Cant Dual Class...???
- FireLighter
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Cant Dual Class...???
Ok, Heres my PC's stats:
Strength:18/00
Constitution:18
Dex:18
Int:16
Wis:3
Cha:3
Human
Kensai
Why cant I dual to a mage??
Strength:18/00
Constitution:18
Dex:18
Int:16
Wis:3
Cha:3
Human
Kensai
Why cant I dual to a mage??
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting."
-Sun Tzu, the Art of War
-Sun Tzu, the Art of War
Try setting your Int to 17. That should do it. Well I had some rather rash comments all written up and ready to post about your marvelous wis and cha scores but I held back this time. That's three times now I've had to curb myself. I need to stop.
"I'll take the stupid one who decided to threaten us, instead of shoot us when he had the chance" - Bao-Dur
- FireLighter
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- dragon wench
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I have to admit.. I have always been curious about how people allocate their stats.... I mean I confess.. I can't bring myself to place a stat any lower than ten so I usually spend a fair amount of time rolling...
But yes, on topic, Sculd is right, the primary stat of the class you want to dual to must be at least 17
But yes, on topic, Sculd is right, the primary stat of the class you want to dual to must be at least 17
Spoiler
testingtest12
Spoiler
testingtest12
I'm with you Dragonwench. I can never bring myself to putting a stat lower than 10 unless there's a reason, like if i'm playing an exceptionally rude dwarf or some such character. I just can't picture anything at the far south end of the spectrum being humanoidly possible short of extenuating circumstances(ie: frontal lobotomy).
"I'll take the stupid one who decided to threaten us, instead of shoot us when he had the chance" - Bao-Dur
- FireLighter
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I figure, (if a fighter class) get 18/00 max dex,con, place the rest in charisma, usually i have enough to get arounr 6 int... but I HAVE to have max dex/con... lol don't know why...
EDIT: Instead of Charisma, I had to go int cause I knew I'd duel him.
EDIT: Instead of Charisma, I had to go int cause I knew I'd duel him.
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting."
-Sun Tzu, the Art of War
-Sun Tzu, the Art of War
When I created my character in BG1, I knew that I would be playing him for weeks. What's 10-15 minutes spent rolling, compared to the hundreds of hours of benefit I would gain from a little patience at the beginning? The only stat I didn't pay too much attention to was the percentile off of 18 (I think mine was 29). I knew from a friend that there was a tome somewhere, plus there are enough STR-enhancing items in D&D that the goal was to get to 18.
Even if you are only going to "mess around" with a toon for a week, its still worthwhile to spend a few minutes rolling, IMO.
Even if you are only going to "mess around" with a toon for a week, its still worthwhile to spend a few minutes rolling, IMO.
- Lonelypilgrim
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- Lonelypilgrim
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[QUOTE=Lonelypilgrim]As Thrain said mage will stop gaining spells. But will it also stop recieving new spellslots?
[/QUOTE]
If you dual from a mage you can still learn spells from scrolls. Thrain meant that you stop gaining spellslots.
If you dual from a mage you can still learn spells from scrolls. Thrain meant that you stop gaining spellslots.
"There are worse things in the world than serving the whims of a deadly sex goddess." - Zevran
- Lonelypilgrim
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Hrrm...
Some popular dual & multi-class combos that work very well - remember you can dual from a kit, but not to one (without third party software) - usually fighter dual combos are from fighter, at level 9, 12 or 13. All dual class combos must be valid multi-class combos, so no Paladin/mages or Monk/Sorcerers (well, without cheating):
Fighter/cleric (most combos)
Fighter/thief
Fighter/mage
Ranger/cleric (quite cheesy - you get ALL divine spells)
Cleric/mage (Cleric spells in triggers, multi really works better, IMAO)
Some popular dual & multi-class combos that work very well - remember you can dual from a kit, but not to one (without third party software) - usually fighter dual combos are from fighter, at level 9, 12 or 13. All dual class combos must be valid multi-class combos, so no Paladin/mages or Monk/Sorcerers (well, without cheating):
Fighter/cleric (most combos)
Fighter/thief
Fighter/mage
Ranger/cleric (quite cheesy - you get ALL divine spells)
Cleric/mage (Cleric spells in triggers, multi really works better, IMAO)
I have given up all lesser evils as inadequate to my purpose.
I think Cleric/Mages, Cleric/Illusionists in particular would be more powerful than a dual. More spellcasting power from the start than you can shake a stick at. A dumpy little gnome chucking spells non-stop is quite fun. I played on in BG1 as a solo and it was pretty easy.
"I'll take the stupid one who decided to threaten us, instead of shoot us when he had the chance" - Bao-Dur
- Lonelypilgrim
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