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Battle Squares (spoiler)

This forum is to be used for all discussions pertaining to Black Isle Studios' Icewind Dale II.
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Brynn
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Post by Brynn »

Don't want to let you down, but my lvl 16 mage did the whole thing. Once I tried with a new party (i.e. I started the game with lvl 1 party), and I wasn't able to complete it with them. You don't need to be lvl 16, but I'm afraid lvl 8 is not enough either :( You can complete a couple of ranks, though, and come back later --> (but be careful with that, b/c after doing the 8 chambers in the Monastery the way back will be blocked!) <--
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Patrick
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Post by Patrick »

[QUOTE=Brynn]Don't want to let you down, but my lvl 16 mage did the whole thing. <--[/color][/QUOTE]
Impressive, the fact that you did it with a mage.
Did you use the mace of disruption. Mellee or ranged weapons or spells???
What about healing??
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Brynn
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Post by Brynn »

She didn't need healing, since she wasn't even scratched... I did one level of rank 8 or 9 with my cleric using the Club of Disruption, that did wonders.

As for my mage, I used illusion spells to hide her (and stoneskin, just for sure), and used Disintegrate as many times as I could - the rest of the monsters didn't even reach her before falling apart! :D
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silverdragon72
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Post by silverdragon72 »

.

...made my way through the BS this weekend...

btw. it's getting quite boring at some point ;)


but there are a few tricks how to win it a little bit faster & easier:



1. if you keep your party in the corridor behind the north door of the BS it won't get teleported away...

...this way you can heal & buff your fighting PC between the battles

...and your caster can cast there spells through the open door !



2. club of disruption: has a DC of 15 and most monsters have a fort save of 15+ - means they will only be disrupted with a critical fail (rolling a 1)...

...have a look on the rolls - casting malison on monsters with fort 15 or less makes sense !



3. always try to go top down - start with 7 fields and go down to 3... as it seems that monsters get stronger at the end of a rang



4. you can take out Remorhaz (from my point one of view the most difficult enemies) with a chromatic orb if you have a good sorc (+6 or +7 on CHA & GSF evocation)



5. my drow spellsword (level 10) made a good job against gelugons and others cause of his SR...-...but the 3 wiz levels were quite useless cause it only give 3 MI :( - so more fighter, rogue or barb levels would be better!


.
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Brynn
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Post by Brynn »

:eek: *jaw drops*

What?! And they won't get teleported away even if they attack the monster? :eek: :eek: :eek:
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silverdragon72
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Post by silverdragon72 »

[QUOTE=Brynn] :eek: *jaw drops*

What?! And they won't get teleported away even if they attack the monster? :eek: :eek: :eek: [/QUOTE]


...the golem will only teleport away PCs he can see after you press the start button!

...and he will observe your fighting PC - so if your PC is running to the north door the golem will follow him and teleport your party away !

...but as long as you keep in sight of the golem he will stay in the west door and your party can cast and range attack as long as they keep out of the gameroom ! ;)


.
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Brynn
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Post by Brynn »

OMG, I wish I'd known this before :rolleyes: :)
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Patrick
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Post by Patrick »

Jaw drops and Ice cubes form at the mouth.
Wow cool about that North Door thing that is some great news.
So does Malisan lower the crits?
Rock on
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silverdragon72
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Post by silverdragon72 »

[QUOTE=Silverdragon72]2. club of disruption: has a DC of 15 and most monsters have a fort save of 15+ - means they will only be disrupted with a critical fail (rolling a 1)...

...have a look on the rolls - casting malison on monsters with fort 15 or less makes sense ![/QUOTE]


[QUOTE=Patrick]So does Malisan lower the crits?[/QUOTE]


no - but the club of disruption (DC15 fort) only works on monsters having a 14+ fort save if they roll a 1 (critical miss) on the fort save !

