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Sterwick Campaign - Rule discussion and joining

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Hill-Shatar
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Post by Hill-Shatar »

[QUOTE=Kipi]I will try to find time and more regulary to post to t´he campaign.[/QUOTE]

I think one of the difficulties for the game was to get it off the ground and running with people with such conflicting schedules. It was expected that you would not be able to make every single time that you need to post. So take your time.

Isn't that the reason why your now running with the everyone posts, you tell what happens role that your game has taken? ;)
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darkwolf
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Post by darkwolf »

[QUOTE=ch85us2001]Hi all, I just thought Id drop in and apologize for missing out on the game, some things popped up that didnt allow me to participate. Its likely that these things will pop up again, so even if Id stayed in I would have missed alot.
Im sorry if I offended anybody,
Your friendly neighborhood Randomness generatator. :) [/QUOTE]

Oh, you take care & all the best :)
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Yepi
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Post by Yepi »

OMG! i decided to attack so i rolled a d 20 dice and got this

1d20+0
1+0 = 1

that is an automatic miss isnt it, god, i dont really care though what dwarf i attacked
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Ravager
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Post by Ravager »

Are you sure you want to attack them, Yepi? I would personally have waited to see what the dwarves' reaction would have been.
Now you have rolled though, you shouldn't change your action.
And yeah, that's an automatic miss, though you would have at least 1d20+1, whatever your attack with a melee weapon is would be the bonus to the 1d20.
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Post by dj_venom »

Well who feels like letting Yepi have his head off while we sit around the fire eating marshmellows and drinking chocolate :p .

But seroiusly, if this is a fight (and I'm assuming it is) what is the all-to-important turn order, I believe we roll a 20 dice for that, except I'm not sure of bonuses.
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Kipi
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Post by Kipi »

[QUOTE=dj_venom]Well who feels like letting Yepi have his head off while we sit around the fire eating marshmellows and drinking chocolate :p .

But seroiusly, if this is a fight (and I'm assuming it is) what is the all-to-important turn order, I believe we roll a 20 dice for that, except I'm not sure of bonuses.[/QUOTE]
So, basically this goes so that Yepi made first attack, so I calculate that first. Then I will ask each one of you to make initative roll, with d20. Can't remember if there were bonuses to add, since I'm not currently at home. Your roll it, then put in same post your actions for 5 rounds. See the more detailed quide which I posted earlier to this thread. Also remember to put the "order" of enemies you want to attack, just in case one NPC dies before you have made your attack or actions against it. That is also described in the same detailed post.

When this is done, I will calculate the initatives for NPC characters, then calculate each round.
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Ravager
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Post by Ravager »

The Intiative is simply the DEX bonus that your character has (unless you have the Improved Initiative feat). So if your character has 10 DEX then there is no bonus to your initiative.

For example, my character has 12 DEX and that has a +1 bonus. That means I roll a 1d20+1 for my initiative.
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Ravager
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Post by Ravager »

@darkwolf, your initiative roll is fine but you need both the to hit roll (which you have) and the damage roll.
Also, your to hit roll should be 1d20+2 rather than +3 if you are attacking with a melee weapon (the bonus is from your STR which is +2).
Damage for a light mace with your Strength is 1d6+2.

Thanks to DJV for spotting the missing damage roll (or at least that one of the rolls was missing). :)
DJV's is correct, I checked that over for him earlier.

@Kipi, I know you've been busy lately, but what happened with that map? Does it still not work outside the program you used to create it?
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Post by darkwolf »

[QUOTE=Ravager]@darkwolf, your initiative roll is fine but you need both the to hit roll (which you have) and the damage roll.
Also, your to hit roll should be 1d20+2 rather than +3 if you are attacking with a melee weapon (the bonus is from your STR which is +2).
Damage for a light mace with your Strength is 1d6+2.

Thanks to DJV for spotting the missing damage roll (or at least that one of the rolls was missing). :)
DJV's is correct, I checked that over for him earlier.[/QUOTE]

Ok thanks, i didn't know what was going on my head...perhaps i thought there was an extra + 1 to hit from weapon? :confused:

Will edit & add the damage roll...
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Kipi
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Post by Kipi »

I'm sorry, so sorry

I'm very sad that I have post this message.

