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krunchyfrogg
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by krunchyfrogg » Tue Nov 08, 2005 3:50 pm
Does this feat grant a +1 to AC at all times, or does it need to be activated?
A life is not important, except in the impact it has on other lives.
- Jackie Robinson
Sparrow
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by Sparrow » Tue Nov 08, 2005 4:20 pm
Dodge adds +1 to armor, that's permanent generic. You don't have to activate it.
"They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety." Ben Franklin
krunchyfrogg
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by krunchyfrogg » Tue Nov 08, 2005 7:53 pm
Thanks.
Does it stack with everything, or does it become a useless feat?
A life is not important, except in the impact it has on other lives.
- Jackie Robinson
mr_sir
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by mr_sir » Tue Nov 08, 2005 8:32 pm
i think dodge armour bonuses stack unlike the deflection bonuses etc.
Raven_Song
Posts: 550 Joined: Tue Nov 09, 2004 4:02 am
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by Raven_Song » Wed Nov 09, 2005 3:26 am
It's only limitation appears to be that shapeshifted druids do not get the bonus when in creature form.
krunchyfrogg
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by krunchyfrogg » Wed Nov 09, 2005 3:56 pm
Wow, sounds pretty decent. Thanks! Now, how do stat requirements for feats work? For instance, you need a 13 dexterity for the dodge feat. Lets say you start with a 12 dex, but then wear an item that grants +2 to your dex. Can you pick the dodge feat with an effective 14 dexterity?
A life is not important, except in the impact it has on other lives.
- Jackie Robinson
Sparrow
Posts: 227 Joined: Mon Nov 07, 2005 11:07 pm
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by Sparrow » Wed Nov 09, 2005 4:07 pm
No, I'm pretty sure that won't work. It's determined by the base dexterity.
"They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety." Ben Franklin