[QUOTE=stramoski]I was looking through the Clua area codes, and some of them said that there was a different area code for strongholds when they've been obtained. I haven't tested it, but it says that it allows you to have the strongholds when you couldn't normally... Has anyone tested it???
See:
http://gamebanshee.com/forums/showthrea ... post219984[/QUOTE]
Using the CLUA code to go to an area will not just hand you over the stronghold. It's true that the areas change when you acquire some of the strongholds (classic example is Nalia's castle) and you can use the CLUA code to transport yourself to Nalia's "acquired" version of the stronghold but I don't think you will be getting any quests related to the stronghold when you do this.
I have figured out how this stronghold stuff works. When you acquire your first stronghold, the game will set a flag somewhere that says something like "stronghold acquired". This flag does not change if you get kicked out of your acquired stronghold. Now, when you are doing the quest for another stronghold, there are going to be 2 checks. One of them is going to be your class, the other is going to be the flag about whether you already have a stronghold or not.
After these 2 checks above are made, the game will use one of 2 versions of a certain file that determines the events depending on whether you are going to get the stronghold or not. For instance, say that you just finished the Planar Sphere quest and you are a mage and you don't have any other strongholds. In this situation, the game will use the second version of the file "Valok.dlg" which will allow Valok to offer you the Planar Sphere before he dies. If you are not a mage or if you already have a stronghold however, the first version of the "Valok.dlg" file will be used and you don't get jack (Valok just thanks you and dies).
As a result of this, one easy way to get a stronghold you want is to copy the second version of the specific file that is related to the stronghold you want to your games' override directory. In my case, I copied the "Lavok.dlg" to replace the already existing "Lavok.dlg" in my override folder and got the Planar Sphere that way.
Now, if you are like me and don't want to use the Ease of Use patch to get ALL strongholds and just want certain ones, copying the required files to the override directory is the best way to go. Furthermore, there is another *BIG* advantage to this approach: Say that you already have Ease of Use installed as one of your first mods but don't have the multi-stronghold component of it installed. You go into Ease of Use, select the multi-stronghold component to be installed and suddenly you have WeiDU uninstalling EVERY single mod that comes after Ease of Use and THEN installing the multi stronghold component for Ease of Use and then re-installing all the mods that come after Ease of Use (this same approach actually applies to all WeiDU mods). The bad thing about this is that if you have any mod that required a specific version of WeiDU to be installed correctly (such as the Hells Trials mod which uses and needs OLD version of WeiDU to be installed without any parse errors), WeiDU will just use the newest version it found in your BG2 directory to uninstall and re-install all your mods. Needless to say, this can majorly fuxxor up your mods (this happened to me SEVERAL times before I found out what was happening).
Now, this is all nice and good but I know that you are wondering at this point about where to get all these second versions of files that are associated with all the strongholds in a package so you can decide which stronghold you want and which ones you don't want. Well, here is your answer to this question:
http://www.users.bigpond.com/qtnt/downl ... 20v1-8.zip