Please note that new user registrations disabled at this time.

Monk...:::...tips

This forum is to be used for all discussions pertaining to any edition of the Dungeons & Dragons role-playing game.
User avatar
Televolt
Posts: 45
Joined: Sun May 29, 2005 8:01 am
Location: Rio de Janeiro - Brasil
Contact:

Monk...:::...tips

Post by Televolt »

Hi guys...
.....

Monk Level 10
Race: Elf
Gender: Male (whatever :p )

.....

Can you guys help me with Feats, Ablities and item (including magic itens)??

.....

I thought about a "shuriken guy" you know...

feats: Rapid Shot, Precise shot, Dead Eye (a feat my DM invented... DEX bonus to damage :p (yes, he is nuts))...

lets suppose the monk got a +5 DEX bonus... de shuriken damage is: 1d2 + 5 (dead eye) + 1 (precise shot) = 1d2 + 6

then the monk throws 3 shuriken per attack... lvl 10 with flurry of blows the attacks are +7/+7/+2....... so, if hit all of the attacks, the total damage is:
(1d2 + 6) x 9 = 9d2 + 54, which is a nice damage...

The bad thing is that the damage reduction, if any, applies for each shuriken... :(
----------------------------------------------

So guys...

I want to know what you guys think about it and give ideas for unarmed melee monk too (feats, tricks, weapons, abilities...)...

ah... and the monk have 49.000 GP to spend with itens... (he just finished a campaing :p )

My DM is using all suplement books and this extra feat he invented... LOL

Thanks guys :cool:
User avatar
Oskatat
Posts: 684
Joined: Sat Jun 11, 2005 9:31 am
Location: Holland
Contact:

Post by Oskatat »

im totaly tired of character making. ask magrus why...

but, if you have any, ANY spellcaster around who can cast magic weapon, he can enchant 50 shuriken to +1 in one go (Ibelieve, or was it 20?), solving your damage reduction problem with most enemies. While usual such a spell is not too good, this time it seems worth it
If something can go wrong, it will go wrong
Always prepare for the worst
Never let experience guide you: every day is different

Antagonist
User avatar
Televolt
Posts: 45
Joined: Sun May 29, 2005 8:01 am
Location: Rio de Janeiro - Brasil
Contact:

Post by Televolt »

so if I want to enchant shurikens, I don't pay the full price of a weapon +1???

Bonus² + 2000

??? :confused:
User avatar
Siberys
Posts: 6207
Joined: Sat Apr 30, 2005 7:16 pm
Location: I live in that one place with the thing
Contact:

Post by Siberys »

Depends on how many shurikens are in a stack.

If a stack of ammunition is 10, then each enchantment would cost 200 gold, as 2000 / 10 = 200.

So, when enchanting shurikens, remember that piece of information.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
User avatar
Fiberfar
Posts: 4196
Joined: Fri Aug 13, 2004 12:07 pm
Location: Looking down from ethereal skies
Contact:

Post by Fiberfar »

Ask your DM if they can be returning shurikens :p

Would save you a lot of gold in the long run :D
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift :D [/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
User avatar
Demortis
Posts: 3421
Joined: Wed Jul 21, 2004 1:33 pm
Location: The other side of the red dot.
Contact:

Post by Demortis »

Well, First off with a d8 of health every level, your not going to be a bag of hp like a fighter or a barb. Never go toe to toe with a monster if you cant help it. Remember you speed, your a mobile fighter, take feats that help with that, Dodge, Mobility, and Spring Attack come to mind. If theres a caster in the group make sure to watch him/her, they are vunurable, and you are faster then anyone make sure to step in the way of people that are after them!(Casters tend to get irritated if you dont help them, personal experience)

Your playin an elf right? Stats that really help you are your dex and wis. These grant you your AC, Bein hit less is always a good thing, now with out magic, and bein butt naked, with 20 in your dex and 18 in wis, your AC is 21. Since you cant carry armor and shields, get bracers of armor, an amulet of natural armor, and rings of protection, getting a bunch of lower +'s is better then a big + from one item. Dont forget you can enchant your robes for armor aswell :D Since you have a -2 to con for bein an elf I would say your Con is the next important thing.

Feats.
Take Stunning fist early. Its easy to forget about untill you need to stop someone till you can regroup. Since your playin a Char that stays out of frontline combat, take deflect arrows, then take snatch arrow and throw anything :D . Inmroved trip/disarm is up to you. Now a niffty feat for when your goin toe to toe, Weaking Touch. You use a stunning fist use for the day to attack, deal no damage, but drop an enemies strength by 6! So that (insert really strong creature here) that was mean and nasty, just get alot less scary :devil: I think theres a feat that allows you to use ranged attacks to deliver stunning fist attacks as well, I could be wrong. Weapon finesse also is a good one if you have a very high dex. Lets see, ah yes, the most evil feats for a monk. Tactical feats:mischief: Two are very useful. Raptor School, and Sun School. Both are most useful to melee monks.They are found in the Complete Warrior books. Far shot would also help, instead of 10ft range, it just went to 20.

