Difference between "Normal" and "Core" difficulty.
- Hawkmoon269
- Posts: 1
- Joined: Thu Jul 05, 2001 10:00 pm
- Contact:
Difference between "Normal" and "Core" difficulty.
Hi There,
Could anyone out there explain to me the EXACT differences between "Normal" and "AD&D Core Rules" difficulty?
The way I understood it was in Normal mode you get max hp on level up and spells are always successfully scribed - but other than that they are identical.
Now im hearing that when you install the expansion, it says under Normal mode that "monsters only deal 3/4 damage". Is this true?
Anyway, like I said im just looking for the EXACT differences between the two. Any help would be appreciated!
Thanks
Could anyone out there explain to me the EXACT differences between "Normal" and "AD&D Core Rules" difficulty?
The way I understood it was in Normal mode you get max hp on level up and spells are always successfully scribed - but other than that they are identical.
Now im hearing that when you install the expansion, it says under Normal mode that "monsters only deal 3/4 damage". Is this true?
Anyway, like I said im just looking for the EXACT differences between the two. Any help would be appreciated!
Thanks
My understanding of the differences between Normal and Core rules is as follows.
Core is AD&D as per its ruleset. Normal follows the same ruleset except under these circumstances; Characters cannot permanently die, all scrolls are 100% successful in scribing and all hit point rolls are maximums.
I haven't heard anything about them changing this with the expansion installed.
ElvenKing
Core is AD&D as per its ruleset. Normal follows the same ruleset except under these circumstances; Characters cannot permanently die, all scrolls are 100% successful in scribing and all hit point rolls are maximums.
I haven't heard anything about them changing this with the expansion installed.
ElvenKing
Combine what Elvenking and Dan said and you have it. I'm positively sure.
Lost Souls: A bereft lover. A masterless familiar. Friends gone their separate ways. Time marches on, and destiny heralds the meeting of comrades old and new. Can they find what they're seeking? Or will the search bring them only more pain?
- Bhaalspawn
- Posts: 3
- Joined: Mon Jul 02, 2001 10:00 pm
- Location: Australia
- Contact:
I think you're thinking of Icewind Dale, fable. But I have a question: How come you can't resurrect someone that had an "explosive" death with the rod of resurrection or a resurrection spell?
Lost Souls: A bereft lover. A masterless familiar. Friends gone their separate ways. Time marches on, and destiny heralds the meeting of comrades old and new. Can they find what they're seeking? Or will the search bring them only more pain?
- cheesemage
- Posts: 1044
- Joined: Tue Mar 27, 2001 11:00 pm
- Location: Inside a water proof fish tank
- Contact:
Okay. I just thought that Resurrection was supposed to have no restrictions, unlike Raise Dead, which requires an intact body.
Lost Souls: A bereft lover. A masterless familiar. Friends gone their separate ways. Time marches on, and destiny heralds the meeting of comrades old and new. Can they find what they're seeking? Or will the search bring them only more pain?
- MegaToerist
- Posts: 347
- Joined: Sat May 26, 2001 10:00 pm
- Location: Belgium, Europe
- Contact:
@Magus: You're correct (at least in PnP )
For "Raise Dead" to work, you need an intact body, and you can't raise Elves;
For "Resurrection", you need just a piece of the body (a few hairs would do), and there is no restriction on the recipient's race.
But that's not how it's implemented in SoA/ToB
TC, Geert
For "Raise Dead" to work, you need an intact body, and you can't raise Elves;
For "Resurrection", you need just a piece of the body (a few hairs would do), and there is no restriction on the recipient's race.
But that's not how it's implemented in SoA/ToB
TC, Geert
It may seem like I'm doing nothing, but on cellular level, I'm really quite busy...
[url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url] - [url="http://www.naturewing.curvedspaces.com/Index.html"]Nature Wing[/url]
"Vis consuli expers mole ruit sua"
[url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url] - [url="http://www.naturewing.curvedspaces.com/Index.html"]Nature Wing[/url]
"Vis consuli expers mole ruit sua"
IMHO even if you resurrect elves, they should turn hostile towards you since you just pulled them away from their form of heaven....
now serious: I never seen during core rules that someone with low con did not get raised, because he/she did not make her res survival check... shame
now serious: I never seen during core rules that someone with low con did not get raised, because he/she did not make her res survival check... shame
The door magic mouths "Touch me and die"
Mage (int 18): "Yeah, right..."
The door: (Power Word Kill)
Mage (int 18): Dies....
Mage (int 18): "Yeah, right..."
The door: (Power Word Kill)
Mage (int 18): Dies....
Back to the original question... Can anyone confirm that "Normal" in SoA gives you 3/4 damage?
I'd hate to have to adjust the difficulty every time I level someone or scribe a scroll... I'd hate having a totally unfair advantage even more.
I'd hate to have to adjust the difficulty every time I level someone or scribe a scroll... I'd hate having a totally unfair advantage even more.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
I had a good idea to always play with "Core rules"
Noone did mention that about raise dead/resurrect, the main difference between BG/IWD and core AD&D is that in core rules a raise/resurrect not only has a chance to fail (if target fails his Survival shock % roll), BUT also, if it was successful the target LOST 1 CON point,permanently !
I don't understand why BW didn't include this as an option... When playing I try to NOT reload when a NPC dies, I resurrect him, and now it's totally free, there's no penalty associated with dying, not fun...
Noone did mention that about raise dead/resurrect, the main difference between BG/IWD and core AD&D is that in core rules a raise/resurrect not only has a chance to fail (if target fails his Survival shock % roll), BUT also, if it was successful the target LOST 1 CON point,permanently !
I don't understand why BW didn't include this as an option... When playing I try to NOT reload when a NPC dies, I resurrect him, and now it's totally free, there's no penalty associated with dying, not fun...
PDF