Please note that new user registrations disabled at this time.

mind shield with 23 wisdom

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
Ned Flanders
Posts: 4867
Joined: Mon May 28, 2001 10:00 pm
Location: Springfield
Contact:

mind shield with 23 wisdom

Post by Ned Flanders »

I've got a dwarven fighter/cleric who I've taken through BG1, BG2, and most of ToB. When I got to the machine of Lum the Mad, his wisdom went up to 23 and at that time, he acquired a 'mind shield'. No items or spells giving pro charm or confusion, he just got mind shield. Wondering if anyone else has gotten this and tested exactly what you're protected from.
Crush enemies, see them driven before you, and hear the lamentations of the women.
User avatar
ImmortalFlayer
Posts: 16
Joined: Wed Dec 10, 2003 10:33 pm
Location: Usually in Ontario, Canada
Contact:

Post by ImmortalFlayer »

didn't think this was implemented in the game...

that's something new... i think i remember reading either from the baldur's gate manual or ad&d book that high wisdom score gives you protection from certain spells but i didn't think it was implemented in baldur's gate 2. i don't remember exactly what immunities are offered but it SHOULD be along the illusion spell line up, and specific mind affecting spells (feeblemind, confusion, fear, etc.) if it was correctly implemented, your character should be able to see through or dispel at least lvl 2 illusion spells (invisibility comes to mind in particular) with a score of 23. hope this helps.
User avatar
Ned Flanders
Posts: 4867
Joined: Mon May 28, 2001 10:00 pm
Location: Springfield
Contact:

Post by Ned Flanders »

thanks for the reply. it helps a bit. I haven't played much with that group since his wisdom score jumped to 23. Yeah, I'm thinking along the same lines: illusion, confusion, feeblemind, charm perhaps. If it is a permanent universal defense against enchantment/charm, that's quite the powerful ability bonus!
Crush enemies, see them driven before you, and hear the lamentations of the women.
User avatar
Arturcic
Posts: 38
Joined: Tue Jul 20, 2004 2:05 am
Location: Orange Country
Contact:

Post by Arturcic »

Other specialities

I wonder: if reaching Wisdom 23 gives u sort of a mental shield, and by reaching 20 (or something more) Con gives u Regeneration, are there other "special" properties for reaching very high values for the other stats?
I think it's interesting.
---------------------------------------------------
"I never forget someone's face, but in your case, I'll gladly make an exception"

-Groucho Marx
User avatar
Ned Flanders
Posts: 4867
Joined: Mon May 28, 2001 10:00 pm
Location: Springfield
Contact:

Post by Ned Flanders »

Well, high constitution is being chatted about in another thread here on page 1. I think the other four abilities are straightforward. Strength doesn't seem likely to have extra other worldly bonuses because a high strength is easy to obtain (belts). Intelligence is the same way (potions of genius). Charisma is easy to get to 25 so special bonuses seem unlikely. Might find some special bonus with dex, as draw upon holy might is the only way I know of to get a dex over 22. Perhaps wisdom carries such a nice bonus because it is difficult to get the ability score to 23.
Crush enemies, see them driven before you, and hear the lamentations of the women.
User avatar
Arturcic
Posts: 38
Joined: Tue Jul 20, 2004 2:05 am
Location: Orange Country
Contact:

Post by Arturcic »

Well, perhaps in BG II it's easy to get 25 Strenght, but not in a normal PnP game or in some other D&D based game. I was wondering if there are these special "feats" (abusing of 3rd ed. language) in the rules. Perhaps they're really implemented.
---------------------------------------------------
"I never forget someone's face, but in your case, I'll gladly make an exception"

-Groucho Marx
User avatar
Galuf the Dwarf
Posts: 3160
Joined: Wed May 07, 2003 11:00 am
Location: Connecticut, a place of open land, hills, forests,
Contact:

Post by Galuf the Dwarf »

A thought.

I don't know if it's just the Potion of Genious, but I remember Dynaheir in BG1 getting Rigid Thinking by drinking one of those (not cursed, IOW) and having 22 Int.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
User avatar
Malignus
Posts: 7
Joined: Tue Jul 20, 2004 2:35 am
Contact:

Post by Malignus »

Well, you do get some "special abilites" for having extremely high intelligence... Kinda.
19+ will give you 95-99% of success at writing spells, as well as an infinite amount of spells that you can write in your spellbook.
Oh, and high wisdom does not render you immune to illusions, only enchantment/charm spells.
Hmm... I just looked it all up in the AD&D 2nd ed PH, and it seems that INTELLIGENCE offers immunity to illusions.
User avatar
Ned Flanders
Posts: 4867
Joined: Mon May 28, 2001 10:00 pm
Location: Springfield
Contact:

Post by Ned Flanders »

thx malignus, don't have my D&D books anymore. Now, last question, do you think the mind shield will protect from a psionic blast?
Crush enemies, see them driven before you, and hear the lamentations of the women.
User avatar
UserUnfriendly
Posts: 4109
Joined: Mon Aug 06, 2001 10:00 pm
Location: Sluggy Zone
Contact:

Post by UserUnfriendly »

its been discussed before..
it actually lowers your resistance to psi blast, dominate, etc...it also disappears after one day, or a week, can't remember which...

yep, its a booby prize. :(

wisdom is used for only 2 purposes...better choices for lim wish and wish, and extra spell slots for cleric/druids. :p
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
User avatar
ImmortalFlayer
Posts: 16
Joined: Wed Dec 10, 2003 10:33 pm
Location: Usually in Ontario, Canada
Contact:

Post by ImmortalFlayer »

sorry my bad

regarding the illusion immunity: i must have got it mixed up then. anyways i'm fairly certain that it (immunity) scales up with the ability score (so for example, int of 20 will protect you from lvl 1 illusions, 21 from lvl 2, and so on) still, it's too bad that high intelligence score won't protect you from illusion in baldur's gate 2.

about being immune to mind flayers (for all practical purposes), i'm only guessing but that would be just too good.
User avatar
Luther
Posts: 262
Joined: Sun Aug 19, 2001 10:00 pm
Location: Marin County, CA
Contact:

Post by Luther »

I think User is right. Flanders, did you notice the mind shield appeared when your wisdom went up? I think you probably got it from the deck of many things battle of the previous level. One of the "prizes" is a mind shield. It should wear off in a week. As User states the Mindshield is actually detrimental.
User avatar
sdwillie
Posts: 67
Joined: Sun Dec 22, 2002 1:32 am
Location: On the corner keepin it real
Contact:

Post by sdwillie »

No

dammit flanders, like always, the answer to your question is NO.
NO NO NO
Do you always have to ask these questions? Do you dress yourself?

btw-you didn't say anything about whether or not you wanted to syslink R63 this weekend, or just run thru some of the stuff you've picked up.
"Winston, if you were my husband I would poison your coffee." Lady Nancy Astor
"If you were my wife, Madam, I would surely drink it." Sir Winston Churchill
User avatar
FireLighter
Posts: 774
Joined: Thu Jun 17, 2004 9:19 pm
Location: Near Dallas, Texas
Contact:

Post by FireLighter »

[QUOTE=sdwillie]dammit flanders, like always, the answer to your question is NO.
NO NO NO
Do you always have to ask these questions? Do you dress yourself?

btw-you didn't say anything about whether or not you wanted to syslink R63 this weekend, or just run thru some of the stuff you've picked up.[/QUOTE]
I sense some pretty hot flames...
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting."
-Sun Tzu, the Art of War
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

SDWillie, please familiarize yourself with GameBanshee's forum rules, in particular this one:

#1 - Flaming, humiliating, ridiculing, or belittling other members will not be tolerated. If you have an issue with another member, take it to private messages or email."

So if you don't have anything constructive to add to a conversation here, don't add anything.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
Something
Posts: 45
Joined: Tue May 08, 2001 10:00 pm
Location: home
Contact:

Post by Something »

I could be wrong but I got the impression they are friends and he was just giving him grief :)
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

It's already been reported to all mods, and I've been PM'd with complaints about that post, too. Whatever the relationship, it gives the wrong impression here, on the board.

Let's get back to the subject. And if anybody has anything else to say about this, feel free to PM (private message) me.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
Ned Flanders
Posts: 4867
Joined: Mon May 28, 2001 10:00 pm
Location: Springfield
Contact:

Post by Ned Flanders »

you can let sdwillie off the hook. yes, I know him and he's just having fun, even it appears inappropriate. He wouldn't do that anyone else here. 'nuff said.

Now, regarding the mind shield, I must say I haven't played with the f/c much since receiving that bonus but I can say it didn't come from the deck of many things. It came from raising my widsom 1 with the machine of Lum the Mad, which is essentially the same thing as star from DoMT. I wasn't aware there was a 'mind shield' bonus from a card in the deck.

Either way, it hasn't been tested much. Perhaps I'll CLUA in some alu fiends and mind flayers just to see what happens.
Crush enemies, see them driven before you, and hear the lamentations of the women.
User avatar
Nightmare
Posts: 3141
Joined: Fri Mar 30, 2001 11:00 pm
Location: Canada
Contact:

Post by Nightmare »

The mind shield that comes from the Deck of Many Things comes from a card that you can only draw while facing the demon with the deck in Watcher's Keep. I think you can only draw it in the second round.
If nothing we do matters, then all that matters is what we do.
Post Reply