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Thief/mage

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morf
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Thief/mage

Post by morf »

I am about to make an gnome thief/mage and have a question.

I know int and dex is important but what more to focus on? str, con or wis? which of them should be highest and most important?
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Vehemence
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Post by Vehemence »

Actually if your a gnome, the multiclass is a thief/illusionist not thief/mage.

You'd want your constitution set to 16. Any higher and its worthless unless your a fighter. You want medium high wisdom for the lore bonus. Charisma and Strenght aren't a great deal for your class. A decent strength belt and ring of human influence will sort you out in those departments.

Try this:

Strength = 10
Dexterity = 19
Constitution = 16
Intelligence = 19
Wisdom = 10+
Charisma = 8

Of course if you have more skill points to allocate, add more to wisdom.
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morf
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Post by morf »

Thanks for the answer.

I will try that. Only thing i can't get is dex=19 also. That must be another race?
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Vehemence
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Post by Vehemence »

Oops :) I confused gnomes with halflings! Your right... i think you can get 18 not 19. :)
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Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
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Xyx
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Post by Xyx »

You don't need such a high Int. 17 should get you by for SoA, 18 for ToB (unless the level 10 spells require a 19).

You could even go with a lower Int (such as 12), but then you'd need to drink a lot of potions to gain new spells.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
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