Inspired by Sytze's Deathless Journey and a sudden availability of free time, I reached the decision it's time to fire BG2 up again and put a ton of mods in.
Now, because I'm tired of all ordinary classes and kits I thought that I'd play an elven (or half-elven, I still have to make my mind up) Kensai/Assasin. The only question remaining is, how to (best) go about making my character a Kensai/Assasin. I'm fairly certain I know how to make a Kensai/Thief multiclass on my own using ShadowKeeper, but I am unsure how to apply two kits in a multiclass. Any Suggestions/Ideas/Solutions?
Kensai/Assasin Multiclass
- Vicsun
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Kensai/Assasin Multiclass
Vicsun, I certainly agree with your assertion that you are an unpleasant person. ~Chanak

You can't combine two kits, even with SK, but you can sort of fake it.
Make a f/t, start up SK, go to 'innate' and add both the kai and poison ability. If you don't want to powergame you can decrease the thieving abilities according to the 2e rules.
Make a f/t, start up SK, go to 'innate' and add both the kai and poison ability. If you don't want to powergame you can decrease the thieving abilities according to the 2e rules.
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Try this:
Make a Kensai, then use the "SetCurrentXP" command (cluaconsole) to level him up ONE LEVEL at a time, to whatever level you want. So you get all the Kensai abilities.
Then change the class to Fighter-Thief and the kit to Assassin. Also, put his levels and XP back to zero again, so you also get the beginning abilities of the Assasin.
Hope this helps.
Make a Kensai, then use the "SetCurrentXP" command (cluaconsole) to level him up ONE LEVEL at a time, to whatever level you want. So you get all the Kensai abilities.
Then change the class to Fighter-Thief and the kit to Assassin. Also, put his levels and XP back to zero again, so you also get the beginning abilities of the Assasin.
Hope this helps.
"Sometimes Dreams are wiser than waking"
- Vicsun
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@Sytze, that would work if I wanted to dual class, but I want to multi. Or am I overlooking something?
@Coot, I considered doing that. First I made a kensai/thief multi-class (/w SK) and then I added poison. However I encountered two problems.
Firstly, when I try to change xMem to something more than zero, I get a <charname> has reached the maximum number of spells memorizable for this level error. I can only increase this if I decrease one of my other inniate abilities.
Secondly, the main reason I want an assasin is the x7 backstab multiplier, but I can't figure out how to change it... which is weird considering I am almost 100% certain I've seen a backstab multiplier box some where within SK before...
edit => I solved my "maximum number of spells..." problem by adding poison through the "kits" button in innate abilities. I still don't know how to change the backstab multiplier though.
edit2 => found the following:
It all sounds fine and dandy, but my kensai/thief has no 0x0107 value under affects. He has the following values (and I'm pretty sure those are due to the kensai):
AC
0x00BE
Damage Modifier
0x0116
0x00BE
Damage Modifier
0x0116
Tomorrow, I'll create a pure assasin, and see if he has 0x0107 in his affects value. If he does I'll copy it to my kensai/thief and see what happens. I'm too worn out to try now
@Coot, I considered doing that. First I made a kensai/thief multi-class (/w SK) and then I added poison. However I encountered two problems.
Firstly, when I try to change xMem to something more than zero, I get a <charname> has reached the maximum number of spells memorizable for this level error. I can only increase this if I decrease one of my other inniate abilities.
Secondly, the main reason I want an assasin is the x7 backstab multiplier, but I can't figure out how to change it... which is weird considering I am almost 100% certain I've seen a backstab multiplier box some where within SK before...
edit => I solved my "maximum number of spells..." problem by adding poison through the "kits" button in innate abilities. I still don't know how to change the backstab multiplier though.
edit2 => found the following:
Originally posted by UserUnfriendly
look for this line in a high level assassin's affects file...
0x0107 (SPCL 332)
now duplicate the line several times...backstab some one...
i've gotten nontuple (x9) backstab multiplier
Originally posted by Sojourner
Now click on the affects tab... Scroll down the affects list in the SoA game and highlight effect 0x0107. Click on Copy. Now click anywhere in the affects list of the ToB game, and click Paste, twice (you need to add it two times). Save the ToB game - your assassin will have the X7 backstab back.
It all sounds fine and dandy, but my kensai/thief has no 0x0107 value under affects. He has the following values (and I'm pretty sure those are due to the kensai):
AC
0x00BE
Damage Modifier
0x0116
0x00BE
Damage Modifier
0x0116
Tomorrow, I'll create a pure assasin, and see if he has 0x0107 in his affects value. If he does I'll copy it to my kensai/thief and see what happens. I'm too worn out to try now
Vicsun, I certainly agree with your assertion that you are an unpleasant person. ~Chanak

- UserUnfriendly
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correct. only the assassin has that line in the affects file...
make a elven kensai, raise him/her up to the level you want then change class to fighter/thief, change kit to assassin, set level and xp to zero...
this way you don't have to worry about the backstab multiplier at all..
make a elven kensai, raise him/her up to the level you want then change class to fighter/thief, change kit to assassin, set level and xp to zero...
this way you don't have to worry about the backstab multiplier at all..
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Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
- UserUnfriendly
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