HELP - iron golem
HELP - iron golem
How do I kill an iron golem? Any good ideas?
Any special weapon/spells needed?
Any special weapon/spells needed?
Well, for adamantite golems, I cast lower resistance 3 or 4 times, greater malision, then hold monster. But there's usually only one of those at a time...How many golems are there?
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Magus, mighty sorcerer, and summoner of hordes of...magical flying swords
[This message has been edited by magusg (edited 01-06-2001).]
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Magus, mighty sorcerer, and summoner of hordes of...magical flying swords
[This message has been edited by magusg (edited 01-06-2001).]
Magus, mighty conjurer, and summoner of hordes of...magical flying swords
- Drakron Du´Dark
- Posts: 1597
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Go for the door, the golem is to big to pass and If you have lilacor, use the weapon longer reach to beat the living hell out of him without being hurt.if not..well just hit him.
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"He who fights with monsters should look to it that he himself does not became a monster... when you gaze long into the abyss the abyss gazes into you..."
Friedrich Nietzsche
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"He who fights with monsters should look to it that he himself does not became a monster... when you gaze long into the abyss the abyss gazes into you..."
Friedrich Nietzsche
- Waterdeep city constrution.
- Shadowdale low level adventure module.
- Rashmare /Thay high level adventure module.
- Shadowdale low level adventure module.
- Rashmare /Thay high level adventure module.
There is only the Iron golem left. I took the three magic weapons in the room and ran through the door where it can't follow me, but I still want to kill it though.
I do not have the spells mentioned above unfortunally
Tried the Elven Court Bow +3 with Minsc but no effect with that weapon, even with +1 arrows.
I do not have the spells mentioned above unfortunally
Tried the Elven Court Bow +3 with Minsc but no effect with that weapon, even with +1 arrows.
Iron golem are immune to magic with 2 exeptions : fire heals and lightning slows.
But you need +3 weapons to hit them.
Or you can just go now and leave that big dump thing there, it cannot follow you.
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If you dont have any, build the flail of ages, you need all 3 heads to get the +3 bonus
But you need +3 weapons to hit them.
Or you can just go now and leave that big dump thing there, it cannot follow you.
spoiler:
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If you dont have any, build the flail of ages, you need all 3 heads to get the +3 bonus
I believe it has to be " to hit " not to your THACO total.Originally posted by smoelf:
Tried the Elven Court Bow +3 with Minsc but no effect with that weapon, even with +1 arrows.[/b]
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(I would betray the world before i let the world betray me.) Chao Chao 192 a.d.
"Vile and evil, yes. But, That's Weasel" From BS's book, MD 20/20: Fine Wines of Rocky Flop.
- Black Hand
- Posts: 150
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Use Drakron's suggestion! If you don't have Lilarcor, like Drakron suggested, use the hammer and the fully assembled flail of ages and any other +3 weapons available. Summon some creatures (elementals work well, if you have a druid) for fodder. Haste your strongest characters, and go into the room for the attack. Have the summoned creatures go first, so they will take the brunt of the attack. It will be a slow process. Have a cleric behind your fighters and start healing the one who begins to take damage. They may not need the healing on the first hit, but by the time the spell is finished, you probably will need it then. If you are too damaged, pass the weapon on to someone else who can use it (Cleric?) and retreat that character for healing. Hope this helps.
Matti Il-Amin, Paladin, comedian, and expert adventurer. Proudly bearing the colors of the [url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url]
- samcu
- Posts: 281
- Joined: Sun Feb 11, 2001 11:00 pm
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I personally have a cloudkill wand that was recharged and usually two clouds will kill all type of golem save one (I forgot which one).
Or the same theory on beating a greater werewolf/wolfwere... get regenerating rings (Adventure Mart/Kangaxx) on your best fighter with boots of speed(Astral Sphere), then quicksave. Lead one golem to you and beat the crap out of it, try +3 slashing or crushing weapons and one of them will work...
Or the same theory on beating a greater werewolf/wolfwere... get regenerating rings (Adventure Mart/Kangaxx) on your best fighter with boots of speed(Astral Sphere), then quicksave. Lead one golem to you and beat the crap out of it, try +3 slashing or crushing weapons and one of them will work...
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
The best way of killing Iron/Adamantine Golems in the de'Arnise Keep, the Windspear Hills and the Planar Sphere is a ranged REALLY +3 weapon. The following weapons are available:
1. Tansheron's Bow (Trademeet) used without ammo.
2. The Sling of Everard (Joluv) used without ammo.
3. Rifthome Axe (Bodhi's quests)
4. Azuredge?? (Bernard - the description does not reveal the level of the axe but another post on this forum has stated that Azuredge can hit an Iron Golem)
Do not forget that when using a ranged weapon with ammo, the level is done by the ammo and not by the weapon itself. If you fire Arrows +1 from a Mana Bow +4 then you are using a +1 weapon (and not +4 or +5) as far as the hit capability is concerned.
The golem is too big to pass a door. Simply go and fire phanotm arrows/bullets or throw the axe at him until he falls.
1. Tansheron's Bow (Trademeet) used without ammo.
2. The Sling of Everard (Joluv) used without ammo.
3. Rifthome Axe (Bodhi's quests)
4. Azuredge?? (Bernard - the description does not reveal the level of the axe but another post on this forum has stated that Azuredge can hit an Iron Golem)
Do not forget that when using a ranged weapon with ammo, the level is done by the ammo and not by the weapon itself. If you fire Arrows +1 from a Mana Bow +4 then you are using a +1 weapon (and not +4 or +5) as far as the hit capability is concerned.
The golem is too big to pass a door. Simply go and fire phanotm arrows/bullets or throw the axe at him until he falls.