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Which Playable NPC from the BG series would you like to see in BG3??

This forum is to be used for any discussion pertaining to Black Isle Studios' cancelled Baldur's Gate III: The Black Hound project or speculation over the possibility that Atari will eventually have a true sequel developed.
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JCDenton
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Post by JCDenton »

I know I`m repeating myself but..

As Tony mentioned Faerun is HUGE, and mostly very detailed in the novels, in the campaign map and i the "Forgotten Realms Campaign Setting" -book (Read it, it`s a must for FR and BG lovers), so there are endless possibilties. I could post a map of Faerun, but I`m kinda worried about the wizards of the coast copyright thing...

Personally I agree with those that prefer a completely new story with completely new characters, some other place than the Sword Coast, at least not Icewind Dale. But the setting is another discussion..
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Curry
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Post by Curry »

Go ahead and post it, I don't think they'll mind
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
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Kang_Slither
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Post by Kang_Slither »

What new NPC's to Baldurs Gate III

If people want a game that has nothing to do with 1 and 2 then they should play a completely new game. I played 2 because it was based on 1. You cannot do 3 without Minsc. Aerie and Jahiera should be mentioned at the begining, but I can do with out jahiera. Also Imoen should be in it too.
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Pellinore
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Post by Pellinore »

Well, as much as I loved the games, I must agree that a third BG would just be bleeding the turnip patch dry. As an old D&D player from the late 70's until WotC took over TSR, I will say this....there is no shortage of settings for another game. They could do Sea of Fallen Stars, Moonshaes, Cormyr, or even a (non-drow) Underdark game. They could base it in Waterdeep, Hillsfar, Zhentil keep, Westgate....yadda yadda. They could even do a Dragonlance game (they ruined Temple of Elemental Evil and Pool of Radiance in my honest opinion).

Baldurs Gate should be left alone. The characters are of stupidly high level and I think it gets a bit unimaginative at those levels. And since it is supposed to be a prequel, I don't think any but the old & decrepit NPCs should get a cameo and they should refrain from using Elminster and Drizzt in every game....I never cared much for Drizzt to be honest with you :mad: .
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De'Nierde
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Post by De'Nierde »

I think they should keep a few of the main charachters from BGI and II like jaheira minsc and imoen. After all they went through asll the bhaalspawn saga with you and now what? also neebers 3rd brother and drizzt is a must(no new companions for drizzt...hes way cooler in BGI massacaring gnolls :p )
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Mr.Sticky
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Post by Mr.Sticky »

personally, I don't think there should be any returning NPCs in BG3. it would be cool if they made the setting something other than the sword coast. I really don't even think there should be a baldurs gate 3. a really cool game would be one that took place in the underdark without being drow. or without there even being drow in the game. there could maybe be mention of drow, but other races live in the underdark as well. mind flayers, duergar, svirfneblin, all sorts of creatures.
for example, they could have a storyline going something like this:

"Gerbash the duergar was at work mining when the announcement came. illithids of the Tlindhet Citadel were moving across the Lightdrinkeer Abyss and marching against the duergar city of Deepburrow. an all-out war against the mind flayers would be disastrous for the duergar, for the illithids mind control abilities would turn the duergar against themselves, against their families, against their own city. they would need more force to defeat the illithids, more force and a grand plan. the only other city in all of Great Bhaerynden that was close enough to arrive with aid before the illithids attacked is Llurth Dreir, but the drow of that city, or of any city for that matter, could not be trusted.
there was a chance that a small group of dwarves could travel across the Spawning Deep and reach the sorcerous duergar city of Cloakerhaven before the illithids attacked, but the chances were slim. once alerted of Deepburrow's plight, the sorcerors of Cloakerhaven would teleport reinforcements back to Deepburrow. the problem was getting to Cloakerhaven in time. crossing the Spawning Deep and the Darklands would take time, and Deepburrow could not afford to have valuable soldiers away if the mind flayers attacked.
so it was decided that a group of four miners would be outfitted with fighting equipment and travel to the city of Cloakerhaven to request reinforcements. "

later on in the game, Cloakerhaven could refuse to send reinforcements because of a grudge against the town for stealing mining space, but offers to teleport the adventurers to the lowerdark city of Earth's End, where they could amass a large force and attack the illithid's from behind.
other developments could ensue, and many twists in the plot could be made.
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Terencus
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Post by Terencus »

Let's see... Anomen, Jaheira, Imoen, Minsc & Boo, Keldorn, Edwin, Sarevok. Yeah, all from Baldur's Gate 1 to Baldur's Gate 2: SOA and TOB... except Anomen and Keldorn werent in Baldur's Gate 1, but Baldur's Gate 2 SOA and TOB. ;)

And it's nothing without them. :)
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Thunder
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Post by Thunder »

I don't think I want to see any of them. They belong to the first games, I don't think it would feel right to see them in BG III.