Weapons for dirty up close fighting.
The butterfly sword, the sai, tiger claws, tonfa, three section staff, and the war fan, Bolas(spiked bolas also), bladed gauntlets, spring loaded gauntlets(great for a hit then shoot bit), blowguns are just funny lol. But everything till the warfan can be used with your more favorible number of attacks. But the weapons choices are up to you.

Magic items I'd have to get back to you on that, but that should get you started, sorry its lengthy.
Zombies are not real! The Government is still doin Human trails!

Have you ever wondered why, in a dream you can touch a falling sky? Or fly to the heavens that watch over you. - Godsmack
User avatar
Oskatat
Posts: 684
Joined: Sat Jun 11, 2005 9:31 am
Location: Holland
Contact:

Post by Oskatat »

ah ehm, I was still hanging back in 3.0, when magic weapon spell would enchant 1 melee weapon for a few minutes or a lot of arrows/projectiles
If something can go wrong, it will go wrong
Always prepare for the worst
Never let experience guide you: every day is different

Antagonist
User avatar
Televolt
Posts: 45
Joined: Sun May 29, 2005 8:01 am
Location: Rio de Janeiro - Brasil
Contact:

Post by Televolt »

[QUOTE=Siberys]Depends on how many shurikens are in a stack.

If a stack of ammunition is 10, then each enchantment would cost 200 gold, as 2000 / 10 = 200.

So, when enchanting shurikens, remember that piece of information.[/QUOTE]


how many shurikens I can enchant for the price of +1 weapon??

[QUOTE=Fiberfar]Ask your DM if they can be returning shurikens

Would save you a lot of gold in the long run.[/QUOTE]

and if I want to put returning on the shurikens?? how much is it??



The plan is to enchant 12 shurikens with +1 and returning, that would be a +2 weapon...

how much for 12 shurikens??
User avatar
Siberys
Posts: 6207
Joined: Sat Apr 30, 2005 7:16 pm
Location: I live in that one place with the thing
Contact:

Post by Siberys »

It would be 19,200 gold for all of that.

8000 for 5 shurikens(returning)
8000 for 5 shurikens(returning)
3200 for 2 shurikens(returning)

Expensive stuff, I'd go for maybe 5 shurikens at most.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
User avatar
Televolt
Posts: 45
Joined: Sun May 29, 2005 8:01 am
Location: Rio de Janeiro - Brasil
Contact:

Post by Televolt »

Thanks Siberys...

What math you make to get to these prices??

Aren't Shurikens treated as amunnition in terms of enchantment, masterwork weapon, etc???
if so, I can enchant 50 shurikens for +2 (+1 bonus plus returning) for 8000 right??

then 8000/50 = 160. So I spend 160 per +2 shuriken. Then I want 12 of it, so: 160 x 12 = 1920
Isn't it that?

The strange thing is that my math was 10% of yours, Siberys...
But maybe I'm wrong.

Can someone help here???


Thanks. :p
User avatar
Televolt
Posts: 45
Joined: Sun May 29, 2005 8:01 am
Location: Rio de Janeiro - Brasil
Contact:

Post by Televolt »

[QUOTE=Televolt]Thanks Siberys...

What math you make to get to these prices??

Aren't Shurikens treated as amunnition in terms of enchantment, masterwork weapon, etc???
if so, I can enchant 50 shurikens for +2 (+1 bonus plus returning) for 8000 right??

then 8000/50 = 160. So I spend 160 per +2 shuriken. Then I want 12 of it, so: 160 x 12 = 1920
Isn't it that?

The strange thing is that my math was 10% of yours, Siberys...
But maybe I'm wrong.

Can someone help here???


Thanks. :p [/QUOTE]


Can someone please help me with this???
What math I do to know the price of the itens above?? :confused:
thanks
User avatar
Aegis
Posts: 13412
Joined: Sat Dec 30, 2000 12:00 pm
Location: Soviet Canuckistan
Contact:

Post by Aegis »

Everything you should need to know should be available to you via the DMG. Unfortunatly, I am away from my copy of it at the moment, so I am off little help, but I dod remember that for a +1 enchantment, the cost is somewhere along the lines of:

Base weapon/item cost + Masterwork + Enchantment

In this case, for a +1 enchantment, it costs something along the lines of 2000 gp, and the 'item', for you, would be a stack of shurikens.

