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Magic Missiles BUG!!!

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Mayriah
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Joined: Thu Sep 16, 2004 3:14 pm
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Magic Missiles BUG!!!

Post by Mayriah »

Oy!

Starting level 11 (with the Level Cap Remover patch) the magic missiles of my wizard are reset to 1... (annoying!) Is there anyone who can help?

My ToEE is patched with the second patch.

Please a little help for a little one ;)
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Sindegra
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Joined: Sun Sep 12, 2004 9:15 am
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Post by Sindegra »

Hmmm.

Doesn't sound fair to take the level cap away.
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Momo
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Joined: Wed Aug 03, 2005 6:57 am
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Post by Momo »

Can I help?

Ask me, I know anything!Doc. Momo :p
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Lord Plothos
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Post by Lord Plothos »

If you patch with patch 2 and then temple.zip (which includes the level uncapper) instead of patch 2 and just the uncapper, then you should not have this problem. It's one of the many things moebius (author of temple.zip) fixed.

You can get it here:
http://www.jadri.com/temple.zip
-or-
http://www.co8.org/files/patch/temple.zip

After unzipping the fix, replace the file in the game folder called "temple.dll" with the new file of that name from the .zip, then transfer the three folders from the "data" folder in the .zip to the "data" folder in the game. After that, you're all set, and m.m. should work great. Does fer me.
Proud user and advocate of [url="http://rptools.net/doku.php?id=maptool:intro"]MapTool[/url]for all my RPing-at-a-distance.
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
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