While I believe that SHOULD be that way, as it's so much lighter and easier to wield, it, sadly, doesn't work that way in DND.
You can only have light weapons, a rapier, spiked chain, or whip with weapon finesse. And if you think about it, Spiked Chain is one of the most insane weapons in the game. Decent damage and a reach that can be shortened or extended instead of being a straight reach. Nuts I tells ya.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
The one thing I find wrong about your ability scores is, if you decide to go with the ranger so you can master with two weapon fighting, you won't be able to cast any of your divine spells, because they require wisdom scores of 10+ the spell level.
The sun came up with no conclusion,
Flowers sleeping in their beds.
The city cemetary's sleeping.
I'm wide awake, it's morning.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
Here are my characters abilities scores... take a look and say what you guys think of it.
STR = 15
DEX = 20*
CON = 10
INT = 17
WIS = 10
CHA = 12*
*Note that I didn't put the racial bonus in DEX and CHA. With the bonus the DEX is 24 and CHA is 14.
is this ok??[/QUOTE]
If I were you, I would put the 17 in CON, you are a melee class after all.
CHA is nice if you are a charismatic character, otherwise put it in INT for the skill points.