Monk...:::...tips
Monk...:::...tips
Hi guys...
.....
Monk Level 10
Race: Elf
Gender: Male (whatever )
.....
Can you guys help me with Feats, Ablities and item (including magic itens)??
.....
I thought about a "shuriken guy" you know...
feats: Rapid Shot, Precise shot, Dead Eye (a feat my DM invented... DEX bonus to damage (yes, he is nuts))...
lets suppose the monk got a +5 DEX bonus... de shuriken damage is: 1d2 + 5 (dead eye) + 1 (precise shot) = 1d2 + 6
then the monk throws 3 shuriken per attack... lvl 10 with flurry of blows the attacks are +7/+7/+2....... so, if hit all of the attacks, the total damage is:
(1d2 + 6) x 9 = 9d2 + 54, which is a nice damage...
The bad thing is that the damage reduction, if any, applies for each shuriken...
----------------------------------------------
So guys...
I want to know what you guys think about it and give ideas for unarmed melee monk too (feats, tricks, weapons, abilities...)...
ah... and the monk have 49.000 GP to spend with itens... (he just finished a campaing )
My DM is using all suplement books and this extra feat he invented... LOL
Thanks guys
.....
Monk Level 10
Race: Elf
Gender: Male (whatever )
.....
Can you guys help me with Feats, Ablities and item (including magic itens)??
.....
I thought about a "shuriken guy" you know...
feats: Rapid Shot, Precise shot, Dead Eye (a feat my DM invented... DEX bonus to damage (yes, he is nuts))...
lets suppose the monk got a +5 DEX bonus... de shuriken damage is: 1d2 + 5 (dead eye) + 1 (precise shot) = 1d2 + 6
then the monk throws 3 shuriken per attack... lvl 10 with flurry of blows the attacks are +7/+7/+2....... so, if hit all of the attacks, the total damage is:
(1d2 + 6) x 9 = 9d2 + 54, which is a nice damage...
The bad thing is that the damage reduction, if any, applies for each shuriken...
----------------------------------------------
So guys...
I want to know what you guys think about it and give ideas for unarmed melee monk too (feats, tricks, weapons, abilities...)...
ah... and the monk have 49.000 GP to spend with itens... (he just finished a campaing )
My DM is using all suplement books and this extra feat he invented... LOL
Thanks guys
im totaly tired of character making. ask magrus why...
but, if you have any, ANY spellcaster around who can cast magic weapon, he can enchant 50 shuriken to +1 in one go (Ibelieve, or was it 20?), solving your damage reduction problem with most enemies. While usual such a spell is not too good, this time it seems worth it
but, if you have any, ANY spellcaster around who can cast magic weapon, he can enchant 50 shuriken to +1 in one go (Ibelieve, or was it 20?), solving your damage reduction problem with most enemies. While usual such a spell is not too good, this time it seems worth it
If something can go wrong, it will go wrong
Always prepare for the worst
Never let experience guide you: every day is different
Antagonist
Always prepare for the worst
Never let experience guide you: every day is different
Antagonist
- Siberys
- Posts: 6207
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Depends on how many shurikens are in a stack.
If a stack of ammunition is 10, then each enchantment would cost 200 gold, as 2000 / 10 = 200.
So, when enchanting shurikens, remember that piece of information.
If a stack of ammunition is 10, then each enchantment would cost 200 gold, as 2000 / 10 = 200.
So, when enchanting shurikens, remember that piece of information.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
- Fiberfar
- Posts: 4196
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Ask your DM if they can be returning shurikens
Would save you a lot of gold in the long run
Would save you a lot of gold in the long run
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift [/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
- Demortis
- Posts: 3421
- Joined: Wed Jul 21, 2004 1:33 pm
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Well, First off with a d8 of health every level, your not going to be a bag of hp like a fighter or a barb. Never go toe to toe with a monster if you cant help it. Remember you speed, your a mobile fighter, take feats that help with that, Dodge, Mobility, and Spring Attack come to mind. If theres a caster in the group make sure to watch him/her, they are vunurable, and you are faster then anyone make sure to step in the way of people that are after them!(Casters tend to get irritated if you dont help them, personal experience)
Your playin an elf right? Stats that really help you are your dex and wis. These grant you your AC, Bein hit less is always a good thing, now with out magic, and bein butt naked, with 20 in your dex and 18 in wis, your AC is 21. Since you cant carry armor and shields, get bracers of armor, an amulet of natural armor, and rings of protection, getting a bunch of lower +'s is better then a big + from one item. Dont forget you can enchant your robes for armor aswell Since you have a -2 to con for bein an elf I would say your Con is the next important thing.
