Canderous
- alpha_hazard
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Canderous
Does anybody else think Canderous get's the short end of the stick when it comes to his allignment? He's always talking about Loyalty, Honor and COmmitment, and yet he is still dark side? I don't think that's quite right... Sure he took part in the mandalorian wars and is definitely beligerent, but I really don't think he deserves the ammount of dark side allignment he's got...
- fable
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Alignment: don't let go there, again! Any game that lets you forcibly enter the apartments of frightened people and steal all their belongings yet doesn't lower your morality for that, has some real problems with discerning wrong from right.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- alpha_hazard
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[QUOTE=fable]Alignment: don't let go there, again! Any game that lets you forcibly enter the apartments of frightened people and steal all their belongings yet doesn't lower your morality for that, has some real problems with discerning wrong from right. [/QUOTE]
Yes, but entering without permission isn't evil, it's just immoral. In the Star Wars universe, light and dark side are not the same as right and wrong. It's good and evil (In other words, think of it this way. There is good, neutral and evil, no Lawful, neutral/true, and chaotic).
Yes, but entering without permission isn't evil, it's just immoral. In the Star Wars universe, light and dark side are not the same as right and wrong. It's good and evil (In other words, think of it this way. There is good, neutral and evil, no Lawful, neutral/true, and chaotic).
- fable
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[QUOTE=Aegis]Yes, but entering without permission isn't evil, it's just immoral. In the Star Wars universe, light and dark side are not the same as right and wrong. It's good and evil (In other words, think of it this way. There is good, neutral and evil, no Lawful, neutral/true, and chaotic).[/QUOTE]
It's not the entering that's the problem, though, Aegis: it's stealing the belongings of somebody else. And just in case you (meaning anybody) can't visualize whom it is, they show you cowering families, pleading for their lives.
That's very dark. Or put it this way: if it's light, they're one screwed-up bunch of pop culture icons.
It's not the entering that's the problem, though, Aegis: it's stealing the belongings of somebody else. And just in case you (meaning anybody) can't visualize whom it is, they show you cowering families, pleading for their lives.
That's very dark. Or put it this way: if it's light, they're one screwed-up bunch of pop culture icons.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
[QUOTE=fable]It's not the entering that's the problem, though, Aegis: it's stealing the belongings of somebody else. And just in case you (meaning anybody) can't visualize whom it is, they show you cowering families, pleading for their lives.
That's very dark. Or put it this way: if it's light, they're one screwed-up bunch of pop culture icons. [/QUOTE]
I understand what you're saying Fable, and I agree, but, that sort of act is not evil, because it was not don with malace, or hate. It was done out of greed for the item. That shows that the act is immoral, which would suggest a netural, or chaotic alignment, not a good or evil, and surely not a lawful.
Now, if you were to kill those people after breaking in, then it would become an evil act, because you have done something evil.
The Star Wars d20 system over simplifies the whole alignment thing, and as I said, they eliminate the lawful/neutral/chaotic spectrum, leaving only good/neutral/evil spectrum. That is why the awarding of lightside/darkside points seems arbitrary.
That's very dark. Or put it this way: if it's light, they're one screwed-up bunch of pop culture icons. [/QUOTE]
I understand what you're saying Fable, and I agree, but, that sort of act is not evil, because it was not don with malace, or hate. It was done out of greed for the item. That shows that the act is immoral, which would suggest a netural, or chaotic alignment, not a good or evil, and surely not a lawful.
Now, if you were to kill those people after breaking in, then it would become an evil act, because you have done something evil.
The Star Wars d20 system over simplifies the whole alignment thing, and as I said, they eliminate the lawful/neutral/chaotic spectrum, leaving only good/neutral/evil spectrum. That is why the awarding of lightside/darkside points seems arbitrary.
[QUOTE=Aegis]I understand what you're saying Fable, and I agree, but, that sort of act is not evil, because it was not don with malace, or hate. It was done out of greed for the item. That shows that the act is immoral, which would suggest a netural, or chaotic alignment, not a good or evil, and surely not a lawful.
<snip>[/QUOTE]
Well IIRC - many acts of greed in SW:KotOR is awarded by DSP.
<snip>[/QUOTE]
Well IIRC - many acts of greed in SW:KotOR is awarded by DSP.
Insert signature here.
In terms of LS/DS, I kinda agree with the wisdom of Jolee Bingo.
He's neutral as a droid. Has the best of both worlds. Yet is a servant of the light - as Juhani said. He doesn't like the Jedi Council. Neither does he ally himself with the sith. Yet, you end up against him should you choose to walk with the dark side.
Concerning taking things from other people who let you into their homes, I quote Jolee "Sometimes you got to do what you got to do."
The definition of good and bad is what separates most of our views. So there is no standard to compare. I think the intention of a character's action leads to the LS/DS. Taking things that dun belong to you means "I need help if I want to move in this game." but doesn't mean killing anyone. Only except if in defense, like the case on Tatooine.
He's neutral as a droid. Has the best of both worlds. Yet is a servant of the light - as Juhani said. He doesn't like the Jedi Council. Neither does he ally himself with the sith. Yet, you end up against him should you choose to walk with the dark side.
