Project: Dungeon Crawl (for 3.5 Dungeon Crawl Inc. stats, FR insertions as well)
- Galuf the Dwarf
- Posts: 3160
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- Location: Connecticut, a place of open land, hills, forests,
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Okay, back to business. First things first, I've got one big correction to make.
Concerning Mac: Sundering of equipment does not require a feat in 3.5 Edition. 'Improved Sunder' requires Power Attack as well as 13 Strength. Sundering w/out Improved Sunder causes an attack of opportunity (could that swipe that Khaggoth made be considered such?), and the feat also gives a +4 attack bonus to sundering attempts, which overall I don't exactly see happening.
Concerning Mac: Sundering of equipment does not require a feat in 3.5 Edition. 'Improved Sunder' requires Power Attack as well as 13 Strength. Sundering w/out Improved Sunder causes an attack of opportunity (could that swipe that Khaggoth made be considered such?), and the feat also gives a +4 attack bonus to sundering attempts, which overall I don't exactly see happening.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
- Galuf the Dwarf
- Posts: 3160
- Joined: Wed May 07, 2003 11:00 am
- Location: Connecticut, a place of open land, hills, forests,
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[QUOTE=Rob-hin]Like you mentioned yourself, this discussion is best continued in the DCI forum.
[/QUOTE]
Speaking of which, you think you could possibly cut-and-paste some posts from the book suggestions thread into here, or is it not worth the while?
Speaking of which, you think you could possibly cut-and-paste some posts from the book suggestions thread into here, or is it not worth the while?
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
- Galuf the Dwarf
- Posts: 3160
- Joined: Wed May 07, 2003 11:00 am
- Location: Connecticut, a place of open land, hills, forests,
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All hail the Lady's Dwarf!
And now, ladies and gentlemen, I give you the Dwarf you've been waiting for... the one and only, Durngrim!
Durngrim the Daring
Chaotic Good Male Shield Dwarf (Old Age) Fighter 20
Hit Dice: 20d10+80 (210 hp)
Initiative: +4
Speed: 20 feet (4 squares)
Armor Class: 16 (+6 Chain shirt), Touch 10, Flat-footed 16
Base Attack/Grapple: +20/+23
Attack: +4 Keen Dwarven Waraxe +29/+24/+19/+14 melee (1d10+9/19-20x3)
Abilities:
16 Strength
10 Dexterity
18 Constitution
14 Intelligence
14 Wisdom
25 Charisma
Saving throws: Fortitude +18, Reflex +6, Will +8
Skills and Feats: Bluff +12, Climb +11, Diplomacy +12, Intimidate +12, Perform (Sexual Prowess) +33, Profession (Womanizer) +33; Blind-Fight, Cleave, Combat Expertise, Endurance, Great Cleave, Great Fortitude, Greater Weapon Focus (Dwarven Waraxe), Greater Weapon Specialization (Dwarven Waraxe), Improved Disarm, Improved Feint, Improved Initiative, Improved Sunder, Power Attack, Skill Focus (Perform [Sexual Prowess]), Skill Focus (Profession [Womanizer]), Weapon Focus (Dwarven Waraxe), Weapon Specialization (Dwarven Waraxe).
Special Attacks: Rapture Woman (Any female who can breed w/ a humanoid must succeed on a DC 27 Will save or become enraptured by Dungrim's charm. When enraptured, they will feel romantically drawn to Durngrim like a moth would be to a candle.)
Special Qualities: Damage Reduction 1/- (provided by Adamantine Chain shirt), Shield Dwarf traits
Equipment: +4 Keen Dwarven Waraxe, +2 Adamantine Chain shirt; Durngrim has established his own clanhold, and has a history of profound adventures, so he has access to quite a number of items unavailable to the upstart adventurer. The items listed are mainly what he may have on him at any given time.
Challenge Rating: 25
And now, ladies and gentlemen, I give you the Dwarf you've been waiting for... the one and only, Durngrim!
Durngrim the Daring
Chaotic Good Male Shield Dwarf (Old Age) Fighter 20
Hit Dice: 20d10+80 (210 hp)
Initiative: +4
Speed: 20 feet (4 squares)
Armor Class: 16 (+6 Chain shirt), Touch 10, Flat-footed 16
Base Attack/Grapple: +20/+23
Attack: +4 Keen Dwarven Waraxe +29/+24/+19/+14 melee (1d10+9/19-20x3)
Abilities:
16 Strength
10 Dexterity
18 Constitution
14 Intelligence
14 Wisdom
25 Charisma
Saving throws: Fortitude +18, Reflex +6, Will +8
Skills and Feats: Bluff +12, Climb +11, Diplomacy +12, Intimidate +12, Perform (Sexual Prowess) +33, Profession (Womanizer) +33; Blind-Fight, Cleave, Combat Expertise, Endurance, Great Cleave, Great Fortitude, Greater Weapon Focus (Dwarven Waraxe), Greater Weapon Specialization (Dwarven Waraxe), Improved Disarm, Improved Feint, Improved Initiative, Improved Sunder, Power Attack, Skill Focus (Perform [Sexual Prowess]), Skill Focus (Profession [Womanizer]), Weapon Focus (Dwarven Waraxe), Weapon Specialization (Dwarven Waraxe).
Special Attacks: Rapture Woman (Any female who can breed w/ a humanoid must succeed on a DC 27 Will save or become enraptured by Dungrim's charm. When enraptured, they will feel romantically drawn to Durngrim like a moth would be to a candle.)
Special Qualities: Damage Reduction 1/- (provided by Adamantine Chain shirt), Shield Dwarf traits
Equipment: +4 Keen Dwarven Waraxe, +2 Adamantine Chain shirt; Durngrim has established his own clanhold, and has a history of profound adventures, so he has access to quite a number of items unavailable to the upstart adventurer. The items listed are mainly what he may have on him at any given time.
Challenge Rating: 25
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
- Fiberfar
- Posts: 4196
- Joined: Fri Aug 13, 2004 12:07 pm
- Location: Looking down from ethereal skies
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Nice work......
poor Teagan if she ever meets Durngrim
poor Teagan if she ever meets Durngrim
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift
[/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
- Galuf the Dwarf
- Posts: 3160
- Joined: Wed May 07, 2003 11:00 am
- Location: Connecticut, a place of open land, hills, forests,
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[QUOTE=Fiberfar]Nice work......
poor Teagan if she ever meets Durngrim
[/QUOTE]
I was almost thinking of leaving ol' Pimpdwarf for April Fool's Day, but decided to leave the Lich and Blinky for then.
Next up is Beatrice.
poor Teagan if she ever meets Durngrim
I was almost thinking of leaving ol' Pimpdwarf for April Fool's Day, but decided to leave the Lich and Blinky for then.
Next up is Beatrice.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
- Fiberfar
- Posts: 4196
- Joined: Fri Aug 13, 2004 12:07 pm
- Location: Looking down from ethereal skies
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I am not sure, but shouldn't Durngrim have an AB of 30 and not 29?
also, a dwarven waraxe does 1d10/x3 (at least it does so in 3.5ed)
also, a dwarven waraxe does 1d10/x3 (at least it does so in 3.5ed)
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift
[/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
- Galuf the Dwarf
- Posts: 3160
- Joined: Wed May 07, 2003 11:00 am
- Location: Connecticut, a place of open land, hills, forests,
- Contact:
[QUOTE=Fiberfar]I am not sure, but shouldn't Durngrim have an AB of 30 and not 29?
also, a dwarven waraxe does 1d10/x3 (at least it does so in 3.5ed)[/QUOTE]
1) 29 = 20 Base +3 Strength +4 DWAxe +1 WF (DWAxe) +1 GWF (DWAxe). Weapon Specialization & GWS only add to damage rolls, not attack.
2) Don't know where that came from.
I'm so glad to have my own copy of the 3.5 PHB now.