Edit:Typo
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RBitG
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Post by RBitG »

I'm thinking follow on from a single BGI/II character, and have a sort of Gorion face-off like in the beginning of BG I, with the old character ending up dying.

BG III should definately be set somewhere else, I am thinking The Moonshaes would be a great setting.

Also, i think this should be a fresh game, so it should not be called BG III, like Dark Forces it should have a subtle name change to better suit the change in setting/story.
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Celacena
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Post by Celacena »

Insanely Powerful?

It would be better for the new game to start people afresh with cameo appearances from the previous high-level ones - if they stayed alive, you would expect the major characters to go their different ways - Jaheira to mind a grove, Aerie to be high priestess of a healing temple, with Minsc (and Boo) as her chief bodyguards - and so on. the PC from the previous series could be set up as a ruler of some state somewhere or retire.

it would be much more challenging for the PC to start out - not as a child of bhaal but as something less exotic and nothing like as powerful. back to the point where a couple of orcs were quite frightening and an ogre was something you ran from rather than summoned as decoy/cannon fodder.

it is good to have a mixture of city and wilderness - quests in a city are quite realistic in scale, but for a good running battle wilderness and terrain add interest.

the depth of quests and good plotting are essential to making the game entertaining - without them, it is like playing a randomly-spawned dungeon - a quick fix rather than something satisfying.
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RBitG
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Post by RBitG »

[quote="Celacena]it would be much more challenging for the PC to start out - not as a child of bhaal but as something less exotic and nothing like as powerful. back to the point where a couple of orcs were quite frightening and an ogre was something you ran from rather than summoned as decoy/cannon fodder.[/quote]

Agreed"]absolutely[/i] start of from a low level again.
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Celacena
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Post by Celacena »

[QUOTE=RBitG]there is a real old fashioned 'RP' feel to being a level two mage with 6 hitpoints, fleeing from a band of poorly equppied goblins. BGIII (or BG's sequel) should absolutely start of from a low level again.[/QUOTE]

heck - back to the pnp days and 2 HP MU - if somebody broke wind near a candle, you had a chance of ending the game as toast.

the early encounters need to be very carefully balanced and in pnp, DMs would find ways to avoid killing off the players - they wanted you to suffer, but not die. I think that early quest need to either be on the coat-tails of somebody more powerful, like as a squire, or non-combat. as most weapons do more damage in one hit than the entire HP of a character, some way to balance play needs to be found.

it is worth looking to history: men-at-arms in real life would go through quite a few encounters and gain experience from them without necessarily killing or being in direct danger themselves. sometimes they were just a mobile hedge to impede cavalry manoevres, yet they would, in RPG terms be gaining xp.
a soldier who had been present on the battlefield would learn about coping with fear, even if he did not get to deliver any blows. even a veteran might have killed almost nobody except men fallen with wounds - for example at Agincourt, I recall that the men-at-arms killed more than anybody else by slaughtering the fallen. (they also reputedly did it half naked as many suffered severe diarrhoea, so they gave up on trying to keep their privates covered) Even surviving a barrage is also worthy of some xp.
translated into RPG terms, low-level characters can earn enough xp to become veterans without necessarily acquiring skill at arms and without being at particular risk. simply surviving a battle when you know that there is the possibility of risk even if not actualised, should gain xp. things like that can be used to allow a character to start weak without endangering a game's playability.

the choice is between a patient build up or not starting at 0 xp. i'd rather start at 0.
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RBitG
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Post by RBitG »

But, the question is, can BG III effectively replicate this? Will they give the characters all the experience for every soldiers kill? Will that cut down on realism? I love the idea, but can they do it? Will there be a real feel of a classic PnP adventure?
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Celacena
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Post by Celacena »

Brave hearts

younger gamers who did not have the circle of friends to get together a bunch of people for a day's fun and games, may not easily adapt from fast-paced shootemups to proper RPG. when you spent a day gaming, it was not all about the game, it was a social event around a game and it was not the DMs role to cut short the entertainment by having unbalanced game-play or killing off characters too early. the interaction was a lot of it - sometimes playing roles that could annoy your friends. I remember a friend playing an elf, threatening to let my lvl9 dwarven warrior die. in real life, we were good friends, but in character, he would have been justified had he done so.