Because of personal reasons, I can hardly find time to come here Gamebanshee to post, and those times are more or less randoms.
I can name my highly raised ammount of basketball games per week as one main reason, as also my studies in university. I just can not find much time to come here. Also, at the beginning of January, the time will be even more difficult to get, since I'm going to have my millitary service beginning in the early January. This means that I'm more or less out of here for the year starting from that.

So, my point is, I suggest that this campaign is either closed totally or freezed till I have returned from army. Either one is good to me, so I will leave the making of the decision to you, my dear players. If you still want to see what I have been planning, we can try again at the beginning of the year 2007, maybe even at the end of 2006.

So, if you decide that the game should be closed forever, then I will PM mod and ask for it. If you want to keep it open and maybe return when I have returned from army, I'll just leave this hang and dig this up when the time has come.

Again, I'm really sorry :( :(
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slade
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Post by slade »

Ok as for who could be your substitute DM I was thinking Rav.....he's here all the time and could easily supervise this place....pls he does know a lot about D&D....and has helped me and other players out too...ofcourse thats just my opinion ;)
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Ravager
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Post by Ravager »

Sorry to hear that, Kip, good luck with the Army though. :)
I'd be willing to step in as DM if you give me the neccesary info. I could probably get enough help with it, too.
So, if you want to do that, I don't mind.

Heh, slade beat me to my volunteering. ;)
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Kipi
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Post by Kipi »

Hmm... it would be fine to me, if other players agree with it too.

Looks like I have to start translate some notes to english.

Oh, and it seems that you have to make the char-thread again, or just ignore 10 first posts and put it all there. Either way, you have to make some redoings.
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darkwolf
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Post by darkwolf »

Hi Kipi, sorry to hear about your difficulties. Best wishes in your army stint & all the best in your studies...

Of course when you do come back just let us know :)

Ravager, thanks for volunteering to keep up with the game. You've been a great help and i'm sure u can do a good job as DM too. Just let us know if there's any changes that you'd need to do :p
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Post by dj_venom »

I'm sorry to hear about that Kipi, but then again, there is nothing wrong with having a life outside the internet :D .

It's just a pity the whole quest had so many stumbling blocks, that just when they might have been solved, we are hit again.

And if Rav does take over, which I hope he will, does that then cancel his char out of the game?

Good luck and best wishes for the future Kipi. :-)
In memorian: Fiona; Ravager; Lestat; Phreddie; and all of those from the 1500 incident. Lest we forget.
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Post by Ravager »

[QUOTE=dj_venom]And if Rav does take over, which I hope he will, does that then cancel his char out of the game?
[/QUOTE]

That would depend on a few things.
Technically it would be easier if I was to delete my Paladin and just take over the Sterwick character, if I takee charge.
But, I would wait on making such a decision until I'd seen the Sterwick notes, thought how I would run it and see if other people wish the character to remain in the story.
AFAIK, there's no rules against the DM having control of a plot-ignorant character or even running two characters, it just gets more complex.

Oh, thanks for the support darkwolf & DJV. :)
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Hill-Shatar
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Post by Hill-Shatar »

Ravager, just remember not to overcompensate and make your character as dumb as a brick. Whenever we had to change DMs here in RL, we always had a problem with the person's character becoming totally useless. :rolleyes:

I agree that it may be a good idea, but you will have to either work it out of the game (your character) or alter the current path the game has taken, which would be difficult.
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Post by dj_venom »

Hill, perhaps you could take over Rav's character?

Seeing as you are not currently in this, and you were interested in joining...

Up to you of course, but it would be great if you could join to help out. :)
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Hill-Shatar
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Post by Hill-Shatar »

Instrumental word being were. Not at the moment. I would say Magrus, but he won't be around much longer, if I remember correctly.

I'll just surf the game thread and comment, but I think that as it is Rav's charatcer, and he made it to his tastes, he should be the one to control it. I fear that I rarely use any type of warrior. :)

Besides, at the point your at, I think Rav's got enough experience and has enough people like Magrus, Siberys and the rest of us to fall onto if he needs assistance. You too, along with darkwolf and Yepi. I would only get in the way, trying to figure out which direction the charatcers work. (I have to admit, I am only halfway through the dialouge thread)
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Kipi
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Post by Kipi »

Okay, I think Ravager is now officially the DM of the game.

I have started to send details/notes/information to Ravager, but I think it's going to take a bit time before you can continue the campaign. Hopefully that point will be soon though. :)
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
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