some of the non-standard classes):
1. Elf Priest of Talos/Archer
2. Dwarf Kensai/Wild Mage
3. Human Inquisitor
4. Human Sorcerer
5. Halfling Assassin
As it stands, I've got two fighters (Kensai/WM and Inquisitor), four spell casters (Priest of Talos/Archer x 2, Wild Mage, Sorcerer), which all four "schools" covered, and a thief (Assassin).
For my sixth character, I was considering a Monk, since I've never played with one, a Druid Avenger, or a normal thief or thief multi to concentrate on the theiving skills that an assassin can't necessarily focus on.
What do you suggest?
1. Elf Priest of Talos/Archer
2. Dwarf Kensai/Wild Mage
3. Human Inquisitor
4. Human Sorcerer
5. Halfling Assassin
As it stands, I've got two fighters (Kensai/WM and Inquisitor), four spell casters (Priest of Talos/Archer x 2, Wild Mage, Sorcerer), which all four "schools" covered, and a thief (Assassin).
For my sixth character, I was considering a Monk, since I've never played with one, a Druid Avenger, or a normal thief or thief multi to concentrate on the theiving skills that an assassin can't necessarily focus on.
What do you suggest?
- Danbacksli
- Posts: 161
- Joined: Thu Mar 25, 2004 4:39 pm
- Location: I come from the nowhere and go to the noplace
- Contact:
sure go for the monk but seeing as how you have quite the party already it probably wouldn't really matter as to what you pick. For me personally, i would go bard so i could get the bonuses from the his song ability.
Everyone has time to live but noone has time to die.
Everyones gotta die someday, why cant u die now!
singing extreamly high saprano is hard! but i can do it!
Dont anyone go bashing mormons cuz ill defend my religion with a passion.
Everyones gotta die someday, why cant u die now!
singing extreamly high saprano is hard! but i can do it!
Dont anyone go bashing mormons cuz ill defend my religion with a passion.
- stormwizard
- Posts: 5
- Joined: Sat Apr 24, 2004 5:30 pm
- Contact:
this would be my party
3 sorcerers nuke the battle field with dragons breath ia +timestop to take out the whole field at one projected images cheese millions of summons
2 f/t traps tanks uai
1 cleric/mage healing being able to change spells able to put cleric spells in triggers and contigencies
this is the most powerfull party i can think of unless u want to go like 4 sorcerers and 2 wizards (id have wizards also because this way u can have 2 ppl that cna change there spells whenever they want but of course u could always have 6 sorceres and make sure u cover every spell)
3 sorcerers nuke the battle field with dragons breath ia +timestop to take out the whole field at one projected images cheese millions of summons
2 f/t traps tanks uai
1 cleric/mage healing being able to change spells able to put cleric spells in triggers and contigencies
this is the most powerfull party i can think of unless u want to go like 4 sorcerers and 2 wizards (id have wizards also because this way u can have 2 ppl that cna change there spells whenever they want but of course u could always have 6 sorceres and make sure u cover every spell)
- Kaitsuburi
- Posts: 440
- Joined: Wed Mar 20, 2002 6:03 pm
- Location: Hard-Boiled Wonderland
- Contact:
Originally posted by Krynus
I am creating my own party of six custom characters and wanted to get some input as to what a good sixth character would be. This is what I have so far, in no particular order (note: SK will be used to make some of the non-standard classes):
1. Elf Priest of Talos/Archer
2. Dwarf Kensai/Wild Mage
If I don't remember wrong you can't do the first char. (even with SK): you can't have 2 kits on one char and if for archer you are thinking of the ranger class kit it isn't even possible; as for the second if wild mage is considered a pure class, the you can't multi because its not a possible combo, while if WM is a mage kit, the you have 2 kits for one char again.
But you can choose many other powerful and cheesey options.
Your party
You'll do fine with any choice, I'd think, you have a pretty powerful party there.
Personally, I'd pick either a sorceror (two sorecerors makes SUCH a nice combo for heavy spell casting, since you can cover virtually all the really useful spells) or a single classed evil cleric (Talos or Helm) - the ability to control undead is pretty cool.
How are you doing your hacks? I see you have two "illegal" combos - the wild mage/kensai and the priest of Talos/archer.
I would consider swtching your paladin to undead hunter f I were you - immunity to level drain + spells is a pretty favorable trade off for the dispel magic (which is only really useful at fairly low levels) and true sight (which s hugely useful, but stlll...) - since fiddlng classes is obviously something you don't mind doing, you can just give your undead hunter one or both of those abilities - I did that when I hacked Minsc to paladin
You'll do fine with any choice, I'd think, you have a pretty powerful party there.
Personally, I'd pick either a sorceror (two sorecerors makes SUCH a nice combo for heavy spell casting, since you can cover virtually all the really useful spells) or a single classed evil cleric (Talos or Helm) - the ability to control undead is pretty cool.
How are you doing your hacks? I see you have two "illegal" combos - the wild mage/kensai and the priest of Talos/archer.