Feats.
Take Stunning fist early. Its easy to forget about untill you need to stop someone till you can regroup. Since your playin a Char that stays out of frontline combat, take deflect arrows, then take snatch arrow and throw anything . Inmroved trip/disarm is up to you. Now a niffty feat for when your goin toe to toe, Weaking Touch. You use a stunning fist use for the day to attack, deal no damage, but drop an enemies strength by 6! So that (insert really strong creature here) that was mean and nasty, just get alot less scary :devil: I think theres a feat that allows you to use ranged attacks to deliver stunning fist attacks as well, I could be wrong. Weapon finesse also is a good one if you have a very high dex. Lets see, ah yes, the most evil feats for a monk. Tactical feats:mischief: Two are very useful. Raptor School, and Sun School. Both are most useful to melee monks.They are found in the Complete Warrior books. Far shot would also help, instead of 10ft range, it just went to 20.
Weapons for dirty up close fighting.
The butterfly sword, the sai, tiger claws, tonfa, three section staff, and the war fan, Bolas(spiked bolas also), bladed gauntlets, spring loaded gauntlets(great for a hit then shoot bit), blowguns are just funny lol. But everything till the warfan can be used with your more favorible number of attacks. But the weapons choices are up to you.
Magic items I'd have to get back to you on that, but that should get you started, sorry its lengthy.
Your playin an elf right? Stats that really help you are your dex and wis. These grant you your AC, Bein hit less is always a good thing, now with out magic, and bein butt naked, with 20 in your dex and 18 in wis, your AC is 21. Since you cant carry armor and shields, get bracers of armor, an amulet of natural armor, and rings of protection, getting a bunch of lower +'s is better then a big + from one item. Dont forget you can enchant your robes for armor aswell Since you have a -2 to con for bein an elf I would say your Con is the next important thing.
Feats.
Take Stunning fist early. Its easy to forget about untill you need to stop someone till you can regroup. Since your playin a Char that stays out of frontline combat, take deflect arrows, then take snatch arrow and throw anything . Inmroved trip/disarm is up to you. Now a niffty feat for when your goin toe to toe, Weaking Touch. You use a stunning fist use for the day to attack, deal no damage, but drop an enemies strength by 6! So that (insert really strong creature here) that was mean and nasty, just get alot less scary :devil: I think theres a feat that allows you to use ranged attacks to deliver stunning fist attacks as well, I could be wrong. Weapon finesse also is a good one if you have a very high dex. Lets see, ah yes, the most evil feats for a monk. Tactical feats:mischief: Two are very useful. Raptor School, and Sun School. Both are most useful to melee monks.They are found in the Complete Warrior books. Far shot would also help, instead of 10ft range, it just went to 20.
Weapons for dirty up close fighting.
The butterfly sword, the sai, tiger claws, tonfa, three section staff, and the war fan, Bolas(spiked bolas also), bladed gauntlets, spring loaded gauntlets(great for a hit then shoot bit), blowguns are just funny lol. But everything till the warfan can be used with your more favorible number of attacks. But the weapons choices are up to you.
Magic items I'd have to get back to you on that, but that should get you started, sorry its lengthy.
Zombies are not real! The Government is still doin Human trails!
Have you ever wondered why, in a dream you can touch a falling sky? Or fly to the heavens that watch over you. - Godsmack
Have you ever wondered why, in a dream you can touch a falling sky? Or fly to the heavens that watch over you. - Godsmack
[QUOTE=Siberys]Depends on how many shurikens are in a stack.
If a stack of ammunition is 10, then each enchantment would cost 200 gold, as 2000 / 10 = 200.
So, when enchanting shurikens, remember that piece of information.[/QUOTE]
how many shurikens I can enchant for the price of +1 weapon??
[QUOTE=Fiberfar]Ask your DM if they can be returning shurikens
Would save you a lot of gold in the long run.[/QUOTE]
and if I want to put returning on the shurikens?? how much is it??
The plan is to enchant 12 shurikens with +1 and returning, that would be a +2 weapon...
how much for 12 shurikens??
If a stack of ammunition is 10, then each enchantment would cost 200 gold, as 2000 / 10 = 200.
So, when enchanting shurikens, remember that piece of information.[/QUOTE]
how many shurikens I can enchant for the price of +1 weapon??
[QUOTE=Fiberfar]Ask your DM if they can be returning shurikens
Would save you a lot of gold in the long run.[/QUOTE]
and if I want to put returning on the shurikens?? how much is it??
