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- watsaguy2do
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- Locke Da'averan
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[QUOTE=watsaguy2do]Never fear, ye eternally afflicted and pizza deficient finns...... and rav... WATS IS HERE!!!
*ok, i think that was just a lil over the top*[/QUOTE]
Maybe, maybe not
@Rav okay, we got the timing-thing sorted out, somehow at least.
What do you think, how should we organize the throwing of dice? Should DM do it to every player or should players do it themselves?
*ok, i think that was just a lil over the top*[/QUOTE]
Maybe, maybe not
@Rav okay, we got the timing-thing sorted out, somehow at least.
What do you think, how should we organize the throwing of dice? Should DM do it to every player or should players do it themselves?
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
- Locke Da'averan
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[QUOTE=Ravager]Ooh! I notice your sarcasm...and ignore it completely!
[/QUOTE]
oh yeah right,
yeah it has to be the DM's job to throw the die/dices since players might cheat even though you agree you won't.. but think about it.. in a very tight spot if the alternatives would be death or success you'd amazingly roll a 20
oh yeah right,
yeah it has to be the DM's job to throw the die/dices since players might cheat even though you agree you won't.. but think about it.. in a very tight spot if the alternatives would be death or success you'd amazingly roll a 20
@Rav well, there are situations where it's not. But the question is, do we (or I) trust player enough to let them throw themselves

Exactly what I meanyeah it has to be the DM's job to throw the die/dices since players might cheat even though you agree you won't.. but think about it.. in a very tight spot if the alternatives would be death or success you'd amazingly roll a 20
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
So it's decided, DM throws the dices.
Should it be implified to character creation also?
Cause normally aren't those numbers thrown. Or that's how I have understood it.
Should it be implified to character creation also?
Cause normally aren't those numbers thrown. Or that's how I have understood it.
If you don't then YOU have a problemThe real question is: Do we trust you with the dice, Kip?!
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
- Locke Da'averan
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[QUOTE=Kipi]So it's decided, DM throws the dices.
Should it be implified to character creation also?
Cause normally aren't those numbers thrown. Or that's how I have understood it.[/QUOTE]
yes you throw the 6dice three times for each stat(if you hit 18 for str as a melee char you also roll the 10die twice for the 18/XX stat, first throw is the first number etc.. like you throw a 5 and a 6, you'd get 18/56 as str..)
but you could use smth like BG for char creation..
Should it be implified to character creation also?
Cause normally aren't those numbers thrown. Or that's how I have understood it.[/QUOTE]
yes you throw the 6dice three times for each stat(if you hit 18 for str as a melee char you also roll the 10die twice for the 18/XX stat, first throw is the first number etc.. like you throw a 5 and a 6, you'd get 18/56 as str..)
but you could use smth like BG for char creation..
I don't they are thrown. More set at the beginning. E.g. Hitpoints are the full hit die for the class (10 for a fighter) plus CON bonus as I understand it.
You could do it that way, or let people decide the stats themselves as long as distribute them correctly.
You don't even trust yourself?
yes you throw the 6dice three times for each stat(if you hit 18 for str as a melee char you also roll the 10die for the 18/XX stat)
You could do it that way, or let people decide the stats themselves as long as distribute them correctly.
If you don't then YOU have a problem
You don't even trust yourself?
- Locke Da'averan
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[QUOTE=Ravager]I don't they are thrown. More set at the beginning. E.g. Hitpoints are the full hit die for the class (10 for a fighter) plus CON bonus as I understand it.[/QUOTE]
hit points are thrown also.. if you have a hit die of 10, you throw the 10die and add the con bonus to that.. so if you suck at luck you might end up with a fighter that has 4hp at lvl 1
[QUOTE=Ravager]
You could do it that way, or let people decide the stats themselves as long as distribute them correctly.[/QUOTE]
yes but the best part is that the different stats really matter.. for instance int lower than 9 and you won't be able to speak correctly etc, and high char can help alot..
hmm but there has to be a limit how many points you can distribute unless you're using the 3.5 or smth rules that give you certain amount of points and you can only get that good stats really..
hit points are thrown also.. if you have a hit die of 10, you throw the 10die and add the con bonus to that.. so if you suck at luck you might end up with a fighter that has 4hp at lvl 1
[QUOTE=Ravager]
You could do it that way, or let people decide the stats themselves as long as distribute them correctly.[/QUOTE]
yes but the best part is that the different stats really matter.. for instance int lower than 9 and you won't be able to speak correctly etc, and high char can help alot..
hmm but there has to be a limit how many points you can distribute unless you're using the 3.5 or smth rules that give you certain amount of points and you can only get that good stats really..
