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Which saber is better?

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Which Is better

2 Single Light Sabers
14
40%
2 Single Light Sabers
21
60%
 
Total votes: 35

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FableFreak
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Which saber is better?

Post by FableFreak »

which does more damage a double bladed light saber or 2 simgle light sabers(both fully upgraded)
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fable
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Post by fable »

This really isn't a matter for a poll, as I see it, because each has its advantages in different situations. But it's up to you. ;)
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Admo
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Post by Admo »

With Master Two Weapon Fighting, where the penalties are all but eliminated, you have twice as many crystal slots, which means more damage :cool:

But if you really want my opinion, I would use neither - I much prefer weilding a single saber, but thats more role-playing (can't stand power-gaming approach)
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Nightmare
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Post by Nightmare »

I said two different ones.

But, I always use a single lightsaber. Seems more Jedi to me, and the AC bonus is much better than an extra attack.
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Godslayer
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Post by Godslayer »

I personally like a double bladed light saber. it's mostly for roleplaying, though. If you are on the dark path, you can pull a Darth Maul. If you are on the light path, you can be a new type of Jedi nobody has ever seen. Plus, i get immense joy out of totally obliterating my enemies.
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Post by cougar18 »

I personally enjoy the 2 sabers over a double bladed. However I'd rather play a single sabe approach as a jedi. As a sith the double seems to act alittle better depending on what prestige class you go with.
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Ripe
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Post by Ripe »

I allways go with 2 different sabers (probably because in clasic D&D I allways play dual wield ranger) but I agree that having only one saber seems more like a Jedi should be.

Double-bladed lightsabers are also known as Sith sabers (acording to Star Wars Encyclopedia) so they feel right for DS Character.
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Post by jakkomik »

it really depends if you have somes feats that include two-handed weapons or single weapon like jolee. So the thing is you just choose the good feat... the right crystals and a nice color. And it's perfect
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Post by Darth Coran »

lol,they guy that has Darth Maul,first sith/jedi to use a double bladed saber in a movie says he likes double bladed,coincidence,aint it? :D
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Post by Darth Zenemij »

Yeah I laughed at it to.I thought about it and...(mind trailed off)
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Jon_Irenicus
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Post by Jon_Irenicus »

Never really used lightsabers in KOTOR1. I preferred melee weapons (or physical damage weapons) over them. Melee weapons had better upgrades (and there are less shields around that counter physical damage).
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Ryngard
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Post by Ryngard »

I played a Scout/Jedi Consular with a single lightsaber with the Dueling line. In the end I used the Mantle of the Force, a Solari, and a Sigil or Upari. That worked the best for my style.

For my persona, I prefer one saber... but I do like some of my companions to use double-bladed or two sabers.
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johnnybegood
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Post by johnnybegood »

for me it depends, but i usually like having every body (all jedi in my party) to dual weild. i had bastilla have a double bladed until she got captured.
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Post by killamonkey0 »

Def got to be a double bladed. looks so much cooler and if ur specialized in two weapon fighting, it is really unstopable
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Faust
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Post by Faust »

Isn't the only actual difference between having a double blade and two single blades is the upgrade slots on the light sabers? As such, I'd think that for pure damage potential, the two blade approach would be more effective as it allows you to utilize more crystals.

Alternatively, I suppose the double blade acts as a balanced weapon, whereas you'd have to use a long and short blade to get the same effect if you were wielding two blades. Ultimately, none of it matters too much, as maximizing damage potential isn't really needed in KoTOR, when you inevitably become quite unstoppable regardless of what abilities you have.
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Koreforce
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Post by Koreforce »

The "dual sabers get 4 crystals" line is really contradictory to me. See, the game is based on d20 rules...when dual-wielding, you have a main-hand attack and an off-hand attack. Dual-wielding standard sabers will net you two different rolls (say you have a damage saber and a critical saber). A double-bladed however, both rolls will be for the exact same damage/attack bonus, effect.
So, let's look at the comparison.

Dual-wielding:
Lightsaber 1 (no mantle/heart), Solari, Eralam (both one of a kind): 7-21 damage, 8-29 vs. dark side. Attack bonus: 5.
Lightsaber 2 (no mantle/heart), Nextor, Opila: 5-19, Keen, Massive Criticals 2d6, Attack bonus: 1.

Your first attack will be with your main hand, the second, with your off-hand, resulting in less damage, but a more versatile effect (the critical saber).

Double-Bladed wielding:
Double-Bladed Lightsaber (no mantle/heart), Solari, Eralam (for consistency's sake): 7-25 damage, 8-33 vs. dark side. Attack bonus: 5.

Both attacks will do the higher damage, and you basically get the effect of two of each crystal; for a power-housing way of doing things.

All in all, dual-wielding has the advantage of being much more versatile at the cost of damage, while double-bladed sabers have the advantage of a more focused result. Single-handed sabers have a higher critical threshold than double-bladed sabers.

<rant>Personally, I prefer the dueling style of play, because you're very accurate, and with master speed, you really don't miss out on all that much, considering that most dual-wielders will miss rolls that you won't. (Even in the end game) You also get hit less. I've played all the styles, including going all-out force powers, and a hybrid between a force user and a fighter using a single saber is my favorite. After playing through the game a few times like this, I found a guide for a very similar build you might know of, a "GCH" Jedi. Anyway...</rant>
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Grandpa
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Post by Grandpa »

2 Nextor/Opila single sabers are what I finished the game with (with Critical Strike as my only attack). I don't think any other combination can do more damage per round (150 on average).
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Faust
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Post by Faust »

[QUOTE=Koreforce]The "dual sabers get 4 crystals" line is really contradictory to me. See, the game is based on d20 rules...when dual-wielding, you have a main-hand attack and an off-hand attack. Dual-wielding standard sabers will net you two different rolls (say you have a damage saber and a critical saber). A double-bladed however, both rolls will be for the exact same damage/attack bonus, effect.
[/QUOTE]

Thanks, that's very helpful. I had overlooked that fact.

Personally, I prefer the single saber approach as well. I'm sure ultimately its not as "damaging". However, it seems like a much more balanced type of play to me. For some reason "dual wiedling" blades has been a rather significant fad the past several RPGs. It seems a bit "power gamer'ish" to me. More importantly, the rules applied to it often seem a bit uneven (I would imagine even the most skilled dual wielder would have incredible accuracy problems as opposed to wielding a single blade; particularly if the blade is not significantly smaller than the main hand blade).
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Grandpa
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Post by Grandpa »

Hence, Short Lightsaber offhand.
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shaedar
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Post by shaedar »

Basically, I think it comes down to this:

-Double-bladed sabers will always offer far better damage than any two singles - just put in your two best crystals and you get not one but two sabers with those bonuses, not to mention a higher base damage (2-20 vs 2-16 or 2-12)

-dual sabers offer more versatility if you're using crystals for something other than pure damage (i.e. blaster deflection, anti-droid, stunning, force regeneration) Also, normal sabers are more likely to score critical hits (on a roll of 19 or 20 instead of just a 20) So if you feel like gambling on double damage and a chance to stun, then 2 sabers is the game you should be playing (especially if you're a former scoundrel who gets sneak attacks on stunned opponents)

All in all, I'd say that a reliable double blade is better in mid-game, while two versatile sabers are better towards the end.
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