I would consider swtching your paladin to undead hunter f I were you - immunity to level drain + spells is a pretty favorable trade off for the dispel magic (which is only really useful at fairly low levels) and true sight (which s hugely useful, but stlll...) - since fiddlng classes is obviously something you don't mind doing, you can just give your undead hunter one or both of those abilities - I did that when I hacked Minsc to paladin
I have given up all lesser evils as inadequate to my purpose.
- Luis Antonio
- Posts: 9103
- Joined: Sun Oct 05, 2003 11:00 am
- Location: In the home of the demoted.
- Contact:
I'm playing like this:
Wizard Slayer
Undead Hunter
Archer
Bounty Hunter
Fighter Cleric
Fighter Druid
No mages... and I'm playing with tactics and ascencion, but it is damn too hard. I intend to lvl up my wizard slayer till he reach about 90-100 pcnt magic resistance, then dual him to thief, for UAI or something like that. BTW, 90-100 with items included - so Carsormyr shall rock the ages.
My archer is a good support unit, and my other fighters are all melee. The Bounty hunter is required because of the earlier traps, (wonderfull) and the undead hunter is intended to use carsormir until I can grab it (first hla must be the cheesiest UAI). I wont use backstab, but traps, time traps instead.
And after all that I'll uninstall the game and try to solo with a wizard slayer... it is nice when the spells launched at you with no effect at all...
Wizard Slayer
Undead Hunter
Archer
Bounty Hunter
Fighter Cleric
Fighter Druid
No mages... and I'm playing with tactics and ascencion, but it is damn too hard. I intend to lvl up my wizard slayer till he reach about 90-100 pcnt magic resistance, then dual him to thief, for UAI or something like that. BTW, 90-100 with items included - so Carsormyr shall rock the ages.
My archer is a good support unit, and my other fighters are all melee. The Bounty hunter is required because of the earlier traps, (wonderfull) and the undead hunter is intended to use carsormir until I can grab it (first hla must be the cheesiest UAI). I wont use backstab, but traps, time traps instead.
And after all that I'll uninstall the game and try to solo with a wizard slayer... it is nice when the spells launched at you with no effect at all...
Flesh to stone ain't permanent, it seems.
- Luis Antonio
- Posts: 9103
- Joined: Sun Oct 05, 2003 11:00 am
- Location: In the home of the demoted.
- Contact:
- Sir Redweed
- Posts: 87
- Joined: Sun Jun 15, 2003 10:11 am
- Location: Cumberland Gap, TN
- Contact:
What no Boo
I considered rolling 6 characters for the game but decided on four instead. The dialouge with Minsc and Aerie/Jaheria/Jan/Vincona is just too good to miss out on. Plus you need at least on slot to fit all the different NPC's in to complete most quests.
I considered rolling 6 characters for the game but decided on four instead. The dialouge with Minsc and Aerie/Jaheria/Jan/Vincona is just too good to miss out on. Plus you need at least on slot to fit all the different NPC's in to complete most quests.
What doesn't kill you will make you stronger!!
- UserUnfriendly
- Posts: 4109
- Joined: Mon Aug 06, 2001 10:00 pm
- Location: Sluggy Zone
- Contact:
Originally posted by Raumoheru
even with SK you cant make a character with 2 kits
actually its quite simple in this case...not even major editing needed, like to create a shapeshifter/kensai...or a kensai/priest of lathander/mage...
priest of talos/archer...
install tactics mod, install generic archer kit (regular archer in the game can't get grandmastery in slings, and you'll be limited to slings...)
make an elven archer (generic)
now open sk, and change CLASS to fighter/cleric...DO NOT TOUCH THE KIT!!!
add innates storm shield, and spcl722 (I believe that is the innate lightning talos priests have, check by making a cleric of talos and look at the saved game under sk) and you're now a cleric of talos archer....
the dwarf kensai wild mage is actually easier...
make an elven fighter mage...now add nehals reckless dwemer, chaos shield and improved chaos shield spells to known spells...
then change kit to kensai, and race and avatar to dwarf...
you see, if you have nehals reckless dwemer in a mage's spell table, with the official tob patch, all spells that character casts has a chance of wild surging...
see? quite simple...
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
Originally posted by UserUnfriendly
-SNIP-
you see, if you have nehals reckless dwemer in a mage's spell table, with the official tob patch, all spells that character casts has a chance of wild surging...
see? quite simple...
Would that work with a sorceror too? So I could make a wild mage sorceror?
I have given up all lesser evils as inadequate to my purpose.
- UserUnfriendly
- Posts: 4109
- Joined: Mon Aug 06, 2001 10:00 pm
- Location: Sluggy Zone
- Contact:
- Luis Antonio
- Posts: 9103
- Joined: Sun Oct 05, 2003 11:00 am
- Location: In the home of the demoted.
- Contact:
- UserUnfriendly
- Posts: 4109
- Joined: Mon Aug 06, 2001 10:00 pm
- Location: Sluggy Zone
- Contact: