Please note that new user registrations disabled at this time.

HELP - iron golem

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
User avatar
smoelf
Posts: 11
Joined: Thu Jan 04, 2001 11:00 pm
Contact:

HELP - iron golem

Post by smoelf »

How do I kill an iron golem? Any good ideas?
Any special weapon/spells needed?
User avatar
magusg
Posts: 337
Joined: Fri Dec 22, 2000 11:00 pm
Location: U. S.
Contact:

Post by magusg »

Do you mean an Adamantite Golem?

------------------
Magus, mighty sorcerer, and summoner of hordes of...magical flying swords
Magus, mighty conjurer, and summoner of hordes of...magical flying swords
User avatar
Alienbob
Posts: 689
Joined: Sun Dec 31, 2000 11:00 pm
Contact:

Post by Alienbob »

Admantite Golems r just more powerful versions of iron golems.
User avatar
smoelf
Posts: 11
Joined: Thu Jan 04, 2001 11:00 pm
Contact:

Post by smoelf »

It is the iron golem in the room in de'Arnise Keep. The room with all the golems. Need good hint how to kill this iron golem plz.
User avatar
magusg
Posts: 337
Joined: Fri Dec 22, 2000 11:00 pm
Location: U. S.
Contact:

Post by magusg »

Well, for adamantite golems, I cast lower resistance 3 or 4 times, greater malision, then hold monster. But there's usually only one of those at a time...How many golems are there?

------------------
Magus, mighty sorcerer, and summoner of hordes of...magical flying swords

[This message has been edited by magusg (edited 01-06-2001).]
Magus, mighty conjurer, and summoner of hordes of...magical flying swords
User avatar
Weasel
Posts: 10202
Joined: Wed Nov 29, 2000 11:00 pm
Location: Gamebanshee Asylum
Contact:

Post by Weasel »

Originally posted by smoelf:
It is the iron golem in the room in de'Arnise Keep. The room with all the golems. Need good hint how to kill this iron golem plz.
It can only be hit with a +3 or more weapon.
"Vile and evil, yes. But, That's Weasel" From BS's book, MD 20/20: Fine Wines of Rocky Flop.
User avatar
Drakron Du´Dark
Posts: 1597
Joined: Sat Dec 23, 2000 11:00 pm
Contact:

Post by Drakron Du´Dark »

Go for the door, the golem is to big to pass and If you have lilacor, use the weapon longer reach to beat the living hell out of him without being hurt.if not..well just hit him.

------------------
"He who fights with monsters should look to it that he himself does not became a monster... when you gaze long into the abyss the abyss gazes into you..."
Friedrich Nietzsche
- Waterdeep city constrution.

- Shadowdale low level adventure module.

- Rashmare /Thay high level adventure module.
User avatar
smoelf
Posts: 11
Joined: Thu Jan 04, 2001 11:00 pm
Contact:

Post by smoelf »

There is only the Iron golem left. I took the three magic weapons in the room and ran through the door where it can't follow me, but I still want to kill it though.
I do not have the spells mentioned above unfortunally Image
Tried the Elven Court Bow +3 with Minsc but no effect with that weapon, even with +1 arrows.
User avatar
magusg
Posts: 337
Joined: Fri Dec 22, 2000 11:00 pm
Location: U. S.
Contact:

Post by magusg »

How about casting lightning bolt. Sounds like a *shocking* good idea to use on an *iron* golem. Don't know if it works...

------------------
Magus, mighty sorcerer, and summoner of hordes of...magical flying swords
Magus, mighty conjurer, and summoner of hordes of...magical flying swords
User avatar
mikel
Posts: 122
Joined: Thu Dec 21, 2000 11:00 pm
Location: Gießen, Germany
Contact:

Post by mikel »

Iron golem are immune to magic with 2 exeptions : fire heals and lightning slows.

But you need +3 weapons to hit them.
Or you can just go now and leave that big dump thing there, it cannot follow you.

spoiler:
.
.
.
.
If you dont have any, build the flail of ages, you need all 3 heads to get the +3 bonus
User avatar
Weasel
Posts: 10202
Joined: Wed Nov 29, 2000 11:00 pm
Location: Gamebanshee Asylum
Contact:

Post by Weasel »

Originally posted by smoelf:

Tried the Elven Court Bow +3 with Minsc but no effect with that weapon, even with +1 arrows.[/b]
I believe it has to be " to hit " not to your THACO total.

------------------
(I would betray the world before i let the world betray me.) Chao Chao 192 a.d.
"Vile and evil, yes. But, That's Weasel" From BS's book, MD 20/20: Fine Wines of Rocky Flop.
User avatar
Omar
Posts: 402
Joined: Wed Dec 06, 2000 11:00 pm
Location: Hollandistan / Pakistan
Contact:

Post by Omar »

Smoelf, use the hammer+1,+4 vs Giants you just grabbed! Fight him with your most powerful fighter and boost him! (bless,chant barkskin) And don't forget healing spells and potions.
Proud member of the British Commonwealth
User avatar
Black Hand
Posts: 150
Joined: Sun Jan 07, 2001 11:00 pm
Location: Germany
Contact:

Post by Black Hand »

If you lack +3 weapons early in the game, use the 'Enchant Weapon' spell, which allows you to create +3 maces, axes, short- and longswords, which will last for 24 hours!

With this spell you should be able to equip most of your party menbers with the required weaponry.
User avatar
Rail
Posts: 1104
Joined: Wed Nov 22, 2000 11:00 pm
Location: Anchorage, Alaska, USA
Contact:

Post by Rail »

Use Drakron's suggestion! If you don't have Lilarcor, like Drakron suggested, use the hammer and the fully assembled flail of ages and any other +3 weapons available. Summon some creatures (elementals work well, if you have a druid) for fodder. Haste your strongest characters, and go into the room for the attack. Have the summoned creatures go first, so they will take the brunt of the attack. It will be a slow process. Have a cleric behind your fighters and start healing the one who begins to take damage. They may not need the healing on the first hit, but by the time the spell is finished, you probably will need it then. If you are too damaged, pass the weapon on to someone else who can use it (Cleric?) and retreat that character for healing. Hope this helps.
Matti Il-Amin, Paladin, comedian, and expert adventurer. Proudly bearing the colors of the [url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url]
User avatar
samcu
Posts: 281
Joined: Sun Feb 11, 2001 11:00 pm
Location: Melbourne, Victoria, Australia
Contact:

Post by samcu »

I personally have a cloudkill wand that was recharged and usually two clouds will kill all type of golem save one (I forgot which one).

Or the same theory on beating a greater werewolf/wolfwere... get regenerating rings (Adventure Mart/Kangaxx) on your best fighter with boots of speed(Astral Sphere), then quicksave. Lead one golem to you and beat the crap out of it, try +3 slashing or crushing weapons and one of them will work...
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
User avatar
Garcia
Posts: 1017
Joined: Wed Dec 06, 2000 11:00 pm
Location: Denmark (and Slvenia and England (gibraltar)))
Contact:

Post by Garcia »

if you have Minsc, Korgan or Keldorn just haste him and use strength of one put your healer behind him and start pounding with your new hammer +1 +4 vs G. you may have to use a potion or two also.
This weeks health tips:
Don't eat sharp objects it can be the cause of 7 out of 10 bad stomages.
User avatar
Radek
Posts: 322
Joined: Sun Nov 26, 2000 11:00 pm
Location: Prague, Czech Republic
Contact:

Post by Radek »

The best way of killing Iron/Adamantine Golems in the de'Arnise Keep, the Windspear Hills and the Planar Sphere is a ranged REALLY +3 weapon. The following weapons are available:
1. Tansheron's Bow (Trademeet) used without ammo.
2. The Sling of Everard (Joluv) used without ammo.
3. Rifthome Axe (Bodhi's quests)
4. Azuredge?? (Bernard - the description does not reveal the level of the axe but another post on this forum has stated that Azuredge can hit an Iron Golem)
Do not forget that when using a ranged weapon with ammo, the level is done by the ammo and not by the weapon itself. If you fire Arrows +1 from a Mana Bow +4 then you are using a +1 weapon (and not +4 or +5) as far as the hit capability is concerned.
The golem is too big to pass a door. Simply go and fire phanotm arrows/bullets or throw the axe at him until he falls.
User avatar
TheDude
Posts: 1319
Joined: Fri Feb 02, 2001 11:00 pm
Location: Bergen op Zoom, Holland
Contact:

Post by TheDude »

just walk away through a door a kill the golem whit a hasted, linacor equipped minsc
or use traps nearby the door i heard it works very well.
User avatar
Wind
Posts: 5
Joined: Thu Feb 22, 2001 11:00 pm
Contact:

Post by Wind »

if your a dwarf

use crom fleyr

its kil son-of-a-mojo in 1 hit
ALL YOUR BASE ARE BELONG TO US
User avatar
Saumerez
Posts: 96
Joined: Thu Jan 11, 2001 11:00 pm
Contact:

Post by Saumerez »

The damn things cast some kinda poison AE spell too though. I used a protection from poison spell I bought in athkatla and had minsc beat it to deeath. There is a +3 Axe called frost reaver right in that room with him anyway.
Post Reply