Please note that new user registrations disabled at this time.

Kensai/Assasin Multiclass

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
Vicsun
Posts: 4547
Joined: Mon Dec 25, 2000 12:00 pm
Location: liberally sprinkled in the film's opening scene
Contact:

Kensai/Assasin Multiclass

Post by Vicsun »

Inspired by Sytze's Deathless Journey and a sudden availability of free time, I reached the decision it's time to fire BG2 up again and put a ton of mods in.
Now, because I'm tired of all ordinary classes and kits I thought that I'd play an elven (or half-elven, I still have to make my mind up) Kensai/Assasin. The only question remaining is, how to (best) go about making my character a Kensai/Assasin. I'm fairly certain I know how to make a Kensai/Thief multiclass on my own using ShadowKeeper, but I am unsure how to apply two kits in a multiclass. Any Suggestions/Ideas/Solutions?
Vicsun, I certainly agree with your assertion that you are an unpleasant person. ~Chanak

:(
User avatar
Coot
Posts: 2130
Joined: Sat Aug 18, 2001 10:00 pm
Location: The Netherlands
Contact:

Post by Coot »

You can't combine two kits, even with SK, but you can sort of fake it.
Make a f/t, start up SK, go to 'innate' and add both the kai and poison ability. If you don't want to powergame you can decrease the thieving abilities according to the 2e rules.
She says: Lou, it's the Beginning of a Great Adventure
User avatar
Sytze
Posts: 2659
Joined: Wed Jun 25, 2003 5:11 am
Location: Location:
Contact:

Post by Sytze »

Try this:

Make a Kensai, then use the "SetCurrentXP" command (cluaconsole) to level him up ONE LEVEL at a time, to whatever level you want. So you get all the Kensai abilities.

Then change the class to Fighter-Thief and the kit to Assassin. Also, put his levels and XP back to zero again, so you also get the beginning abilities of the Assasin.

Hope this helps.
"Sometimes Dreams are wiser than waking"
User avatar
Vicsun
Posts: 4547
Joined: Mon Dec 25, 2000 12:00 pm
Location: liberally sprinkled in the film's opening scene
Contact:

Post by Vicsun »

@Sytze, that would work if I wanted to dual class, but I want to multi. Or am I overlooking something?

@Coot, I considered doing that. First I made a kensai/thief multi-class (/w SK) and then I added poison. However I encountered two problems.
Firstly, when I try to change xMem to something more than zero, I get a <charname> has reached the maximum number of spells memorizable for this level error. I can only increase this if I decrease one of my other inniate abilities.
Secondly, the main reason I want an assasin is the x7 backstab multiplier, but I can't figure out how to change it... which is weird considering I am almost 100% certain I've seen a backstab multiplier box some where within SK before...

edit => I solved my "maximum number of spells..." problem by adding poison through the "kits" button in innate abilities. I still don't know how to change the backstab multiplier though.

edit2 => found the following:
Originally posted by UserUnfriendly
look for this line in a high level assassin's affects file...

0x0107 (SPCL 332)

now duplicate the line several times...backstab some one...

i've gotten nontuple (x9) backstab multiplier
Originally posted by Sojourner
Now click on the affects tab... Scroll down the affects list in the SoA game and highlight effect 0x0107. Click on Copy. Now click anywhere in the affects list of the ToB game, and click Paste, twice (you need to add it two times). Save the ToB game - your assassin will have the X7 backstab back.


It all sounds fine and dandy, but my kensai/thief has no 0x0107 value under affects. He has the following values (and I'm pretty sure those are due to the kensai):
AC
0x00BE
Damage Modifier
0x0116
0x00BE
Damage Modifier
0x0116

Tomorrow, I'll create a pure assasin, and see if he has 0x0107 in his affects value. If he does I'll copy it to my kensai/thief and see what happens. I'm too worn out to try now ;)
Vicsun, I certainly agree with your assertion that you are an unpleasant person. ~Chanak

:(
User avatar
UserUnfriendly
Posts: 4109
Joined: Mon Aug 06, 2001 10:00 pm
Location: Sluggy Zone
Contact:

Post by UserUnfriendly »

correct. only the assassin has that line in the affects file...

make a elven kensai, raise him/her up to the level you want then change class to fighter/thief, change kit to assassin, set level and xp to zero... :p :p :p

this way you don't have to worry about the backstab multiplier at all.. ;)
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
User avatar
Coot
Posts: 2130
Joined: Sat Aug 18, 2001 10:00 pm
Location: The Netherlands
Contact:

Post by Coot »

Man, they never told me cheating was actually hard work... :p
She says: Lou, it's the Beginning of a Great Adventure
User avatar
Sytze
Posts: 2659
Joined: Wed Jun 25, 2003 5:11 am
Location: Location:
Contact:

Post by Sytze »

Originally posted by UserUnfriendly

make a elven kensai, raise him/her up to the level you want then change class to fighter/thief, change kit to assassin, set level and xp to zero... :p :p :p


Wasn't that what I said??? :confused:
"Sometimes Dreams are wiser than waking"
User avatar
UserUnfriendly
Posts: 4109
Joined: Mon Aug 06, 2001 10:00 pm
Location: Sluggy Zone
Contact:

Post by UserUnfriendly »

Originally posted by Sytze
Wasn't that what I said??? :confused:


yeah... :o
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
User avatar
Sytze
Posts: 2659
Joined: Wed Jun 25, 2003 5:11 am
Location: Location:
Contact:

Post by Sytze »

Originally posted by UserUnfriendly
yeah... :o


Got it from you anyway :p
"Sometimes Dreams are wiser than waking"
Post Reply