Originally posted by Monolith
Yup, and you should remember, that the quality of the quests and the depth of the characters is what Morrowind doesn't has.
And being a RPG doesn't justify having a dull and crab combat system. Not today. Not after Gothic, which has great graphics, a good plot, character depth and nice quests...and an innovative combat system.
You have to do a lot of fighting in Morrowind and it's a big part of the game, so they really could have made a better combat system - or at least give us an opportunity to make a better one ourselves. But it's not possible to change the fighting animations and/or to change and add functions like manual blocking.
Maybe I am just too happy with MW (because I just started playing, and I am still at the beginning), but, until now, I think MW has depth in characters and has, also, some nice quests.
Infact: regarding depth, just think of the guilds, the thief guild that is starting to gain power, the conflicts between guilds, the fact that you can upgrade in the guilds, etc.
Of course, I also would have liked a little story to NPC, and having them live their own lives, instead of just standing there 24/7, waiting for you to talk to them (I am thinking of the lady stands near the road between Balmora and Pelagiad, that you have to help finding the Dunmer who stole her jewels). This is very unrealistic.
And for what concerns the quests: there are a lot of types of quests: searching, killing, stealing, take this over there, bring me that thing etc. (and I am only at the beginning of the game). I suppose these are the type of quests a RPG has to give.
Do you have other quests i mind?