Please note that new user registrations disabled at this time.

What creatures/races are missing from the game?

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate and Baldur's Gate: Tales of the Sword Coast expansion pack.
Post Reply
User avatar
Erenor
Posts: 720
Joined: Mon Feb 14, 2005 6:28 pm
Location: The Spine of the World
Contact:

What creatures/races are missing from the game?

Post by Erenor »

In response to Patrick's suggestion in my last thread, I figured this was a very good question to ask as well. What creatures and races are missing from Baldur's Gate that should have been included? Which ones are absolutely necessary to making it accurate for the Sword Coast Region of the Forgotten Realms? Personally, I think the abscence of orcs was a huge mistake. Bugbears in the mountains also would have been more accurate. I'm also including smaller, non-hostile creatures in this. There are squirrels and cats and rats some places, but no dogs or deer or elk or rabbits or anything like that. Mixing it up would have been nice. What does everyone else think?
Any man who asks for greater authority does not deserve to have it.
--Tercero Xavier Harkonnen, to the Salusan Militia

The Council of Four Perverts: (1) Magrus (2) Darth Zenemij (3) Erenor (4) Luis Antonio
Washing your hands is important if you cook your breakfast.
User avatar
Phantom Lord
Posts: 877
Joined: Sun Jul 22, 2001 10:00 pm
Location: Exiled - yet ...
Contact:

Post by Phantom Lord »

Hmmm, the aquatic types.
User avatar
Patrick
Posts: 922
Joined: Sun Nov 03, 2002 3:38 am
Location: Phoenix
Contact:

Post by Patrick »

Erenor, good thread, bravo.
In my opinion, more animals would be great. I want to say like maybe a centaur or Wemiks, (Spelling?=those cetaur lion things), Looking at Monster maual for Faerun, I saw Bane dead and Bane gaurds, cool since the may partake of the Book of the dead three. I was inspired last time, but am blank now.. Maybe Dinosaurs. Icewind dale2 has snakes. One thing I total think would be a great edition to the Black Isle series is the old school Naga Kind. Snakes with a humanesk head. Big on Conan here. Expanded deamons and devils. One for every type. One for sure would be the Osyluth.
B.G.1 had like eagles flying around, I don't think this series does.
There is a mod, called Staff of the Woodlands. It has expanded creatures unique to the game. Summoning staff. I have but can't install. I am hoping it will be refined for eaier installation.
I would to hear others opinion on this. Imagine in down the road some where, it all may be modded in.
Screamming!!!!!!!!!!!!
User avatar
Jaldur
Posts: 56
Joined: Mon Feb 07, 2005 11:30 pm
Location: Somewhere very cold
Contact:

Post by Jaldur »

More creatures would have cluttered the area up, i think bg1 has it just right
To slice or not to slice? There is no question
User avatar
Coot
Posts: 2130
Joined: Sat Aug 18, 2001 10:00 pm
Location: The Netherlands
Contact:

Post by Coot »

Sometimes I feel less creatures would have been fine too. Gibberling, Tasloi, Ogrillon and Xvart attacks can be a bit annoying after a while. And they seem to be everywhere. How commoners can safely travel around the Sword Coast is beyond me. :)
She says: Lou, it's the Beginning of a Great Adventure
User avatar
TheAmazingOopah
Posts: 591
Joined: Wed Jan 19, 2005 7:26 am
Location: The Lower Lands
Contact:

Post by TheAmazingOopah »

Hurray, hurray, hurray for the brave commoners who dare to walk the Sword Coast! :cool:

I only kinda miss the orcs in this game. You may have some half-orcs (Mulahey, Tazok), but I would also like to see them "pure" as enemy's, like in Icewind Dale. Furthermore, I think that there are enough enemies in the game and that more enemies would probably "clutter the area's up", as Jaldur already noted.
Decide what you want, decide what you are willing to exchange for it. Establish your priorities and go to work. - H.L. Hunt
User avatar
Andyr
Posts: 118
Joined: Fri Oct 29, 2004 12:22 pm
Location: Oxford, UK
Contact:

Post by Andyr »

[QUOTE=Patrick]Erenor, good thread, bravo.
In my opinion, more animals would be great. I want to say like maybe a centaur or Wemiks, (Spelling?=those cetaur lion things), Looking at Monster maual for Faerun, I saw Bane dead and Bane gaurds, cool since the may partake of the Book of the dead three. I was inspired last time, but am blank now.. Maybe Dinosaurs. Icewind dale2 has snakes. One thing I total think would be a great edition to the Black Isle series is the old school Naga Kind. Snakes with a humanesk head. Big on Conan here. Expanded deamons and devils. One for every type. One for sure would be the Osyluth.
B.G.1 had like eagles flying around, I don't think this series does.[/QUOTE]

Wemics don't really live in the Sword Coast region. Likewise with nagas, yuan-ti and so on.

Orcs and Bugbears would be pretty good additions, though.
"We are the Gibberlings Three, as merry a band as you ever did see..." - G3: Home of IE mods

Forums

<JCompton> Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
User avatar
Erenor
Posts: 720
Joined: Mon Feb 14, 2005 6:28 pm
Location: The Spine of the World
Contact:

Post by Erenor »

I really kinda meant for the thread to include creatures that are missing from the game in general. I didn't mean the number of creatures or how often they spawn, but more from a variety standpoint.
Any man who asks for greater authority does not deserve to have it.
--Tercero Xavier Harkonnen, to the Salusan Militia

The Council of Four Perverts: (1) Magrus (2) Darth Zenemij (3) Erenor (4) Luis Antonio
Washing your hands is important if you cook your breakfast.
User avatar
Patrick
Posts: 922
Joined: Sun Nov 03, 2002 3:38 am
Location: Phoenix
Contact:

Post by Patrick »

I agree about the clutterness and all, but perhaps the idea here is replacement creatures or mod add on's. Also Iagree about geography and all too. But as trade rolls so do the badies. I would love to see additional areas and conflicts. Though I know this is kind of poitless in BG1, I think this thread is much more appropriate for BG2 forum. And Naga's the ultimate foe of Conan. Perhaps also this thread would rock the IceWind Dale series forums as well.
Screamming!!!!!!!!!!!!
User avatar
FireLighter
Posts: 774
Joined: Thu Jun 17, 2004 9:19 pm
Location: Near Dallas, Texas
Contact:

Post by FireLighter »

Personally, I think there should be more 'party on party' fights. Also, creatures missing from the game, hmm... I think they should have werewolves (not greater ones as the regeneration is too fast). Also, there should be a dragon or two? That would be awesome to fight a baby dragon and I think there should be a mod that adds a baby dragon with some nice equipment for its horde, whats a dragon without a stash?
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting."
-Sun Tzu, the Art of War
User avatar
Coot
Posts: 2130
Joined: Sat Aug 18, 2001 10:00 pm
Location: The Netherlands
Contact:

Post by Coot »

There is a small dragon of sorts in Dark Side of the Sword Coast (BG1 mod).
She says: Lou, it's the Beginning of a Great Adventure
User avatar
Jaldur
Posts: 56
Joined: Mon Feb 07, 2005 11:30 pm
Location: Somewhere very cold
Contact:

Post by Jaldur »

Wyvern's are dragons
To slice or not to slice? There is no question
User avatar
The Great Hairy
Posts: 864
Joined: Wed Sep 29, 2004 6:42 pm
Location: Sydney, Australia
Contact:

Post by The Great Hairy »

[QUOTE=Jaldur]Wyvern's are dragons[/QUOTE]

Nope. Wyverns are most definitely not dragons. They are listed as "dragon-type" for spell effects and the like, but they are not intelligent, have no breath weapon, can not cast spells and do not have age divisions.

Cheers,
TGHO
I'm wearing Boots of Escaping! I'm wearing Boots of Escaping!
User avatar
Erenor
Posts: 720
Joined: Mon Feb 14, 2005 6:28 pm
Location: The Spine of the World
Contact:

Post by Erenor »

Dragons are definately more difficult and much cooler than Wyverns. A Wyvern reminds me more of a wasp than anything else. In other Black Isle games, dragons are intelligent and crazy difficult to defeat (at least the first time around). BGII displays them the best: more as massive sorcerers with hit points galore and breath weapons as a dragon should (What would a dragon be without breathing fire?). Icewind Dale II does a fairly decent job of incorporating them, but they are just difficult melee fighters with the occasional breath weapon blast.
Any man who asks for greater authority does not deserve to have it.
--Tercero Xavier Harkonnen, to the Salusan Militia

The Council of Four Perverts: (1) Magrus (2) Darth Zenemij (3) Erenor (4) Luis Antonio
Washing your hands is important if you cook your breakfast.
User avatar
Thomas77
Posts: 257
Joined: Sat Aug 21, 2004 5:15 pm
Contact:

Post by Thomas77 »

Orc's

[QUOTE=TheAmazingOopah]Hurray, hurray, hurray for the brave commoners who dare to walk the Sword Coast! :cool:

I only kinda miss the orcs in this game. You may have some half-orcs (Mulahey, Tazok), but I would also like to see them "pure" as enemy's, like in Icewind Dale. Furthermore, I think that there are enough enemies in the game and that more enemies would probably "clutter the area's up", as Jaldur already noted.[/QUOTE]


And here I was thinking that I was the only one who thought that BG should have included Orc's.... :)
Mitch:You know, um, something strange happened to me this morning... Chris Knight: Was it a dream where you see yourself standing in sort of sun-god robes on a pyramid with a thousand naked women screaming and throwing little pickles at you?Mitch: No... Chris Knight:Why am I the only one who has that dream?
Post Reply