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Stoopidest mistakes

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Coot
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Stoopidest mistakes

Post by Coot »

After accidently having some enchanter put 'CE improve markmanship xxx points' for a lot of money on my Daedric dagger I started to wonder... what are the dumbest mistakes you ever made in Vvardenfell?
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Luis Antonio
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Post by Luis Antonio »

Kill the blighted Kwama queen on the quest for the hlaalu stronghold (I did that before knowing she'd be usefull) and also enchanting a short sword with a cast when used cold spell... :( I got so sad when i noticed she would just glow and not freeze the victims...
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Post by Aqua-chan »

I created Daedric Boots with a very expensive Fortify Speed enchantment...

For my Khajiit. :o :rolleyes:
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Post by dragon wench »

If mods are included in this, and overlooking the obvious counts... I just pulled a really dumb one..

I am playing Nevana's Twin Lamps quest. For the life of me, I cold not locate the Pelagiad safe house, despite having scoured every square inch of Pelagiad...

I just found it.. I had neglected to notice the trap door located in the house of one of the faction leaders... :o

Normally, I'm just a little bit more on the ball than that :rolleyes:
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Post by fable »

[QUOTE=dragon wench]If mods are included in this, and overlooking the obvious counts... I just pulled a really dumb one..

I am playing Nevana's Twin Lamps quest. For the life of me, I cold not locate the Pelagiad safe house, despite having scoured every square inch of Pelagiad...

I just found it.. I had neglected to notice the trap door located in the house of one of the faction leaders... :o [/QUOTE]

So it *was* an added interior cell. Nevana's pretty sneaky, huh? :D

Mine? Spending a lot of time and effort defeating some very nasty creatures in a temple, far away from civilization, only to cast Recall instead of Set when I wanted to move my haul to a temple near my house. :rolleyes:
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Post by dragon wench »

[QUOTE=fable]So it *was* an added interior cell. Nevana's pretty sneaky, huh? :D

Mine? Spending a lot of time and effort defeating some very nasty creatures in a temple, far away from civilization, only to cast Recall instead of Set when I wanted to move my haul to a temple near my house. :rolleyes: [/QUOTE]

Indeed :D To make matters worse, I only discovered this *after* emailing her... Yep! I feel like a grade A moron :rolleyes: :o

lol! Been there and done that, on numerous occasions, no less. Since I am compulsive about saving frequently, I am usually able to just reload. Not exactly, roleplaying, I know, but if my gaming time is limited it is far less frustrating.

Another moment when I felt dense occurred while experimenting with a high elf character born under the Atronach. Since I had read that the Imperial Shrine healing alters recharge your magic supply when you hit "restore attributes," I duly went off looking for the healing alters at various shrines.. but no matter how hard I searched I could not actually see any "healing alters."

I did a search here, but no luck. So then I dug into some of the FAQ guides, and finally found a hint.. since a quest giver at Fort Buckmouth was described as being located "downstairs near the healing alter."

I had been playing the game for about 6 months, and it had not actually dawned on me that those table-like things were in fact alters...As far as I could see they served as a snack table for loaves of bread and the like in case the priest got hungry. :rolleyes:
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Post by Rookierookie »

I enchanted a Daedric longbow with a cast when strikes soultrap.
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Post by GA_Havoc »

Going to kill Dagoth Ur without the required equipment, and not being able to get out of that room. :eek:
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Post by Rookierookie »

Don't tell me you went somewhere without Almsivi/Divine/Recall.
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Post by sqmaster666 »

Mine

my mistake was to enchant a warhammer that cast fireball instead of on touch
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Post by Rookierookie »

At least you can still use it to weaken the opponent before closing up.
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Post by GA_Havoc »

[QUOTE=Rookierookie]Don't tell me you went somewhere without Almsivi/Divine/Recall.[/QUOTE]

Those spells are disabled in the room I got myself into. :rolleyes:

I once made a mod for myself that made the beastraces better, using the Argonian with ce underwaterbreathing I found myself unable to complete the pilgimage: one part requires you to drown.... :p
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Coot
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Post by Coot »

[QUOTE=GA_Havoc]Those spells are disabled in the room I got myself into. :rolleyes:

I once made a mod for myself that made the beastraces better, using the Argonian with ce underwaterbreathing I found myself unable to complete the pilgimage: one part requires you to drown.... :p [/QUOTE]I think there's a way around that one, or so I've read: hurt yourself while you're there in the water (maybe using a poison or something).
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Post by Ravager »

Here's mine:
Those cliff racers...

The first time, I was attacked by them, I had no idea what was happening. I knew my character was getting injured and there was a guard swinging away at something, but it was the first time I played first person view, attacked from the air .

How naive I was then...
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Post by DARK SAGE »

Got to be enchanting a bow with fire damage on target without realising I should have enchanted the arrows instead. But hey, I didnt know the game then.
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Post by fable »

Many of the type of mistakes, here, I deliberately introduced to a group of "joke artifacts" I created for an MMORPG in which I once worked for several years: mild attack spells that would put on ranged weapons to cast on self when used, etc. Proved pretty popular with the silly set. :D
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Post by giles337 »

[QUOTE=fable]Many of the type of mistakes, here, I deliberately introduced to a group of "joke artifacts" I created for an MMORPG in which I once worked for several years: mild attack spells that would put on ranged weapons to cast on self when used, etc. Proved pretty popular with the silly set. :D [/QUOTE]

You wouldn't still have a copy would you? I'm one of the "silly set" :D
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fable
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Post by fable »

If you didn't know the specific game, it wouldn't matter. One example: there was a spell a certain class could cast on enemies to daze them for several seconds. I put this spell in an amulet, so it was self-cast when rubbed. ;)
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