first sketch was a drunken master. With the help of the monk plugins and using all those Flins, Maztes and Sheins it was pretty fun for a while but I personally think the H2h skill rose too quickly so I came up with another sketch:
Nord Mage. As we all know, Nord are not the most favourite spellcasters (excluding the necromancer in Dagon Fel in his lonesome tower
MAJOR:
Alteration
Desctruction
Restoration
Unarmored
Illusion
MINOR:
Blunt weapon (staffs, like every self respecting mage has)
Conjuration
Mysticism
Alchemy
Now the last one is a bit tricky. Usually I always put Acrobatics as a minor skill, because
1) it is easy to improve as the character gains levels (e.g. jump in towns)
2) it is strength-related (put strength points, when levelling)
But I don't know whether I should use acrobatics at all. But I hate having no jumping skills at all. So you guys could help me with the last minor skill. I don't use enchant at all, I don't like that skill.
So what do you think of this Nord mage concept? Any ideas? Thanks.