No, i just dont open then, my Paladin and Mage for example didnt spend any points in dexterity, i didnt find it worth my wile to learn lockpicking and either
a. waste a lot of lockpicks untill i figure out the combo or
b. save load untill i figure it out.
Locked chests are mixed bunch, some have amazing stuff, others are junk.
Gothic 2: any tips on gameplay? things to do?
...the thief skills and the trade itself in G2 just aint that fun.the prize is rareley worth it....its more about geting into the feeling of theft....
i usualy like to become one if the game offers the choice, coz i enjoy 'living it' - and coz its worth the items.but most of the 'special' items and weapons in G2 are guarded by hostile NPCz.
this game shows its best sides from the fighter (merc - more interesting) or a mage point of view
i usualy like to become one if the game offers the choice, coz i enjoy 'living it' - and coz its worth the items.but most of the 'special' items and weapons in G2 are guarded by hostile NPCz.
this game shows its best sides from the fighter (merc - more interesting) or a mage point of view
Finding the world in the smallnes of the grain of sand
And holding infinities in the palm of your hand
And Heaven's realms in the seedling of this tiny flower
And eternities in the space of a single hour.
And holding infinities in the palm of your hand
And Heaven's realms in the seedling of this tiny flower
And eternities in the space of a single hour.
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[QUOTE=Monolith]Not if you want to be proficient in archery and a deft pick-pocket.
And it's fun. You take the risk of loosing that lockpick and getting just a few coins instead, but hey, you finally know what's in that darn chest, don't you?
. Lockpicking is the first skill I choose...[/QUOTE]
Sounds like something I'll invest some points in.
The best "thief chests" I recall were the word-lociks in Betrayal at Krondor. They stated riddles of differing complexity, then offered you a sequence of 3-25 slots, each slot containing 4 letters. You had to "find" the answer to the riddle in the slots.
What a shame that system wasn't employed again, but hell, BoK was designed for intelligent players; and the game companies today know there aren't any, right? 
And it's fun. You take the risk of loosing that lockpick and getting just a few coins instead, but hey, you finally know what's in that darn chest, don't you?
Sounds like something I'll invest some points in.
The best "thief chests" I recall were the word-lociks in Betrayal at Krondor. They stated riddles of differing complexity, then offered you a sequence of 3-25 slots, each slot containing 4 letters. You had to "find" the answer to the riddle in the slots.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Perhaps they just don't know any good riddles anymore...
. I guess that you're right though. And yes, the chests in Betrayal at Krondor were pure fun. Hey, I'm sure it would be possible to make a mod for Morrowind (or rather Oblivion) which includes a couple of those chests. This could be combined with some quests...and a nice plot. It's a shame that I *really* don't know any good riddles...
"Some people say that I must be a terrible person, but it’s not true. I have the heart of a young boy in a jar on my desk."
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[QUOTE=Monolith]Perhaps they just don't know any good riddles anymore...
. I guess that you're right though. And yes, the chests in Betrayal at Krondor were pure fun. Hey, I'm sure it would be possible to make a mod for Morrowind (or rather Oblivion) which includes a couple of those chests. This could be combined with some quests...and a nice plot. It's a shame that I *really* don't know any good riddles...[/QUOTE]
Not to move things too far away from the subject, but if you care to do such a thing and need help with riddles, let me know. I devised quite a few when I worked as a GM on Dragonrealms, years ago. Used to get a kick watching the players working in groups to decipher the meanings.
That's one thing I miss in today's RPGs: literate puzzles. I swear that Lucasarts must have told Bioware and Obsidian that the KotoR games were intended for 6 year olds.
Not to move things too far away from the subject, but if you care to do such a thing and need help with riddles, let me know. I devised quite a few when I worked as a GM on Dragonrealms, years ago. Used to get a kick watching the players working in groups to decipher the meanings.
That's one thing I miss in today's RPGs: literate puzzles. I swear that Lucasarts must have told Bioware and Obsidian that the KotoR games were intended for 6 year olds.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.