The plan is to enchant 12 shurikens with +1 and returning, that would be a +2 weapon...
how much for 12 shurikens??
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
It would be 19,200 gold for all of that.
8000 for 5 shurikens(returning)
8000 for 5 shurikens(returning)
3200 for 2 shurikens(returning)
Expensive stuff, I'd go for maybe 5 shurikens at most.
8000 for 5 shurikens(returning)
8000 for 5 shurikens(returning)
3200 for 2 shurikens(returning)
Expensive stuff, I'd go for maybe 5 shurikens at most.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
Thanks Siberys...
What math you make to get to these prices??
Aren't Shurikens treated as amunnition in terms of enchantment, masterwork weapon, etc???
if so, I can enchant 50 shurikens for +2 (+1 bonus plus returning) for 8000 right??
then 8000/50 = 160. So I spend 160 per +2 shuriken. Then I want 12 of it, so: 160 x 12 = 1920
Isn't it that?
The strange thing is that my math was 10% of yours, Siberys...
But maybe I'm wrong.
Can someone help here???
Thanks.
What math you make to get to these prices??
Aren't Shurikens treated as amunnition in terms of enchantment, masterwork weapon, etc???
if so, I can enchant 50 shurikens for +2 (+1 bonus plus returning) for 8000 right??
then 8000/50 = 160. So I spend 160 per +2 shuriken. Then I want 12 of it, so: 160 x 12 = 1920
Isn't it that?
The strange thing is that my math was 10% of yours, Siberys...
But maybe I'm wrong.
Can someone help here???
Thanks.
[QUOTE=Televolt]Thanks Siberys...
What math you make to get to these prices??
Aren't Shurikens treated as amunnition in terms of enchantment, masterwork weapon, etc???
if so, I can enchant 50 shurikens for +2 (+1 bonus plus returning) for 8000 right??
then 8000/50 = 160. So I spend 160 per +2 shuriken. Then I want 12 of it, so: 160 x 12 = 1920
Isn't it that?
The strange thing is that my math was 10% of yours, Siberys...
But maybe I'm wrong.
Can someone help here???
Thanks. [/QUOTE]
Can someone please help me with this???
What math I do to know the price of the itens above??
thanks
What math you make to get to these prices??
Aren't Shurikens treated as amunnition in terms of enchantment, masterwork weapon, etc???
if so, I can enchant 50 shurikens for +2 (+1 bonus plus returning) for 8000 right??
then 8000/50 = 160. So I spend 160 per +2 shuriken. Then I want 12 of it, so: 160 x 12 = 1920
Isn't it that?
The strange thing is that my math was 10% of yours, Siberys...
But maybe I'm wrong.
Can someone help here???
Thanks. [/QUOTE]
Can someone please help me with this???
What math I do to know the price of the itens above??
thanks
Everything you should need to know should be available to you via the DMG. Unfortunatly, I am away from my copy of it at the moment, so I am off little help, but I dod remember that for a +1 enchantment, the cost is somewhere along the lines of:
Base weapon/item cost + Masterwork + Enchantment
In this case, for a +1 enchantment, it costs something along the lines of 2000 gp, and the 'item', for you, would be a stack of shurikens.
Like I said, however, I am currently away from book, so I am doing this by memory. My advice would to consult the DMG, though, as it has tables for everything you need to know. That, or talk to your DM.
Base weapon/item cost + Masterwork + Enchantment
In this case, for a +1 enchantment, it costs something along the lines of 2000 gp, and the 'item', for you, would be a stack of shurikens.
Like I said, however, I am currently away from book, so I am doing this by memory. My advice would to consult the DMG, though, as it has tables for everything you need to know. That, or talk to your DM.
[QUOTE=Aegis]Everything you should need to know should be available to you via the DMG. Unfortunatly, I am away from my copy of it at the moment, so I am off little help, but I dod remember that for a +1 enchantment, the cost is somewhere along the lines of:
Base weapon/item cost + Masterwork + Enchantment
In this case, for a +1 enchantment, it costs something along the lines of 2000 gp, and the 'item', for you, would be a stack of shurikens.
Like I said, however, I am currently away from book, so I am doing this by memory. My advice would to consult the DMG, though, as it has tables for everything you need to know. That, or talk to your DM.[/QUOTE]
I've saw the DMG and didn't find nothing about this.
I don't know if one shuriken is treated as a normal weapon (like a long sord) or as ammunition (like 50 arrows).
