Custom Party of Six

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Krynus
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Custom Party of Six

Post by Krynus »

I am creating my own party of six custom characters and wanted to get some input as to what a good sixth character would be. This is what I have so far, in no particular order (note: SK will be used to make some of the non-standard classes):

1. Elf Priest of Talos/Archer
2. Dwarf Kensai/Wild Mage
3. Human Inquisitor
4. Human Sorcerer
5. Halfling Assassin

As it stands, I've got two fighters (Kensai/WM and Inquisitor), four spell casters (Priest of Talos/Archer x 2, Wild Mage, Sorcerer), which all four "schools" covered, and a thief (Assassin).

For my sixth character, I was considering a Monk, since I've never played with one, a Druid Avenger, or a normal thief or thief multi to concentrate on the theiving skills that an assassin can't necessarily focus on.

What do you suggest?
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Mirk
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Post by Mirk »

do you know that some quests requre a certain NPC in your party?..
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Krynus
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Post by Krynus »

Yes, I've played through the entire game twice already.
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Danbacksli
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Post by Danbacksli »

sure go for the monk but seeing as how you have quite the party already it probably wouldn't really matter as to what you pick. For me personally, i would go bard so i could get the bonuses from the his song ability.
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stormwizard
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Post by stormwizard »

this would be my party

3 sorcerers nuke the battle field with dragons breath ia +timestop to take out the whole field at one projected images cheese millions of summons
2 f/t traps tanks uai
1 cleric/mage healing being able to change spells able to put cleric spells in triggers and contigencies

this is the most powerfull party i can think of unless u want to go like 4 sorcerers and 2 wizards (id have wizards also because this way u can have 2 ppl that cna change there spells whenever they want but of course u could always have 6 sorceres and make sure u cover every spell)
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Post by Kaitsuburi »

ToB becomes much easier with a lot of fighter types, so my vote goes to a kensai or a kensai thief.

But since you are already uber-powerful, it shouldn't really matter LOL

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lompo
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Post by lompo »

Originally posted by Krynus
I am creating my own party of six custom characters and wanted to get some input as to what a good sixth character would be. This is what I have so far, in no particular order (note: SK will be used to make some of the non-standard classes):

1. Elf Priest of Talos/Archer
2. Dwarf Kensai/Wild Mage


If I don't remember wrong you can't do the first char. (even with SK): you can't have 2 kits on one char and if for archer you are thinking of the ranger class kit it isn't even possible; as for the second if wild mage is considered a pure class, the you can't multi because its not a possible combo, while if WM is a mage kit, the you have 2 kits for one char again.
But you can choose many other powerful and cheesey options.
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DarkApos
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Post by DarkApos »

yes, you can't put 2 kits in one character, also dont forget that you'r cleric/ archer will only be able to use slings!
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lompo
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Post by lompo »

And I'm also thinking that a dwarf F/M is impossible too!
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nephtu
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Post by nephtu »

Your party

You'll do fine with any choice, I'd think, you have a pretty powerful party there.

Personally, I'd pick either a sorceror (two sorecerors makes SUCH a nice combo for heavy spell casting, since you can cover virtually all the really useful spells) or a single classed evil cleric (Talos or Helm) - the ability to control undead is pretty cool.

How are you doing your hacks? I see you have two "illegal" combos - the wild mage/kensai and the priest of Talos/archer.

I would consider swtching your paladin to undead hunter f I were you - immunity to level drain + spells is a pretty favorable trade off for the dispel magic (which is only really useful at fairly low levels) and true sight (which s hugely useful, but stlll...) - since fiddlng classes is obviously something you don't mind doing, you can just give your undead hunter one or both of those abilities - I did that when I hacked Minsc to paladin
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Post by Luis Antonio »

I'm playing like this:

Wizard Slayer
Undead Hunter
Archer
Bounty Hunter
Fighter Cleric
Fighter Druid

No mages... and I'm playing with tactics and ascencion, but it is damn too hard. I intend to lvl up my wizard slayer till he reach about 90-100 pcnt magic resistance, then dual him to thief, for UAI or something like that. BTW, 90-100 with items included - so Carsormyr shall rock the ages.

My archer is a good support unit, and my other fighters are all melee. The Bounty hunter is required because of the earlier traps, (wonderfull) and the undead hunter is intended to use carsormir until I can grab it (first hla must be the cheesiest UAI). I wont use backstab, but traps, time traps instead.

And after all that I'll uninstall the game and try to solo with a wizard slayer... it is nice when the spells launched at you with no effect at all... :D
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Coot
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Post by Coot »

Why not add a druid? If you're powergaming, Creeping Doom, Nature's Beauty and the ability to summon greater elementals are a must.
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Luis Antonio
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Post by Luis Antonio »

Originally posted by Coot
Why not add a druid? If you're powergaming, Creeping Doom, Nature's Beauty and the ability to summon greater elementals are a must.


An avenger druid, for high need of tactics... hm...
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Post by Raumoheru »

1. Elf Priest of Talos/Archer
2. Dwarf Kensai/Wild Mage
3. Human Inquisitor
4. Human Sorcerer
5. Halfling Assassin


even with SK you cant make a character with 2 kits
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Sir Redweed
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Post by Sir Redweed »

What no Boo

I considered rolling 6 characters for the game but decided on four instead. The dialouge with Minsc and Aerie/Jaheria/Jan/Vincona is just too good to miss out on. Plus you need at least on slot to fit all the different NPC's in to complete most quests.
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Post by UserUnfriendly »

Originally posted by Raumoheru
even with SK you cant make a character with 2 kits


actually its quite simple in this case...not even major editing needed, like to create a shapeshifter/kensai...or a kensai/priest of lathander/mage... :p :p :p :p :p

priest of talos/archer...

install tactics mod, install generic archer kit (regular archer in the game can't get grandmastery in slings, and you'll be limited to slings...)

make an elven archer (generic)

now open sk, and change CLASS to fighter/cleric...DO NOT TOUCH THE KIT!!!

add innates storm shield, and spcl722 (I believe that is the innate lightning talos priests have, check by making a cleric of talos and look at the saved game under sk) and you're now a cleric of talos archer....

the dwarf kensai wild mage is actually easier...

make an elven fighter mage...now add nehals reckless dwemer, chaos shield and improved chaos shield spells to known spells...

then change kit to kensai, and race and avatar to dwarf...

you see, if you have nehals reckless dwemer in a mage's spell table, with the official tob patch, all spells that character casts has a chance of wild surging... :p

see? quite simple... ;)
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Post by nephtu »

Originally posted by UserUnfriendly

-SNIP-
you see, if you have nehals reckless dwemer in a mage's spell table, with the official tob patch, all spells that character casts has a chance of wild surging... :p

see? quite simple... ;)


Would that work with a sorceror too? So I could make a wild mage sorceror?
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Post by UserUnfriendly »

Originally posted by nephtu
Would that work with a sorceror too? So I could make a wild mage sorceror?


yes. ;)
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Luis Antonio
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Post by Luis Antonio »

Man, UU is reeeealy the masterpiece king of cheese...

Now, UU, can we actually have a Kensai-wild mage?
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Post by UserUnfriendly »

Originally posted by Luis Antonio
Man, UU is reeeealy the masterpiece king of cheese...

Now, UU, can we actually have a Kensai-wild mage?


yes...

make a elven fighter mage, kit kensai, add nrd, chaos shield, improved chaos shield...

:p :p :p
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