Originally posted by Dark Master
I hate the way everything is so slow after the boots of blinding speed. Starting a new character is hell.
WOOHOO!! 100th post!!
DM
I know that feeling, lol!
Originally posted by Dark Master
I hate the way everything is so slow after the boots of blinding speed. Starting a new character is hell.
WOOHOO!! 100th post!!
DM
Originally posted by ikim
What bugs me (actually I think it is a gameplay choice, made by the producers) is that if at 2 am in the morning, I want to go and sell-buy items, I find the shopkeeprs there, waiting for me.
Don't they ever go to sleep????
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I don't know if you are playing the game on XBox or PC, but if the latter I am pretty sure I read of a mod out there that ensures NPCs are asleep during the standard hours.
Originally posted by arno_v
Yes I read the same, and the people on the street get teleported back to there homes, you can find the mod on www.rpgplanet.com/morrowind
Originally posted by Monolith
Alright, here's my second part.
What really suck ( and it was the first thing that really disappointed me) are the fighting animations and the meele fighting at all. Three ways of hitting an opponent in a very unrealistic manner, no manual blocking, the animations aren't connected to the level of the skill ( it doesn't matter if you have the long sword skill at level 20 or 100 - with level 100 you only hit oftener), you can't block with a weapon ( unless you have the dual wielding mod), no dual wielding ( if you have the mod you can use the second weapon only for blockin...), no combos and no realistic moves at all. It also would be nice if it was possible to hurt arms and legs and cut throats.
Originally posted by ikim
You're right, but rember, we are talking about an RPG, not Mortal Combat, or a 1st person shooter (Quake like): what makes a RPG great is the length of the quests, the depth of the charatcer/s, the story that's behind the game, and not really the fights for themselves (in most RPGs fights don't even take place, but are only planned).
IMHO
Originally posted by Monolith
Yup, and you should remember, that the quality of the quests and the depth of the characters is what Morrowind doesn't has.![]()
And being a RPG doesn't justify having a dull and crab combat system. Not today. Not after Gothic, which has great graphics, a good plot, character depth and nice quests...and an innovative combat system.
You have to do a lot of fighting in Morrowind and it's a big part of the game, so they really could have made a better combat system - or at least give us an opportunity to make a better one ourselves. But it's not possible to change the fighting animations and/or to change and add functions like manual blocking.
Originally posted by Monolith
Somehow. There are nice quests, I have to admit that. But the lack of innovation sometime is a real pain in the a**. For instance the Thieves Guild quests. Tell me one quest where you really have to sneak, similar to the sneaking in "Dark Project"/"Thief". There are quests you have to steal, alright. You use the sneaking skill for that, but that's not what I'm talking about. Having to break into a warehouse and being forced to sneak around without being seen is what thieves really do. Not in Morrowind, unfortunately not, because all the guard does is greeting you...( unless you steal something).
Still, Morrowind is a great game...all I say is that it could be so much greater...
Originally posted by ikim
Do you have other quests i mind?
Originally posted by dragon wench
Perhaps those of us who have played Baldur's Gate Two are very spoiled, but this game shows just how complex and interesting RPG quests can be.![]()
Originally posted by Monolith
LOL, possible...