...so if you find a monster with a fort save of 15 or lower you can cast malison on it and increase the chance that disruption works:

DC 14+ -> only "1" = 5% chance

DC 16 with "malison" 1 = 5% -> (malison doesn't help)

DC 15 with "malison" 1 & 2 = 10% (double chance)

DC 13 -> 1 & 2 = 10%

DC 13 with "malision" -> 1,2,3 & 4 = 20% ! (double chance)


.
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JJComo
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Post by JJComo »

Battle Square room, Ranks 1-10

Please note; if you would prefer to know what to expect while playing in this room continue reading.



I took it upon myself to get Battle Mastery in this room. Now this is no easy task even with the party I play with. I'm playing with a party that is made of my favorite PCs from my previous two trips through this game. The average party level is just below 16. My party level did determine what type of monsters and the hit die of the monsters summoned while playing, so monsters will vary.

I played the whole game with my 17th level paladin of helm (Keldorn Firecam is his name by the way). Armed with 187 hp, +1 plate mail, Cera Sumat, (Mace of Disruption later on) and a +2 large shield. Towards the end I had to beef up Keldorn just to make sure I can take the monsters down within a minute. Improved Invisibility and Improved Haste is a must for this room, so is Protection from evil, strength potions, Holy Aura (Cleric)and Aura of Vitality (Druid). These are some of the more interesting monsters I ran into and what ranks they were in:
Shadow-ranks 1-7 (Some of these topped 150 hp),Cyclops-ranks 2-4, Shambling Mound-ranks 2-5, Barrow Wight-ranks 3-5, Mummy King-ranks 3-5, Greater Feyr-ranks 4-7, Remorhaz-ranks 5-9, Rhino Beetle-rank 5, Cornugon-ranks 6-10, Drowned Dead-rank 7 (this one by the way took 171 dmg. before falling), Elder Earth Elemental-ranks 7-9, Gelugon-ranks 8-10, Fire elemental-ranks 9-10 and Glabrezu-rank 10. The final battle (Rank 10 level 5) was against a Gelugon. This demon took 239 dmg. before it keeled over.

Prizes and Parting gifts:
Rank 1: Casts Armor of Faith, Completing levels 1-5, Dragon's Belt (+3 Reflex save). Rank 2: Casts Luck, completing levels 1-5, Potion of Holy Transference (+2 Wisdom, -2 constitution, permanent). Rank 3: Casts Strenth of One, completing levels 1-5, Abishai Hide Armor. Rank 4: Casts Stoneskin, completing levels 1-5, Boots of Grounding. Rank 5: Casts Shield of Lathander, completing level 1-5, 40 keen flaming burst darts. Rank 6: Casts Trollish Fortitude, completing levels 1-5, Club of Disruption (Undead and Outsiders must make fortitude save with every hit or be destroyed, very nice!!!). Rank 7: Casts Seven Eyes, completing levels 1-5, Ice Spear +4. Rank 8: Casts Divine Shell, completing levels 1-5, Composite Longbow of Empowerment (gives you +4 I think, randomly to str, con, wis, int, dex or cha during combat, can't remember if it was being hit or hitting). Rank 9: Casts Aegis, completing levels 1-5, Wand of the Dead with fifty charges. Rank 10: Casts Executioner's Eyes, completing levels 1-5, Brilliant Short Sword +5. Some other prizes I got for completing levels included Zilzanzer's Magnificent Darts, Darts of Flame +5, Rogue Stones, star sapphires, diamonds, emeralds, tranquil bolts, Mist of Eldath scroll ,Power Word: Kill scroll and all together roughly about 10,000 gp. ZP was minimal due to my party level.
Fifteen birds in five firtrees,
Their feathers were fanned in a fiery breeze!
But, funny little birds, they had no wings!
O what shall we do with the funny little things?
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Patrick
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Post by Patrick »

Pretty good tale there JJ, I am thinking that is regular mode and not Heart of Fury. Correct me if I'm wrong but I think Heart of Fury gives soem better items?
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Wrath-Of-Egg
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Post by Wrath-Of-Egg »

Yes hof gives better rewards..

