i would like to know how does hla apply to a multi class? i dont have the game install, im planing to reinstall it and play. im far from my pc....really looking foward to replay soa, tob and spice it up with some mods...
for exemple a fighter/thief full level. would he acces hla? and how much?
thanks from an exil
multi class hla...
- redrooster
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HLA are tied to total (ie. all classes added together) experience score, not level. Past a certain experience point, every level up grants you HLA. You can choose a HLA from all classes you have for each HLA you gain. (so you could take Whirlwind attack with one of your thief level ups if you are a thief/fighter)
Rav
Rav
- FireLighter
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- Joined: Thu Jun 17, 2004 9:19 pm
- Location: Near Dallas, Texas
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I once played a F/M/T and didnt get the HLA's from the mage part which was a bummer as my pc has never had any mage HLA's. So I just restarted as a mage/thief.
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting."
-Sun Tzu, the Art of War
-Sun Tzu, the Art of War
- FireLighter
- Posts: 774
- Joined: Thu Jun 17, 2004 9:19 pm
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He was basically solo so he could could cast lvl 9 spells soon. And no mage HLA's were available, not summon planetar, not extra spell slots, nothing.
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting."
-Sun Tzu, the Art of War
-Sun Tzu, the Art of War
Isn't the xp cap for ToB 8 million? Mage level 18 to cast level 9 spells requires 3m xp. So a triple classer can only invest 2666666 xp into the mage class. If you have a level cap remover, make sure they also come with they also edit the spell progression tables if I am not mistaken.
The extra level 6, 7 and 8 slots should have been allowed to be an HLA for a triple classer. I think a fan made patch or mod addressed this.
The extra level 6, 7 and 8 slots should have been allowed to be an HLA for a triple classer. I think a fan made patch or mod addressed this.
Life is an adventure
My f/m/t's casting abilities were disappointing. At max exp. (2.666 mil), I could cast a few level 8 spells, but the bummer was that I had only 3 level 6 spells, which are precious for the protection from magical weapons- essential for soloing.
i'm breakin through i'm bending spoons i'm keepin flowers in full bloom i'm lookin for answers from the great beyond