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Difference between "Normal" and "Core" difficulty.

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Hawkmoon269
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Difference between "Normal" and "Core" difficulty.

Post by Hawkmoon269 »

Hi There,

Could anyone out there explain to me the EXACT differences between "Normal" and "AD&D Core Rules" difficulty?

The way I understood it was in Normal mode you get max hp on level up and spells are always successfully scribed - but other than that they are identical.

Now im hearing that when you install the expansion, it says under Normal mode that "monsters only deal 3/4 damage". Is this true?

Anyway, like I said im just looking for the EXACT differences between the two. Any help would be appreciated! :)

Thanks
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ElvenKing
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Post by ElvenKing »

My understanding of the differences between Normal and Core rules is as follows.
Core is AD&D as per its ruleset. Normal follows the same ruleset except under these circumstances; Characters cannot permanently die, all scrolls are 100% successful in scribing and all hit point rolls are maximums.
I haven't heard anything about them changing this with the expansion installed.

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Dan53186
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Post by Dan53186 »

I do remember seeing, when I was looking through the config program, that on normal difficulty monsters only do 3/4 damage.

Now, whether it was like that before the expansion or not ... I don't remember.
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Magus
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Post by Magus »

Combine what Elvenking and Dan said and you have it. I'm positively sure.
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Post by Xyx »

3/4 damage? That would make me feel lame and cheating... Are you sure? Can't remember ever having seen that.
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Post by Bhaalspawn »

I believe if you look under the game difficulty setting in the options screen it now does say normal difficulty is 3/4 damage. This was never announced before TOB, but it may have been there all along <shrug>.
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Post by fable »

As I recall, in Core, you also can't resurrect Elves. However, I may be confusing Core with previous rules iterations.
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Post by Magus »

I think you're thinking of Icewind Dale, fable. But I have a question: How come you can't resurrect someone that had an "explosive" death with the rod of resurrection or a resurrection spell?
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Post by Nightmare »

Too much damage. In IWD, if you had too much damage the protrait had -10 hp, IIRC. In BG2, the Protrait disappaers.
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Post by cheesemage »

you need the bones too and well the bones are disentergrated or blown to smitherens
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Post by Magus »

Okay. I just thought that Resurrection was supposed to have no restrictions, unlike Raise Dead, which requires an intact body.
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Post by MegaToerist »

@Magus: You're correct (at least in PnP ;) )
For "Raise Dead" to work, you need an intact body, and you can't raise Elves;
For "Resurrection", you need just a piece of the body (a few hairs would do), and there is no restriction on the recipient's race.
But that's not how it's implemented in SoA/ToB :(

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Post by rarsus »

IMHO even if you resurrect elves, they should turn hostile towards you since you just pulled them away from their form of heaven....

now serious: I never seen during core rules that someone with low con did not get raised, because he/she did not make her res survival check... shame
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Post by Xyx »

Back to the original question... Can anyone confirm that "Normal" in SoA gives you 3/4 damage? :eek:

I'd hate to have to adjust the difficulty every time I level someone or scribe a scroll... I'd hate having a totally unfair advantage even more. :mad:
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Post by PDF »

I had a good idea to always play with "Core rules" :)
Noone did mention that about raise dead/resurrect, the main difference between BG/IWD and core AD&D is that in core rules a raise/resurrect not only has a chance to fail (if target fails his Survival shock % roll), BUT also, if it was successful the target LOST 1 CON point,permanently !

I don't understand why BW didn't include this as an option... When playing I try to NOT reload when a NPC dies, I resurrect him, and now it's totally free, there's no penalty associated with dying, not fun...
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