Like I said, however, I am currently away from book, so I am doing this by memory. My advice would to consult the DMG, though, as it has tables for everything you need to know. That, or talk to your DM.
User avatar
Televolt
Posts: 45
Joined: Sun May 29, 2005 8:01 am
Location: Rio de Janeiro - Brasil
Contact:

Post by Televolt »

[QUOTE=Aegis]Everything you should need to know should be available to you via the DMG. Unfortunatly, I am away from my copy of it at the moment, so I am off little help, but I dod remember that for a +1 enchantment, the cost is somewhere along the lines of:

Base weapon/item cost + Masterwork + Enchantment

In this case, for a +1 enchantment, it costs something along the lines of 2000 gp, and the 'item', for you, would be a stack of shurikens.

Like I said, however, I am currently away from book, so I am doing this by memory. My advice would to consult the DMG, though, as it has tables for everything you need to know. That, or talk to your DM.[/QUOTE]

I've saw the DMG and didn't find nothing about this.
I don't know if one shuriken is treated as a normal weapon (like a long sord) or as ammunition (like 50 arrows).
I only know that with those 2000gp I would enchant either a Long Sword or 50 arrows, but I'm not sure about SHURIKENS... :(

In what page of the DMG I could find that??

The real question is: 'How many shurikens I can enchant for the price of a normal weapon???'
thanks
User avatar
Siberys
Posts: 6207
Joined: Sat Apr 30, 2005 7:16 pm
Location: I live in that one place with the thing
Contact:

Post by Siberys »

It is 5 shurikens for 1 stack, meaning it will cost 2000 gold to get 5 shurikens enchanted to +1.

In the DMG, 3.5, page 285, it will tell you that a weapons base cost for enchanting is-

Bonus Squared X 2000

Bonus squared means the enchantment (AKA +1 sword, +3 sword) Squared.
+1 being 1 x 2000
+2 being 4 x 2000

Etc.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
User avatar
Televolt
Posts: 45
Joined: Sun May 29, 2005 8:01 am
Location: Rio de Janeiro - Brasil
Contact:

Post by Televolt »

Thanks Siberys...

Can you tell me in what page it says that 1 stack of shurikens is made of 5 shurikens??

Because I'll have to show the DM... he wont belive.
He's kinda new in D&D... :p
User avatar
Televolt
Posts: 45
Joined: Sun May 29, 2005 8:01 am
Location: Rio de Janeiro - Brasil
Contact:

Post by Televolt »

I think I'll make 20 shurikens for 1 stack.

The DM won't notice. LOL :laugh: :angel:

then I could make some shurikens for a lower price. :D

but I really wanted to know where do I find this information in the book. :rolleyes:

------------------------------------------------

I found a nice special abilitie to add in shurikens:
Collision. It deals +5 of damage when it strikes.

for the 9 surikens in the same round it's a nice damage. :p
User avatar
Siberys
Posts: 6207
Joined: Sat Apr 30, 2005 7:16 pm
Location: I live in that one place with the thing
Contact:

Post by Siberys »

It's in the equipment section of the players handbook.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
User avatar
Televolt
Posts: 45
Joined: Sun May 29, 2005 8:01 am
Location: Rio de Janeiro - Brasil
Contact:

Post by Televolt »

[QUOTE=Siberys]It's in the equipment section of the players handbook.[/QUOTE]

Ok...

In the shuriken discription it says that shurikens are treated as ammunition for the purposes of several things.

Then I ask you. This things include add magical power on it?

Because if yes, 1 suriken +10 costs: 10*10*2000 = 200.000, then 200.000/50 = 4000

so 1 shuriken +10 is 4000 gp??

thats the same math for arrows. 50 arrows +1 costs 2000, so 50 shurikens +1 costs the same price...


is that correct?
User avatar
Magrus
Posts: 16963
Joined: Mon Oct 04, 2004 7:10 am
Location: NY
Contact:

Post by Magrus »

I'd suggest reading ALL the rules on this page:

http://www.d20srd.org/srd/magicItems/magicWeapons.htm

Weapons cannot have an actual enhancment bonus of higher than +5, although you can add special abilities which may increase them to +10 max.

Regardless....a +10 enchantment on an item is worth 200,000 gp.

Shurikens, as stated above come in stacks of 10, arrows in stacks of 50. So, I believe you would treat 10 shurikens as 1 melee weapon in determining price of enchantment. Meaning, if I am correct, and I may be wrong, so someone correct me if I am :) , you would pay 2000 gp to give 10 shurikens a +1 bonus, plus the cost of 10 masterwork shurikens.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
User avatar
Televolt
Posts: 45
Joined: Sun May 29, 2005 8:01 am
Location: Rio de Janeiro - Brasil
Contact:

Post by Televolt »

I got other little question.

When I throw the shuriken and it hits, it becomes useless like an arrow after you attack??? :confused:
Post Reply