Perhaps there is hope for RPG

look at LotR - the film version - and take the role of the hobbits in that - they are present at battles, they even fight, but they are not uber-warriors like Legolas, Gimli or Aragorn. they are the little people - representing regular home-loving folk who may like some adventure, but go to war with a heavy heart and don't want to lose their friends. if people can identify with hobbits and how they grow through the story, then they can take role-playing that doesn't start with killing 50 goblins with a butter-knife.

[I heard that LotR may have been conceived as Tolkein's reaction to WWI and my view of the hobbits certainly fit in with that idea.]
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RBitG
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Post by RBitG »

[quote="Celacena]Perhaps there is hope for RPG[/quote"]
Of this i am not so sure, as countless people have commented, RPGs of late have been mostly based on combat, and the game interface. We no longer see the good old DnD adventure where you really get into your character. I'm not saying BG lacks these things, but that i hope that (Whoever makes them, Obsidion?) will think first about the gamer, and second about all the lovely money. ;)

Edit: Sorry about the off-topicness, but i've already given my opinion on the thread title.
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Post by Crenshinibon »

I'd like to see Jan, his stories are hilarious.

Whatever happened to Eifol(sp) by the way? He was one of my favorite characters.

Although it doesn't look like there will be a BGIII, I heard a long time ago that it would be unrelated to the previous games.
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Berethor
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Post by Berethor »

i just realized something. Certain NPC's died in their adventures after the Bhall saga. This includes:

Edwin-died in a battle with Elminster of Shadowdale himself.
Minsc-Died while adventuring
Viconia(if romanced in BG2)-Got poisoned and died
Keldorn-Died after a battle with giants in athkatla

there may be more but at least those NPC's with the possible exeption of Viconia won't be in BG3 if there EVER is one. Maybe they will bring Branwen back.
Boo will have clean wood shavings you evil bastards! -Minsc

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Post by VonDondu »

[QUOTE=Berethor]Edwin-died in a battle with Elminster of Shadowdale himself.[/QUOTE]
I'm sorry, but you might have misunderstood the Epilogue. While it is technically true that Edwin's existence was ended by Elminster, Edwin did not die; Elminster turned Edwin into the woman, Edwina. She tends bar in a Waterdeep tavern, and she is a bitter, bitter woman. Remember the Nether Scroll? :)

By the way, most of the NPCs from BG1 who appeared in BG2 met horrible fates: Khalid, Dynaheir, Montaron, Xzar, Coran, Safana, Tiax, Faldorn, and Ajantis were killed, and Garrick was completely humiliated. Excluding the five NPCs who can join you (Minsc, Imoen, Jaheira, Edwin, and Viconia), only Quayle escaped unscathed. (Xan, Branwen, Kagain, Shar-Teel, Alora, Kivan, Yeslick, Eldoth, and Skie did not appear in BG2.) Being a joinable NPC seems to result in really bad luck.
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RBitG
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Post by RBitG »

Nalia, what about Nalia? Nobody ever mentions her and she does so much to try and help you 'less fortunate' people! I think she may be my favourite character, i definately want her back in the next one, maybe helping the poor little protagonist to get started with a sincere gift of a few gp, how about it? You know you want her back.
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Berethor
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Post by Berethor »

[QUOTE=VonDondu]I'm sorry, but you might have misunderstood the Epilogue. While it is technically true that Edwin's existence was ended by Elminster, Edwin did not die; Elminster turned Edwin into the woman, Edwina. She tends bar in a Waterdeep tavern, and she is a bitter, bitter woman. Remember the Nether Scroll? :) .[/QUOTE]

Actually, I never did the Edwin quest :p . I heard that he gets turned into Edwina, and when a guy comes to cure him, he thanks him by killing 'em. I thought that Edwina was a real person, and that Edwin died. O well. :p
Boo will have clean wood shavings you evil bastards! -Minsc

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