Edit: Well, just fixed 'Grim's weapon damage. Thanks, Fiberfar.
also, a dwarven waraxe does 1d10/x3 (at least it does so in 3.5ed)[/QUOTE]
1) 29 = 20 Base +3 Strength +4 DWAxe +1 WF (DWAxe) +1 GWF (DWAxe). Weapon Specialization & GWS only add to damage rolls, not attack.
2) Don't know where that came from.
I'm so glad to have my own copy of the 3.5 PHB now.
Edit: Well, just fixed 'Grim's weapon damage. Thanks, Fiberfar.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
- Grimar
- Posts: 2011
- Joined: Fri Dec 03, 2004 2:03 pm
- Location: Norwegian stationed in the philippines
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[QUOTE=Galuf the Dwarf]1) 29 = 20 Base +3 Strength +4 DWAxe +1 WF (DWAxe) +1 GWF (DWAxe).[/QUOTE]
GWF gives a plus 2 bonus to hit, and it's stacks with WF... Therefore 20+3+4+1+2=30...
GWF gives a plus 2 bonus to hit, and it's stacks with WF... Therefore 20+3+4+1+2=30...
I once had a little teaparty, this afternoon at three, twas was very small, three guests in all; I, myself, and me. myself ate up the sandwhiches, while i drank up the tea. twas also i that ate the pie,and passed the cake to me 
- Galuf the Dwarf
- Posts: 3160
- Joined: Wed May 07, 2003 11:00 am
- Location: Connecticut, a place of open land, hills, forests,
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[QUOTE=Grimar]GWF gives a plus 2 bonus to hit, and it's stacks with WF... Therefore 20+3+4+1+2=30...[/QUOTE]
Au contrair, Grimar.
[QUOTE=The 3.5 Edition Player's Handbook]Greater Weapon Focus -
Choose one type of weapon, such as greataxe, for which you have already selected Weapon Focus. [...] You are especially good at using this weapon.
Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, [F]ighter level 8.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon. This bonus stacks with other bonuses on attack rolls, including the one from Weapon Focus. [/QUOTE]
Disclaimer: This is not intended to humiliate or flame Grimar. It's only meant to show the probable truth of the matter.
Au contrair, Grimar.
[QUOTE=The 3.5 Edition Player's Handbook]Greater Weapon Focus -
Choose one type of weapon, such as greataxe, for which you have already selected Weapon Focus. [...] You are especially good at using this weapon.
Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, [F]ighter level 8.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon. This bonus stacks with other bonuses on attack rolls, including the one from Weapon Focus. [/QUOTE]
Disclaimer: This is not intended to humiliate or flame Grimar. It's only meant to show the probable truth of the matter.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
- The Great Hairy
- Posts: 864
- Joined: Wed Sep 29, 2004 6:42 pm
- Location: Sydney, Australia
- Contact:
Hmmm, I'm not sure if Durngrim's stats are high enough - I mean, he's a 20th level PC. As such, he should be able to afford a couple of +5 Stat books or the like. And I would expect him to wear at all times some magical item which boosts CHA - just so he can <ahem> "get his groove on" whenever a cute girlie turns up!
Have a look at the NPC treasure amounts in the DMG - they do get a reasonable amount of cash at 20th, and that would give you a better idea of what Durngrim should have access to, treasure wise.
Cheers,
TGHO
Have a look at the NPC treasure amounts in the DMG - they do get a reasonable amount of cash at 20th, and that would give you a better idea of what Durngrim should have access to, treasure wise.
Cheers,
TGHO
I'm wearing Boots of Escaping! I'm wearing Boots of Escaping!
- Galuf the Dwarf
- Posts: 3160
- Joined: Wed May 07, 2003 11:00 am
- Location: Connecticut, a place of open land, hills, forests,
- Contact:
[QUOTE=The Great Hairy]Hmmm, I'm not sure if Durngrim's stats are high enough - I mean, he's a 20th level PC. As such, he should be able to afford a couple of +5 Stat books or the like. And I would expect him to wear at all times some magical item which boosts CHA - just so he can <ahem> "get his groove on" whenever a cute girlie turns up!
