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Wands and how they work?

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Caxen
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Wands and how they work?

Post by Caxen »

I played BG pretty much but I still feel kinda noobish. :)
I'm asking a lot of questions.
This time I am wondering how wands work.

Do they have charges?
Do they dissappear when used?
Are they one-time-use items? :confused:

Thanks in advance
Did I say druid?
I'm a super-mage ffs! :D
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Ravager
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Post by Ravager »

Wands generally have charges which can be seen in BGII by the little number shown next to them when a wand is placed in a quick slot. I'm not exactly sure about the level of the spell that a wand casts. But otherwise the wand does 'exactly as it says on the tin' :) (or item description).

You can sell wands to merchants (price depends on remaining charges and the power of the wand) and it will be fully recharged- may be useful for a powerful and useful wand.

The occasional wand-like item will disappear after one use (e.g. Rift Device) but you should know when such an item appears and how it is used.
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Thrifalas
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Post by Thrifalas »

An important thing to notice about wands is that they check their saving throws vs wards and not spells, and if I have understood it correctly, that is a good thing. I'm not much of a wand-user myself (except for the fireball-wands in bg1. Omg how I love them.) so I tend to sell most wands, with the exception of those like Cloudkill and so on.
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Caxen
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Post by Caxen »

[QUOTE=Ravager]The occasional wand-like item will disappear after one use (e.g. Rift Device) but you should know when such an item appears and how it is used.[/QUOTE]

So they do disappear after it used up it's charges?
Can it it be charged again in any way?
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fable
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Post by fable »

When you're down to one charge, sell it to a merchant. (At no charges, a merchant won't buy a wand.) You can then buy it back, fully charged, or attempt to steal it.

One bit of cheesy behavior the game permits: have your best thief quaff a potion of super thievery, and then they shouldn't have much problem stealing back all partially used wands and items you steal from most merchants. Note that once you've stolen a wand back, most merchants will refuse to buy it a second time, claiming it's "stolen goods," but there are a couple of exceptional merchants with no morals who don't care--such as the thief at the front of the thieves' guild headquarters.
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Thrifalas
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Post by Thrifalas »

[QUOTE=Caxen]So they do disappear after it used up it's charges?
Can it it be charged again in any way?[/QUOTE]

Hehe, considering that you're talking about the Rift Device, that sounded pretty funny. If one was able to recharge that bad-ass wand... Say cheese.
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Post by JackOfClubs »

Actually I think you can recharge the rift device like anything else; the trouble is smuggling it past the insta-death spell in the sewers. There is an exploit to achieve this in User Unfriendly's cheese guide by having a ferret familiar pickpocket your character, but I have never gotten it to work. I think some of the Weidu mods may disable this particular exploit.
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Ravager
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Post by Ravager »

Has anyone tried the Rift Device against other monsters, then?

I assumed it would only work against the Unseeing Eye

-----

I thought that wands with no charges disappeared, unlike items that had charges per day and recharge after each rest.
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Post by krunchyfrogg »

I don't know if that rift device can be used on other monsters, but I do know that your character will die if you try to leave the sewers with it.
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fable
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Post by fable »

Guys, I don't think making a multiple use device out of the rift device was exactly the question. :rolleyes: Let's stay focused to help Caxen, okay?
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Caxen
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Post by Caxen »

[QUOTE=fable]Guys, I don't think making a multiple use device out of the rift device was exactly the question. :rolleyes: Let's stay focused to help Caxen, okay?[/QUOTE]

It's ok... I've got all the help I need and a little more fun facts. ^_^
That Beholder sure was tricky to beat, but as always. Boo bit his eyes out.
Did I say druid?
I'm a super-mage ffs! :D
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