*more SPOILERS*
jmima wrote:I was doing my nut with this - but it can be done! Head straight for the main door of the house on the right (the one Nines points out and says "Come on kid, we gotta get to that building") You might get a wack from wolfy-boy before you get in, but once you're in the house, it takes the werewolf a few seconds to break the door down so that buys you a bit of time to start healing.
As soon as you're in the building - turn left, straight through that first room and then turn left again at the next room - you'll go through an open door and see a closed door ahead. Go through that closed door and the shed with the power switch is facing you.
Flick the switch and run back in the door you just came out of. Through the open door, then first right and first left - into the obeservatory. Go up the stairs and flick the switch to open the metal doors to your right. When the werewolf starts to walk through them, flick the switch again and kill him!
Good luck!
This mission has always been the toughest for me, so I wanted to add an update after finding jmima's helpful advice. I finally managed to kill the werewolf after reading it. In case anyone might be helped by this, here's how it worked.
First, go immediately into the observatory building through the main door. It's to your right, but run forward a tiny bit then right, to avoid getting caught on the fence. (The werewolf makes a massive leap and will probably get a shot at you before you make it through the door.) Once inside, turn left, then go straight, then turn left again and out the door - this leads outside. Directly in front of you is a shed with a switch on its wall – you must flip this switch to turn on the power in the observatory room. (A fence will prevent you from running to the shed from your initial starting point – you have to run into the observatory and through the rooms mentioned above.)
Jmima suggests you run back into the building the way you came, but with the werewolf right behind you, this seems risky to me. Instead, once the switch is flipped, run a bit to the right, into a sort of clearing. Keeping right, run along the outside wall of the main observatory building, to a set of stairs. (This is all still outside.) Climb these stairs onto a platform – it's just outside the observatory room, and it's exactly where the werewolf will get trapped. Run across the platform and down the stairs on the platform's other side. On the ground again, turn right – just around the corner is a door, open it and go back into the building.
Once inside, run straight ahead into the observatory room. This room is the brightest; it also has a bright red light on each wall. In the observatory room, run directly up the stairs (they'll be on your right when you enter) and onto the platform with several non-interactive terminals and a very important switch. (You may notice a massive telescope, and an opening along the wall and ceiling - this has to part in order to use the telescope to look at the sky.) Flip the switch – this will cause the wall/ceiling to open. Stay on the platform by the switch, and keep your eye on the opening in the wall behind you – you were just out there when you ran along the outer wall, and this is where the werewolf will get caught trying to force its way in.
The werewolf will first walk across the opening (cue!), then force his head and torso inside. Once you see him wedging his way in, sort of half-in half-out, flip the switch again. I tend to move off the platform after flipping the switch, since the door closes fairly slowly, and the werewolf is so damn close. (I'm not sure if he can hit you when he starts to get stuck, but I never wanted to find out.) Ah, the satisfaction of seeing that hairy bastard stuck in the wall with his head lolling to the side... a great moment in video game history.
Note that the observatory room switch won't do anything if you haven't flipped the switch on the outside shed. This makes for no fun. Also, Obfuscate is totally useless against the werewolf – he sees right through it no matter how powerful it is. (I bet stealth is too, but I never stayed still long enough to try it.) Save your blood for defensive buffs. With a Nosferatu, I used Blood Buff to increase her damage soak capability. Fortitude, if you've got it, is a big help for absorbing damage, and costs less than Blood Buff. Celerity lets you outrun the werewolf pretty handily – my Toreador with Celerity only had a chunk of flesh removed at the very start, before he could put some distance between himself and the werewolf. My other vampires survived too, but the werewolf tended to be right on their heels.
This pattern works well for me. (It can get sticky, say if you get caught at the shed outside and don't flip the switch right away.) If the timing doesn't work out perfectly, run away and try to set up the door again. Watch out in case the werewolf enters the observatory room from inside – if this happens, he'll jump up on the platform and maul you. Run away! Also, keep a finger ready on the Elder Bloodpack key if the werewolf takes too many chunks out of you. Whatever you do, in case you get sidetracked, avoid the bathroom – it's marked by a sort of unisex bathroom placard on the wall, and it's a dead-end that could result in an undignified Final Death.