- Fiberfar
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[QUOTE=Locke Da'averan]hit points are thrown also.. if you have a hit die of 10, you throw the 10die and add the con bonus to that.. so if you suck at luck you might end up with a fighter that has 4hp at lvl 1
[/QUOTE]
I start with full hp on lvl 1...That way my elf wizard won't start with 1 hp
[/QUOTE]
I start with full hp on lvl 1...That way my elf wizard won't start with 1 hp
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift
[/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
- Locke Da'averan
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[QUOTE=Ravager]This is up to you Kip. You can let people have the max. HP by taking the full hit die + CON and choosing stats or roll the die for them.
Scary...
[/QUOTE]
I think those hitpoints can be the max. But stats will be thrown, more fun that way.
Scary...
I think those hitpoints can be the max. But stats will be thrown, more fun that way.
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
The Kobold Commandos annoyed me. Damn Fire Arrows! How could any Kobold get its hands on so many!Locke Da'averan wrote:i remember starting BG1 after playing BG2 once.. i saw some goblin archers and guess was i pissed when two of them dropped my two mages with one hit.. (6hp's) goddamn![]()
But stats will be thrown, more fun that way.
Okay, add that to the list. There's a list right?
[QUOTE=Ravager]The Kobold Commandos annoyed me. Damn Fire Arrows! How could any Kobold get its hands on so many!
Okay, add that to the list. There's a list right?
[/QUOTE]
Yes....
*starts to create the list*
Yes, all is noted down, and I can also find them from this thread.

Okay, add that to the list. There's a list right?
Yes....
*starts to create the list*
Yes, all is noted down, and I can also find them from this thread.
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
- Locke Da'averan
- Posts: 2782
- Joined: Sun Jan 28, 2001 11:00 pm
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[QUOTE=Ravager]The Kobold Commandos annoyed me. Damn Fire Arrows! How could any Kobold get its hands on so many!
[/QUOTE]
gotta love dire charm and confuse on BG1.. lasts for goddamn hours
nice to get your tanks charmed and then it's a merry go round to get the casters away from the wrong end of the blade...
[/QUOTE]
gotta love dire charm and confuse on BG1.. lasts for goddamn hours
nice to get your tanks charmed and then it's a merry go round to get the casters away from the wrong end of the blade...
[QUOTE=Kipi]
Yes, all is noted down, and I can also find them from this thread.
[/QUOTE]
Congratulations! You've won the Naive Statement of the Day Award!!
*much cheering*
@Locke, doesn't help too much in Chapter 2
Oh, you mean from the enemies. Sirenes, pesky things. Always use Invisibilty and Dire Charms
Yes, all is noted down, and I can also find them from this thread.
Congratulations! You've won the Naive Statement of the Day Award!!
@Locke, doesn't help too much in Chapter 2
Oh, you mean from the enemies. Sirenes, pesky things. Always use Invisibilty and Dire Charms
[QUOTE=Locke Da'averan]gotta love dire charm and confuse on BG1.. lasts for goddamn hours
nice to get your tanks charmed and then it's a merry go round to get the casters away from the wrong end of the blade...[/QUOTE]
Weren't there similiar problem in IWD1? I remember at least those kind of situations.
Luckily in IWD2 first casters came when you were a high enough to actually be able to make the save
nice to get your tanks charmed and then it's a merry go round to get the casters away from the wrong end of the blade...[/QUOTE]
Weren't there similiar problem in IWD1? I remember at least those kind of situations.
Luckily in IWD2 first casters came when you were a high enough to actually be able to make the save
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish