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Anomen is cheated!

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Black Hand
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Anomen is cheated!

Post by Black Hand »

These are the original AD&D rules for dual-classed characters:

'A human, who has at least reached 2nd level and with ability scores of 15 or more in the prime requisites of his first class, and scores of 17 or more in the prime requisites of the class he switches to, can be a dual-classed character. (...)'

According to this rule Anomen, a fighter(1)/Cleric(2), should have at least a wisdom score of 17, but he only has 13! (Although the wisdom is boosted to 16 after his knighting).

I demand that all honorable players kick Anomen cheater out oft the party at once! Image Image Image
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Post by geh4th »

How about we all just demand a new patch that does 2 thing:

1) give him the 17 wisdom that he needs to be a valid dual class character,

2) make him unable to TALK at ALL!!!
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Radek
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Post by Radek »

Not only Anomen, Black Hand, but a lot of other too. For example Minsc cannot be a ranger with his wisdom... But this is not all: many creatures are chating as well. We have druids which are LE or NG in the game, paladins which aren't LG, etc.
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Post by p2572 »

Just some thoughts Minsc has a below requisite stat due to a blow to the head as described in BGI (this happens after he becomes a ranger). The other possibilities are shadow druids and fallen paladins. Just some thoughts.
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Post by Black Hand »

Yes I agree p2572. Minsc's blow on the head, and the change of alignment for Fallen Paladins and Shadow Druids would have happened after the class was chosen.

But I don't think that there is an explanation why Anomen would have lost 4 points of wisdom recently.

I believe the programmers did it that way to keep the game balance, as well as reflecting Anomen's character.
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Post by Gruntboy »

H'D has 2 ++ in shortswords - impossible for a blade.

Lots of little 'kinks' like this. Guess they do it in an attmept at balance.
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Post by Omar »

Yes,and Edwin isn't a normal conjurer either:whenever a new spell level becomes available for him, he gets 4 slots!
I think that it is so because he is a Red Wizard.
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Post by Drakron Du´Dark »

Some Help.
Amoen- Have started as a cleric dual to figher and return to cleric.(Its possible)
Shadow Druids- Still N but with a bad attitude toward anyone that does not see things like them,
Edwin- He have the wizard of thay Kit that give him the extra slot.

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Post by Gruntboy »

4 slots?!?!

1 for a mage, 1 for a Thayvian (?), 1 for specialist cast (?). Where's the 4th? Does he still have his necklace for number 4? Man, that dude is a machine, think I'll play evil next time... Image
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Post by geh4th »

Lots of the NPC seem to have been given some kind of personality-building special "quirks". Sometimes abilities, sometimes keyed items, sometimes other things....some are less desireable than others, of course....

Can you really dual-dual (Cleric-fighter-cleric)like you said with Anomen, in the PnP rules? Even if possible, wouldn't this character still have to have at least a 15 wisdom to have dualled to a fighter in the first place? I am assuming it is out of the question in BG2, at least as the protagonist.
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Post by Gruntboy »

You can only dual class once as a protagonist. I tried Fighter - thief - mage and it doesnt work. Maybe if you import (for anomen, start as) a dualled character, you are only dualling the once...
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Post by Drakron Du´Dark »

I think so. you start on a class then dual to another and then return to the first one.
And 4? slots for Edwin are you sure? 3 I know.

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- Rashmare /Thay high level adventure module.
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Post by Gruntboy »

Ooh, I just thought - maybe I can't dual class 'back' b/c my stat is only 15/16 - I can dual out but not back in again. Weird.

Would work for Anomen if his wisdom was 15 or 17.

Darn rules.
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Post by Omar »

Yes, I am sure.The level-up results stated for example: level 8: 2 slots.
I checked my spellbook (already knowing that there would be more available) and memorized 4 AD's Horrid Wilting! WOW!
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Post by Drakron Du´Dark »

No, he just changes the active class(changing of progessing as a Figther, to progress as a Cleric)

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- Waterdeep city constrution.

- Shadowdale low level adventure module.

- Rashmare /Thay high level adventure module.
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Post by Radek »

The alignment of creatures:
1. ALL paladins and rangers are fallen - so that they cannot heal themselves by Lay Hands etc. Nevertheless, many of them are NG, NE or something else. Some of them are LG.
2. Druids: sometimes good alignment - this shouldn't be Shadow Druids.
I offer another explanation: some spells are alignment-dependent. For example Detect Evil. Holy Word or Holy Smite. Also, the Equalizer is alignment-dependent. The alignment is chosen so that these spells work or - do not work. Here are arguments for it:
a) almost all golems - TN
b) almost all elementals - TN
c) all vampires - CE
d) genies - usually LE
e) Jon Irenicus - CHAOTIC GOOD!!!??!?! (well, some variants of Jon are LE)
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Post by Black Hand »

Originally posted by Drakron Du´Dark:
I think so. you start on a class then dual to another and then return to the first one.
And 4? slots for Edwin are you sure? 3 I know.

No that's not true. According to standard AD&D rules it is NEVER possible to return to your former class. And you can't either in BG2.

Even if that was possible Anomen could not have changed from cleric to fighter, because he still lacks 2 points of wisdom (would need 15 at least).
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Post by Black Hand »

It was possible to triple-class (Fighter/Thief/Mage) your main char in Planescape:Torment back-and-forth.

But the nameless one was SURELY no normal character!

[This message has been edited by Black Hand (edited 01-11-2001).]
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Post by Bill »

Another example is Mazzy.She is a fighter,but her innate abilities make her kind of a paladin.
If you have noticed,these spells improve her drawbacks:the strength spell improves her natural 15 (which is mediocre for a fighter),the remove fear protects her from panic (happens often), the haste spell makes her deadly with short bow and the lay on hands ability gives her the opportunity to heal herself quickly in the middle of a fight-at lvl 19 she can heal 76 hp.
As for the Nameless one,a lvl 22 mage with 21 Str,24 Wis and 23 Int is something like a demi god in a PnP game,but Torment was focused mainly on the story and not in the AD&D rules.Perhaps the Torment team thought that the rules were too restrictive,so the next RPG they are going to make is said to be based on another ruleset (not AD&D) and it will not be a sequel.
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