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Favorite Start off Class

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Fav start off class

Scoundral
48
45%
Scoundral
28
26%
Scoundral
30
28%
 
Total votes: 106

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Darth Zenemij
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Favorite Start off Class

Post by Darth Zenemij »

What is your'e favorite start off class on KoToR? Mine is the scout, for Numerous reasons.
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Faust
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Post by Faust »

Scout is probably my favorite, simply because of uncanny dodge, the implant freebies, and the large amount of skills you get. Soldier is simply too physical heavy, and skill light, which isn't terribly important that early in the game. Scoundral's Luck and Sneak Attack might make the Scoundral class a strong choice as well, if the latter ability was successfully employed by the player.
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Post by Noober »

Scoundrel, because of Sneak Attack Jump :) .
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shaedar
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Post by shaedar »

I say scoundrel, both because of sneak attacks and because, if you're a jedi, a couple levels of scoundrel's luck are incredibly useful.
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Post by Cuchulain82 »

I've always thought that Scout was the best because of the feats and the access to Repair. However, I just started a new guy as a scoundrel-guardian and I am having great success...
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Cyke
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Post by Cyke »

I'd go for Scout so that you can get the Repair skill as a Class Skill.
Avoiding spoilers, I'll just say that there's a particular use for Repair for your PC that involves one of the party members you acquire. Your PC must have a decent Repair (other party members having it won't help).

For the PC version (PC = personal computer, not player character) of the game, you'll be able to buy headgear that gives +7 to Repair, Computer Use, Security and Demolitions at Yavin Station so that'll slightly mitigate the number of skill points you need spend on Repair to finish that NPC party-member sidequest.

Also, a Scout might receive fewer feats overall, but he gains the three implant feats free... and you should get Level 3 Implants.
A Soldier gets the three Armor Proficiency feats free, but once you're a Jedi you probably won't want to wear armor due to the Force power limitations.. which means the armor proficiencies are wasted although you get more feats overall.

All three base classes are okay, but I'd go for Scout.
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Post by Dart_Xerpoth »

Poll

I think scouts are the best, if u look in the manual (which i did one boring rainy day when the computer crashed) you'll find that scouts are average at most things. Thats why i woted for scout
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Post by Heksefatter »

I go for Scoundrel simply because i prefer playing as that 'sort of person'. Furthermore I like the skills. When you become a jedi, you'll be at least an OK fighter, and then you can bring the strong fighters along, otherwise you will have to bring Mission. I also like the fact that your avatar is very short if you are a scoundrel - I don't know why.
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Post by Red_X »

I like scout just because Its an all around good class, your feats and skill are balanced out mostly and you get the implant skill automaticly. With the other two I was missing out on eather feats or skills but with the Scout I get both, maybe not as much but still :)
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Post by darthdude99 »

I like solidire because you get a lot of feats that realy help in the begining of the game. You can up skills and build defense just from feats!
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Post by BryBry »

i dont know why evryone keeps dissn the soldier/guardian class. they're pretty good to me. The only time i died in the games was in the battle with Malak. The game's level was on HARD too.






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Darth Zenemij
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Post by Darth Zenemij »

Well, the Soldire/Gaurdian combo is like sticking witht the same thing. Its not all to great, Your too strong and to dumb ya know?
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BryBry
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Post by BryBry »

calm down....dont get all worked up about it. No need for insults.
I was just sayn. My char was alright. I used enough force powers to get me through the game...i didnt just hack and slash my way through.







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Post by Steven00009 »

I like the Soldier/Consular combo. As a level 20 Jedi Consular i had Like 400 VP, and 300 FP. ;)
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Post by Caden »

Soldier for light side, the light side buffs make it easier to hack and slash.
Scoundrel for dark side, the powers here are better for sitting back and casting. Also, the sneak attack is nice after stunning a target and the scoundrels Luck is also apreciated for someone who wants to take less damage and do less combat.[QUOTE=Steven00009]I like the Soldier/Consular combo. As a level 20 Jedi Consular i had Like 400 VP, and 300 FP. ;) [/QUOTE]How'd you pull that off? Even with stims I think my guardian still had about 300 and some vp. You had to of gotten the implant with +4 constitution and the Toughness feature.
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Post by fable »

[QUOTE=BryBry]calm down....dont get all worked up about it. No need for insults.[/quote]

BryBry, I don't think he was saying you're personally dumb, but that the combination profession you suggested wasn't able to use powers very effectively. Powers are equated in KotoR with magic in many other RPGs, which are fueled by Intelligence.

DZ, is this a fairly accurate statement of what you meant?
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Darth Zenemij
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Post by Darth Zenemij »

Yes, BryBry, I was calling the character dumb, as fable explained.
I decend from grace in arms of undertow...

[QUOTE=Magrus]I think you and I would end up in the hospital trying to drink together... :o Oh its a shame you live so far away man. We could have so much fun! Well... maybe. We might end up in jail after we get out of the hospital.[/QUOTE]
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Post by Obi-Wan-A-Cheat »

poll

i like the scout because it balances ur skills and feats, and the uncanny dodge and implant freebies are good to have too.
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Post by KyLewin »

Never really mattered to me since I always finish Taris at level 2 so I can get as many Force powers as possible, but I tend to be a scoundrel just because I like the idea of being a smuggler (like Han Solo! Yay!). I must say that I kind of wish my scoundrel didn't have to start off wearing that stupid looking red jacket though...
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Post by HK-FortySeven »

I voted for Scout.

The chance to put points into repair skill early on and the bonus implant and flurry feats make this my preferred starting class, especially when not saving levels.
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