Have a look at the NPC treasure amounts in the DMG - they do get a reasonable amount of cash at 20th, and that would give you a better idea of what Durngrim should have access to, treasure wise.
Cheers,
TGHO[/QUOTE]
I'm more or less leaving that up to Kayless. It's his character, so let him have the say.
Have a look at the NPC treasure amounts in the DMG - they do get a reasonable amount of cash at 20th, and that would give you a better idea of what Durngrim should have access to, treasure wise.
Cheers,
TGHO[/QUOTE]
I'm more or less leaving that up to Kayless. It's his character, so let him have the say.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
- Galuf the Dwarf
- Posts: 3160
- Joined: Wed May 07, 2003 11:00 am
- Location: Connecticut, a place of open land, hills, forests,
- Contact:
Beatrice Rough Draft
Well this is what I've got so far for the legitament daughter of Thaddeus Leoncourt.
Lawful Good Female Human Monk 5
Hit Dice: 5d8+15 (53 hp)
Speed: 40 Feet (8 squares)
Armor Class: 18 (+4 Dexterity, +3 Wisdom, +1 Deflection), Touch 10, Flat-Footed 14
Base Attack/Grapple: +3/+5
Attack: Unarmed Strike +7 (1d8+5/20x2)
Abilities:
14 Strength
18 Dexterity
16 Constitution
12 Intelligence
17 Wisdom
12 Charisma
Saving Throws: Fortitude +7, Reflex +8, Will +7
Special Attacks: Flurry of Blows +2/+2, Ki Strike (magic)
Special Qualities: Evasion, Fast Movement (10 ft.), Purity of Body, Slow Fall 20 feet, Still Mind
Skills and Feats; Escape Artist +12, Listen +12, Sense Motive +10, Spot +10, Tumble +14, Acrobatic, Combat Reflexes, Improved Unarmed Strike, Stunning Fist
Possessions: Monk’s outfit
Challenge Rating: 5
Kayless, if you're reading this, help me.
Well this is what I've got so far for the legitament daughter of Thaddeus Leoncourt.
Lawful Good Female Human Monk 5
Hit Dice: 5d8+15 (53 hp)
Speed: 40 Feet (8 squares)
Armor Class: 18 (+4 Dexterity, +3 Wisdom, +1 Deflection), Touch 10, Flat-Footed 14
Base Attack/Grapple: +3/+5
Attack: Unarmed Strike +7 (1d8+5/20x2)
Abilities:
14 Strength
18 Dexterity
16 Constitution
12 Intelligence
17 Wisdom
12 Charisma
Saving Throws: Fortitude +7, Reflex +8, Will +7
Special Attacks: Flurry of Blows +2/+2, Ki Strike (magic)
Special Qualities: Evasion, Fast Movement (10 ft.), Purity of Body, Slow Fall 20 feet, Still Mind
Skills and Feats; Escape Artist +12, Listen +12, Sense Motive +10, Spot +10, Tumble +14, Acrobatic, Combat Reflexes, Improved Unarmed Strike, Stunning Fist
Possessions: Monk’s outfit
Challenge Rating: 5
Kayless, if you're reading this, help me.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
- Galuf the Dwarf
- Posts: 3160
- Joined: Wed May 07, 2003 11:00 am
- Location: Connecticut, a place of open land, hills, forests,
- Contact:
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
- Galuf the Dwarf
- Posts: 3160
- Joined: Wed May 07, 2003 11:00 am
- Location: Connecticut, a place of open land, hills, forests,
- Contact:
[QUOTE=Ripe]Her Charisma is only 12?
[/QUOTE]
She doesn't have much of an attractive personality. Besides, looks aren't everything to Charisma. It's mostly social magnetism.
She doesn't have much of an attractive personality. Besides, looks aren't everything to Charisma. It's mostly social magnetism.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!