Which saber is better?
- FableFreak
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Which saber is better?
which does more damage a double bladed light saber or 2 simgle light sabers(both fully upgraded)
With Master Two Weapon Fighting, where the penalties are all but eliminated, you have twice as many crystal slots, which means more damage
But if you really want my opinion, I would use neither - I much prefer weilding a single saber, but thats more role-playing (can't stand power-gaming approach)
But if you really want my opinion, I would use neither - I much prefer weilding a single saber, but thats more role-playing (can't stand power-gaming approach)
Trouts are best tickled in muddy waters
I allways go with 2 different sabers (probably because in clasic D&D I allways play dual wield ranger) but I agree that having only one saber seems more like a Jedi should be.
Double-bladed lightsabers are also known as Sith sabers (acording to Star Wars Encyclopedia) so they feel right for DS Character.
Double-bladed lightsabers are also known as Sith sabers (acording to Star Wars Encyclopedia) so they feel right for DS Character.
- Darth Coran
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lol,they guy that has Darth Maul,first sith/jedi to use a double bladed saber in a movie says he likes double bladed,coincidence,aint it?
If it has ears it can be deafened,if it has a mouth it can scream,if it has eyes it can be blinded,if it has legs it can be crippled -Enscription on an ancient sith weapon
Never let a droid handle a Mandalorian Blaster ~ Wise words from Canderous Ordo
Never let a droid handle a Mandalorian Blaster ~ Wise words from Canderous Ordo
- Darth Zenemij
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Yeah I laughed at it to.I thought about it and...(mind trailed off)
I decend from grace in arms of undertow...
[QUOTE=Magrus]I think you and I would end up in the hospital trying to drink together... Oh its a shame you live so far away man. We could have so much fun! Well... maybe. We might end up in jail after we get out of the hospital.[/QUOTE]
[QUOTE=Magrus]I think you and I would end up in the hospital trying to drink together... Oh its a shame you live so far away man. We could have so much fun! Well... maybe. We might end up in jail after we get out of the hospital.[/QUOTE]
- Jon_Irenicus
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Never really used lightsabers in KOTOR1. I preferred melee weapons (or physical damage weapons) over them. Melee weapons had better upgrades (and there are less shields around that counter physical damage).
Walk among them... these beasts that are less than you are. See their strength, see how easily you fall to their muscle and skill. Why do you stand for this, why do you submit to the flesh when death is bred in your bones?
I played a Scout/Jedi Consular with a single lightsaber with the Dueling line. In the end I used the Mantle of the Force, a Solari, and a Sigil or Upari. That worked the best for my style.
For my persona, I prefer one saber... but I do like some of my companions to use double-bladed or two sabers.
For my persona, I prefer one saber... but I do like some of my companions to use double-bladed or two sabers.
May the Force be with you...
--Ryngard--
--Ryngard--
- johnnybegood
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- killamonkey0
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Isn't the only actual difference between having a double blade and two single blades is the upgrade slots on the light sabers? As such, I'd think that for pure damage potential, the two blade approach would be more effective as it allows you to utilize more crystals.
Alternatively, I suppose the double blade acts as a balanced weapon, whereas you'd have to use a long and short blade to get the same effect if you were wielding two blades. Ultimately, none of it matters too much, as maximizing damage potential isn't really needed in KoTOR, when you inevitably become quite unstoppable regardless of what abilities you have.
Alternatively, I suppose the double blade acts as a balanced weapon, whereas you'd have to use a long and short blade to get the same effect if you were wielding two blades. Ultimately, none of it matters too much, as maximizing damage potential isn't really needed in KoTOR, when you inevitably become quite unstoppable regardless of what abilities you have.
The "dual sabers get 4 crystals" line is really contradictory to me. See, the game is based on d20 rules...when dual-wielding, you have a main-hand attack and an off-hand attack. Dual-wielding standard sabers will net you two different rolls (say you have a damage saber and a critical saber). A double-bladed however, both rolls will be for the exact same damage/attack bonus, effect.
So, let's look at the comparison.
Dual-wielding:
Lightsaber 1 (no mantle/heart), Solari, Eralam (both one of a kind): 7-21 damage, 8-29 vs. dark side. Attack bonus: 5.
Lightsaber 2 (no mantle/heart), Nextor, Opila: 5-19, Keen, Massive Criticals 2d6, Attack bonus: 1.
Your first attack will be with your main hand, the second, with your off-hand, resulting in less damage, but a more versatile effect (the critical saber).
Double-Bladed wielding:
Double-Bladed Lightsaber (no mantle/heart), Solari, Eralam (for consistency's sake): 7-25 damage, 8-33 vs. dark side. Attack bonus: 5.
Both attacks will do the higher damage, and you basically get the effect of two of each crystal; for a power-housing way of doing things.
All in all, dual-wielding has the advantage of being much more versatile at the cost of damage, while double-bladed sabers have the advantage of a more focused result. Single-handed sabers have a higher critical threshold than double-bladed sabers.
<rant>Personally, I prefer the dueling style of play, because you're very accurate, and with master speed, you really don't miss out on all that much, considering that most dual-wielders will miss rolls that you won't. (Even in the end game) You also get hit less. I've played all the styles, including going all-out force powers, and a hybrid between a force user and a fighter using a single saber is my favorite. After playing through the game a few times like this, I found a guide for a very similar build you might know of, a "GCH" Jedi. Anyway...</rant>
So, let's look at the comparison.
Dual-wielding:
Lightsaber 1 (no mantle/heart), Solari, Eralam (both one of a kind): 7-21 damage, 8-29 vs. dark side. Attack bonus: 5.
Lightsaber 2 (no mantle/heart), Nextor, Opila: 5-19, Keen, Massive Criticals 2d6, Attack bonus: 1.
Your first attack will be with your main hand, the second, with your off-hand, resulting in less damage, but a more versatile effect (the critical saber).
Double-Bladed wielding:
Double-Bladed Lightsaber (no mantle/heart), Solari, Eralam (for consistency's sake): 7-25 damage, 8-33 vs. dark side. Attack bonus: 5.
Both attacks will do the higher damage, and you basically get the effect of two of each crystal; for a power-housing way of doing things.
All in all, dual-wielding has the advantage of being much more versatile at the cost of damage, while double-bladed sabers have the advantage of a more focused result. Single-handed sabers have a higher critical threshold than double-bladed sabers.
<rant>Personally, I prefer the dueling style of play, because you're very accurate, and with master speed, you really don't miss out on all that much, considering that most dual-wielders will miss rolls that you won't. (Even in the end game) You also get hit less. I've played all the styles, including going all-out force powers, and a hybrid between a force user and a fighter using a single saber is my favorite. After playing through the game a few times like this, I found a guide for a very similar build you might know of, a "GCH" Jedi. Anyway...</rant>
"An eye for an eye...
The world is blind."
The world is blind."
[QUOTE=Koreforce]The "dual sabers get 4 crystals" line is really contradictory to me. See, the game is based on d20 rules...when dual-wielding, you have a main-hand attack and an off-hand attack. Dual-wielding standard sabers will net you two different rolls (say you have a damage saber and a critical saber). A double-bladed however, both rolls will be for the exact same damage/attack bonus, effect.
[/QUOTE]
Thanks, that's very helpful. I had overlooked that fact.
Personally, I prefer the single saber approach as well. I'm sure ultimately its not as "damaging". However, it seems like a much more balanced type of play to me. For some reason "dual wiedling" blades has been a rather significant fad the past several RPGs. It seems a bit "power gamer'ish" to me. More importantly, the rules applied to it often seem a bit uneven (I would imagine even the most skilled dual wielder would have incredible accuracy problems as opposed to wielding a single blade; particularly if the blade is not significantly smaller than the main hand blade).
[/QUOTE]
Thanks, that's very helpful. I had overlooked that fact.
Personally, I prefer the single saber approach as well. I'm sure ultimately its not as "damaging". However, it seems like a much more balanced type of play to me. For some reason "dual wiedling" blades has been a rather significant fad the past several RPGs. It seems a bit "power gamer'ish" to me. More importantly, the rules applied to it often seem a bit uneven (I would imagine even the most skilled dual wielder would have incredible accuracy problems as opposed to wielding a single blade; particularly if the blade is not significantly smaller than the main hand blade).
Basically, I think it comes down to this:
-Double-bladed sabers will always offer far better damage than any two singles - just put in your two best crystals and you get not one but two sabers with those bonuses, not to mention a higher base damage (2-20 vs 2-16 or 2-12)
-dual sabers offer more versatility if you're using crystals for something other than pure damage (i.e. blaster deflection, anti-droid, stunning, force regeneration) Also, normal sabers are more likely to score critical hits (on a roll of 19 or 20 instead of just a 20) So if you feel like gambling on double damage and a chance to stun, then 2 sabers is the game you should be playing (especially if you're a former scoundrel who gets sneak attacks on stunned opponents)
All in all, I'd say that a reliable double blade is better in mid-game, while two versatile sabers are better towards the end.
-Double-bladed sabers will always offer far better damage than any two singles - just put in your two best crystals and you get not one but two sabers with those bonuses, not to mention a higher base damage (2-20 vs 2-16 or 2-12)
-dual sabers offer more versatility if you're using crystals for something other than pure damage (i.e. blaster deflection, anti-droid, stunning, force regeneration) Also, normal sabers are more likely to score critical hits (on a roll of 19 or 20 instead of just a 20) So if you feel like gambling on double damage and a chance to stun, then 2 sabers is the game you should be playing (especially if you're a former scoundrel who gets sneak attacks on stunned opponents)
All in all, I'd say that a reliable double blade is better in mid-game, while two versatile sabers are better towards the end.