Hehe...in english, the DCs I listed there are the checks you need to make in order to don an item for which you have a disparate class/alignment.
So, say your character has a Charisma score of 20, modifier of 5. That means in order to emulate a class specific item, you'd need a rank of 15, ie be a level 12 rogue/bard and max out your UMD skill.
Translate that example according to your charisma, level and the requirements of the item you want to use.
Little help with party...
- Wrath-Of-Egg
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- Wrath-Of-Egg
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wrong info... sorry...
Use magic skill is only for wands and scrolls.. well it seams that i am color blind..
Use magic skill is only for wands and scrolls.. well it seams that i am color blind..
_________
How can you say no to this face?
But seriusly.. Party without Bard is not party...
I can understand that SYM forum.. mentally 6 year old people is just running around with scissors on their hand.
Last edited by Wrath-Of-Egg : Today
How can you say no to this face?
But seriusly.. Party without Bard is not party...
I can understand that SYM forum.. mentally 6 year old people is just running around with scissors on their hand.
Last edited by Wrath-Of-Egg : Today
Yeah, I found that out last night too
Too bad, I was really looking forward to using Light of Cera Sumat and an evil weapon together.
Oh well, not to worry I'm sure there are plenty of other good options! I think UMD skill in Neverwinter Nights lets you equip class specific items though.
Oh well, not to worry I'm sure there are plenty of other good options! I think UMD skill in Neverwinter Nights lets you equip class specific items though.
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Ah well...
it's probably not a coding issue, since in ToB thieves and bards got UMD as a feat rather than a skill, and it applied to every single item (e.g. you could dual class Sarevok to a thief and give him the Holy Avenger by the end of the game). I'm guessing it was done for balance, because otherwise the rogues and bard get too many bonuses...that's not strictly true, since the traps simply aren't harsh enough to justify that, and invisibility spells cover scouting. Nothing like the BG series or IWD 1 where you had to watch for those Finger of Death and Cloudkill traps.
it's probably not a coding issue, since in ToB thieves and bards got UMD as a feat rather than a skill, and it applied to every single item (e.g. you could dual class Sarevok to a thief and give him the Holy Avenger by the end of the game). I'm guessing it was done for balance, because otherwise the rogues and bard get too many bonuses...that's not strictly true, since the traps simply aren't harsh enough to justify that, and invisibility spells cover scouting. Nothing like the BG series or IWD 1 where you had to watch for those Finger of Death and Cloudkill traps.
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