But as for Battle Square.. that is based on your level.. and in wich order you will do it..
_________

How can you say no to this face? :D

But seriusly.. Party without Bard is not party...

I can understand that SYM forum.. mentally 6 year old people is just running around with scissors on their hand.

Last edited by Wrath-Of-Egg : Today
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neocool00
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Post by neocool00 »

Nice post JJComo.

But now the question for me is, at what level(s) should you be when doing the battlesquares. Obiviously the higher levels are tougher, so should you do x levels and then come back when you've reached a higher level. If so, when should you come back and/or at what level. As you may or may not know, I'm soloing a Monk right now and will love to master BS, but I know that in order to do that I'm going to need take some of the levels have squatted. I know using a Monk for the BS is going to be much harder than your standard melee character or mage, but half the fun of soloing is getting through the tough battles, even if they are optional.
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Brynn
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Post by Brynn »

Please do a search before you create a new thread. Threads merged.
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Iliphar Nelnuve
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Post by Iliphar Nelnuve »

*with the Bsquares?? do you REALLY think they are difficult to complete?????? And that depend of your level, and that you must come back later when your party is higher level, and blablablablabla???
The answer is NO:
Battle squares are a piece of swisschocolate cake trust me.
IMHO, do the level 6 with a sorcerer (cast haste, mirror image, eagle's splendor, cat's grace, stoneskin, gost armor, bulls'strenght, champion's strenght (if you already have it..), emotion hope, invisibility (that's just for the firts secure blow..), AND a half-dozen of skulltraps on the center square (after the golem has moved obviously otherwise he will destroy them.). Then you start launching sunfires, Acid globe (lvl 4 spell), fireballs and skulltraps, and you win the level and gain the CLUB OF DISRUPTION. With that weapon, you CAN'T FAIL any of the other levels (cast a malison just to be sure).
My sorcerer had only 42 HP when I mastered the 10 levels with him in a few hours period.
So.. :cool:
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Brynn
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Post by Brynn »

Please avoid using cursing and swearing words and their shortenings. Thx.

Well, BS is hard to complete if you start the game with a beginner party and let your chars improve in the "normal way" (ie. without using 1st lvl chars to gain more xp an such), imho. This way you're approx. lvl 10 when you reach the Temple. Some monsters make their save against the Club... I used my mage to complete all ranks, if found her the most capable for the task. Tried my cleric in one level, but didn't do as well as the mage. Disintegrate and a simple Fireshield were the spells I used the most...
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Iliphar Nelnuve
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Post by Iliphar Nelnuve »

Ok brynn sorry for the bad words..
You're right, your party should be level 10 (my sorc was 11). Note that at that time, I did'nt have used 1st level char to gain xp as you mentionned, but I just had my 4th char stayed at 1st lev. (the others where 11 9 and 5 ..). It's only after Ice temple I had add temporarily (sorry for the spelling but french is my mother tongue..that explains a lot no?) 2 mules.
Well, I think that with club of diruption, mirror image AND disintigrate, it's a pìece of cake.. :rolleyes:
hasta la vista
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Heidrek
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Post by Heidrek »

I found Battle Squares to be an exercise in repetition. Either Summon your way to victory or super buff someone and go to town. More time consuming than anything else!
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Wrath-Of-Egg
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Post by Wrath-Of-Egg »

yes it IS quite boring..
_________

How can you say no to this face? :D

But seriusly.. Party without Bard is not party...

I can understand that SYM forum.. mentally 6 year old people is just running around with scissors on their hand.

Last edited by Wrath-Of-Egg : Today
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Brynn
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Post by Brynn »

[QUOTE=Iliphar Nelnuve]Well, I think that with club of diruption, mirror image AND disintigrate, it's a pìece of cake.. :rolleyes:
hasta la vista[/QUOTE]

Yeah, WITH those, it is :p

In general, I agree, after a while it's just a pain in the neck. It's fun doing the first couple of ranks, but suffering through the rest is such a waste of time... :rolleyes: Well, at least there's some reward...
Up the IRONS!
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