Concerning taking things from other people who let you into their homes, I quote Jolee "Sometimes you got to do what you got to do."
The definition of good and bad is what separates most of our views. So there is no standard to compare. I think the intention of a character's action leads to the LS/DS. Taking things that dun belong to you means "I need help if I want to move in this game." but doesn't mean killing anyone. Only except if in defense, like the case on Tatooine.
In the end, everything will be alright. If it is not alright, it is not the end.
- fable
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[QUOTE=sun_facer]Concerning taking things from other people who let you into their homes, I quote Jolee "Sometimes you got to do what you got to do."[/quote]
And when you make a game and proclaim as dungeonmaster that good actions are for the LS and bad actions gain DS points--then give no DS points for stealing all the valuables from families quaking in your presence--then I prefer the quote, "Sometimes, programmers put in features and do crap-all with 'em."
The definition of good and bad is what separates most of our views. So there is no standard to compare. I think the intention of a character's action leads to the LS/DS.
How does a non-sentient game measure the variables in the intentions of a player, or a character? There are numerous instances where you're rewarded with LS and DS points and it doesn't make much sense. (We've covered this topic in a variety of examples, before.) Personally, I just think Bioware tried to program actions-to-points, and didn't pay the matter too much attention when they entered the huge grey area in which most people, most of the time, truly operate. But each to their own.
And when you make a game and proclaim as dungeonmaster that good actions are for the LS and bad actions gain DS points--then give no DS points for stealing all the valuables from families quaking in your presence--then I prefer the quote, "Sometimes, programmers put in features and do crap-all with 'em."
The definition of good and bad is what separates most of our views. So there is no standard to compare. I think the intention of a character's action leads to the LS/DS.
How does a non-sentient game measure the variables in the intentions of a player, or a character? There are numerous instances where you're rewarded with LS and DS points and it doesn't make much sense. (We've covered this topic in a variety of examples, before.) Personally, I just think Bioware tried to program actions-to-points, and didn't pay the matter too much attention when they entered the huge grey area in which most people, most of the time, truly operate. But each to their own.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
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- Darth Zenemij
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[QUOTE=alpha_hazard]Does anybody else think Canderous get's the short end of the stick when it comes to his allignment? He's always talking about Loyalty, Honor and COmmitment, and yet he is still dark side? I don't think that's quite right... Sure he took part in the mandalorian wars and is definitely beligerent, but I really don't think he deserves the ammount of dark side allignment he's got...[/QUOTE]
Well if you pay atention he says that those are the ways of the mandolrians
Well if you pay atention he says that those are the ways of the mandolrians
I decend from grace in arms of undertow...
[QUOTE=Magrus]I think you and I would end up in the hospital trying to drink together... Oh its a shame you live so far away man. We could have so much fun! Well... maybe. We might end up in jail after we get out of the hospital.[/QUOTE]
[QUOTE=Magrus]I think you and I would end up in the hospital trying to drink together... Oh its a shame you live so far away man. We could have so much fun! Well... maybe. We might end up in jail after we get out of the hospital.[/QUOTE]
[QUOTE=fable]Any game that lets you forcibly enter the apartments of frightened people and steal all their belongings yet doesn't lower your morality for that, has some real problems with discerning wrong from right. [/QUOTE]
fable, I *needed* their 50 credits and Medpac to get the Ultra Upgradable Exoskeleton Dark Side Quadruple Damage Immunity to Everything +5 armor. To save them from the Sith.
fable, I *needed* their 50 credits and Medpac to get the Ultra Upgradable Exoskeleton Dark Side Quadruple Damage Immunity to Everything +5 armor. To save them from the Sith.
- fable
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[QUOTE=Grandpa]fable, I *needed* their 50 credits and Medpac to get the Ultra Upgradable Exoskeleton Dark Side Quadruple Damage Immunity to Everything +5 armor. To save them from the Sith.[/QUOTE]
I detect a certain element of satire in your remarks that I very much approve of. It does indeed seem that stealing a family's life savings is okay, while gathering cash by fighting a notorious bounty hunter who goes for the kill is Evil (tm). Alignment is an arbitrary mess in KotoR; Canderous is only one example. Matters were handled far better in this respect in KotoR2, IMO.
I detect a certain element of satire in your remarks that I very much approve of. It does indeed seem that stealing a family's life savings is okay, while gathering cash by fighting a notorious bounty hunter who goes for the kill is Evil (tm). Alignment is an arbitrary mess in KotoR; Canderous is only one example. Matters were handled far better in this respect in KotoR2, IMO.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
[QUOTE=Grandpa]I'm looking forward to playing the second installment. I hear lollipops go for a credit. [/QUOTE]
Or you can break them down into 2 components with a high repair skill (After all, it IS tricky seperating the lolly-stick without breaking the lolly)
Or you can break them down into 2 components with a high repair skill (After all, it IS tricky seperating the lolly-stick without breaking the lolly)
Trouts are best tickled in muddy waters