I only know that with those 2000gp I would enchant either a Long Sword or 50 arrows, but I'm not sure about SHURIKENS...
In what page of the DMG I could find that??
The real question is: 'How many shurikens I can enchant for the price of a normal weapon???'
thanks
Base weapon/item cost + Masterwork + Enchantment
In this case, for a +1 enchantment, it costs something along the lines of 2000 gp, and the 'item', for you, would be a stack of shurikens.
Like I said, however, I am currently away from book, so I am doing this by memory. My advice would to consult the DMG, though, as it has tables for everything you need to know. That, or talk to your DM.[/QUOTE]
I've saw the DMG and didn't find nothing about this.
I don't know if one shuriken is treated as a normal weapon (like a long sord) or as ammunition (like 50 arrows).
I only know that with those 2000gp I would enchant either a Long Sword or 50 arrows, but I'm not sure about SHURIKENS...
In what page of the DMG I could find that??
The real question is: 'How many shurikens I can enchant for the price of a normal weapon???'
thanks
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
It is 5 shurikens for 1 stack, meaning it will cost 2000 gold to get 5 shurikens enchanted to +1.
In the DMG, 3.5, page 285, it will tell you that a weapons base cost for enchanting is-
Bonus Squared X 2000
Bonus squared means the enchantment (AKA +1 sword, +3 sword) Squared.
+1 being 1 x 2000
+2 being 4 x 2000
Etc.
In the DMG, 3.5, page 285, it will tell you that a weapons base cost for enchanting is-
Bonus Squared X 2000
Bonus squared means the enchantment (AKA +1 sword, +3 sword) Squared.
+1 being 1 x 2000
+2 being 4 x 2000
Etc.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
I think I'll make 20 shurikens for 1 stack.
The DM won't notice. LOL :laugh:
then I could make some shurikens for a lower price.
but I really wanted to know where do I find this information in the book.
------------------------------------------------
I found a nice special abilitie to add in shurikens:
Collision. It deals +5 of damage when it strikes.
for the 9 surikens in the same round it's a nice damage.
The DM won't notice. LOL :laugh:
then I could make some shurikens for a lower price.
but I really wanted to know where do I find this information in the book.
------------------------------------------------
I found a nice special abilitie to add in shurikens:
Collision. It deals +5 of damage when it strikes.
for the 9 surikens in the same round it's a nice damage.
[QUOTE=Siberys]It's in the equipment section of the players handbook.[/QUOTE]
Ok...
In the shuriken discription it says that shurikens are treated as ammunition for the purposes of several things.
Then I ask you. This things include add magical power on it?
Because if yes, 1 suriken +10 costs: 10*10*2000 = 200.000, then 200.000/50 = 4000
so 1 shuriken +10 is 4000 gp??
thats the same math for arrows. 50 arrows +1 costs 2000, so 50 shurikens +1 costs the same price...
is that correct?
Ok...
In the shuriken discription it says that shurikens are treated as ammunition for the purposes of several things.
Then I ask you. This things include add magical power on it?
Because if yes, 1 suriken +10 costs: 10*10*2000 = 200.000, then 200.000/50 = 4000
so 1 shuriken +10 is 4000 gp??
thats the same math for arrows. 50 arrows +1 costs 2000, so 50 shurikens +1 costs the same price...
is that correct?
I'd suggest reading ALL the rules on this page:
http://www.d20srd.org/srd/magicItems/magicWeapons.htm
Weapons cannot have an actual enhancment bonus of higher than +5, although you can add special abilities which may increase them to +10 max.
Regardless....a +10 enchantment on an item is worth 200,000 gp.
Shurikens, as stated above come in stacks of 10, arrows in stacks of 50. So, I believe you would treat 10 shurikens as 1 melee weapon in determining price of enchantment. Meaning, if I am correct, and I may be wrong, so someone correct me if I am , you would pay 2000 gp to give 10 shurikens a +1 bonus, plus the cost of 10 masterwork shurikens.
http://www.d20srd.org/srd/magicItems/magicWeapons.htm
Weapons cannot have an actual enhancment bonus of higher than +5, although you can add special abilities which may increase them to +10 max.
Regardless....a +10 enchantment on an item is worth 200,000 gp.
Shurikens, as stated above come in stacks of 10, arrows in stacks of 50. So, I believe you would treat 10 shurikens as 1 melee weapon in determining price of enchantment. Meaning, if I am correct, and I may be wrong, so someone correct me if I am , you would pay 2000 gp to give 10 shurikens a +1 bonus, plus the cost of 10 masterwork shurikens.
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"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"