Best RPG
Best RPG
Which is the best RPG created in your opinion?
And for personal info:
And is Planscape: torment worth buying?
And for personal info:
And is Planscape: torment worth buying?
For what is it to die but to stand naked in the wind and to melt into the sun? - Khalil Gibran
"We shall fight on the beaches. We shall fight on the landing grounds. We shall fight in the fields, and in the streets, we shall fight in the hills. We shall never surrender!" - Winston Churchill
"We shall fight on the beaches. We shall fight on the landing grounds. We shall fight in the fields, and in the streets, we shall fight in the hills. We shall never surrender!" - Winston Churchill
Planescape is worth buying. Just set aside a bit of time to play it.
In my opinion, the best RPG? Defienatly Final Fantasy 2. It was what started the RPG craze in North America (Console, and computer wie anyway) before that game, there were patches of RPG players, but once the game was released, the RPG development, and purchasing increased ten-fold.
In my opinion, the best RPG? Defienatly Final Fantasy 2. It was what started the RPG craze in North America (Console, and computer wie anyway) before that game, there were patches of RPG players, but once the game was released, the RPG development, and purchasing increased ten-fold.
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
Check out the P:T area Buck's created, if you want some opinions about the game. Personally, I still think it may be the best CRPG. If not, it's one of my top three faves (the others being BG2 and Betrayal at Krondor).
One of the elements I like about BaK and P:T is the plot twists that occur during both. Neither writes down to the level of a 12-year-old. Neither assumes you have brains in your gluteus maximus, and testesterone in place of logic.
BaK was surprising in this way. Its puzzles still set a standard that other games have yet to meet, especially the riddle chests with letters to the answers on rotating tumblers. It was ahead of its time in many respects, and the poor sales of its successors had a lot to do with the business-as-usual approach that both Sierra and Dynamix used. One of the two successors was braindead, while the other was a typical AD&D-style CRPG that completely missed all the innovative stuff BaK did. Both failed.
Unfortunately, P:T failed--in a sense. It made money; just not enough, by Interplay's standards. The team that did it was a resource that couldn't be wasted, so they were put on another project rather than a P:T successor. I'm curious how TORN will turn out, however. We should find out towards the end of the year. My guess is that it might put NWN in the shade--but everybody's raving over NWN, while TORN is deliberately kept from the spotlight.
[ 07-14-2001: Message edited by: fable ]
One of the elements I like about BaK and P:T is the plot twists that occur during both. Neither writes down to the level of a 12-year-old. Neither assumes you have brains in your gluteus maximus, and testesterone in place of logic.
BaK was surprising in this way. Its puzzles still set a standard that other games have yet to meet, especially the riddle chests with letters to the answers on rotating tumblers. It was ahead of its time in many respects, and the poor sales of its successors had a lot to do with the business-as-usual approach that both Sierra and Dynamix used. One of the two successors was braindead, while the other was a typical AD&D-style CRPG that completely missed all the innovative stuff BaK did. Both failed.
Unfortunately, P:T failed--in a sense. It made money; just not enough, by Interplay's standards. The team that did it was a resource that couldn't be wasted, so they were put on another project rather than a P:T successor. I'm curious how TORN will turn out, however. We should find out towards the end of the year. My guess is that it might put NWN in the shade--but everybody's raving over NWN, while TORN is deliberately kept from the spotlight.
[ 07-14-2001: Message edited by: fable ]
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Yes, P:T is a must have. Great story and character interaction; great spells (for a mage) and a nice world to explore.
About the best RPG....i don't have a great experience, but my vote goes for the BG serie.
About the best RPG....i don't have a great experience, but my vote goes for the BG serie.
Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
ok so PT is worth buying.
Got that but what is Betrayal at Krondor?
Got that but what is Betrayal at Krondor?
For what is it to die but to stand naked in the wind and to melt into the sun? - Khalil Gibran
"We shall fight on the beaches. We shall fight on the landing grounds. We shall fight in the fields, and in the streets, we shall fight in the hills. We shall never surrender!" - Winston Churchill
"We shall fight on the beaches. We shall fight on the landing grounds. We shall fight in the fields, and in the streets, we shall fight in the hills. We shall never surrender!" - Winston Churchill
1. Entire Baldur's Gate Saga (BG1, SOA, TOB, always the BEST!)
2. Neverwinter Nights (when, please tell me, *sob*)
3. Zelda (not played it very much times, but it has gained its legacy)
2. Neverwinter Nights (when, please tell me, *sob*)
3. Zelda (not played it very much times, but it has gained its legacy)
Links to the best sites about Forgotten Realms, AD&D, Neverwinter Nights, Baldur's Gate... find them at: [url="http://forgotten-realms.pagina.nl"]The Official Dutch Forgotten Realms Startpage[/url]
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
You know, if you can find 'em, there were two Origin Systems CRPGs made using the Ultima VI engine that were really fun. One was set on a Jules Vernian trip to Mars, around 1900, while the other was a 1930's pulp fiction style crash in a lost section of jungle inhabited by warring tribes and dinosaurs. They were very cleverly done, with quite a bit of non-linear flexibility, and some pretty ingenious puzzles. One was was called Martian Dreams--do you fancy speaking with Twain, Freud, Tesla and Lenin? They're characters in it.
Unfortunately, neither product did very well, and the "Worlds of Adventure" concept died. But then, Garriott eventually abandoned RPGs for action gaming, too: a shame, since he had so much to contribute. In some ways, BG2 is an ironic fulfillment of the kind of thing Garriott wanted around the time of Ultima VI, VII and VIIb: an extremely interactive, isometric universe that let you determine your course of advancement.
Unfortunately, neither product did very well, and the "Worlds of Adventure" concept died. But then, Garriott eventually abandoned RPGs for action gaming, too: a shame, since he had so much to contribute. In some ways, BG2 is an ironic fulfillment of the kind of thing Garriott wanted around the time of Ultima VI, VII and VIIb: an extremely interactive, isometric universe that let you determine your course of advancement.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Best RPG's:
The BG series
Ultima (particularly IV)
and I loved Betrayal at Krondor. One of my favorite things about that game was the way your abilities were improved. Want to be a better singer/bard? Practice with your instrument for a while. IMO, a much better system than the generic "level up, gain abilities" idea. Of course, it does lead to incessant haggling over goods, etc.
The BG series
Ultima (particularly IV)
and I loved Betrayal at Krondor. One of my favorite things about that game was the way your abilities were improved. Want to be a better singer/bard? Practice with your instrument for a while. IMO, a much better system than the generic "level up, gain abilities" idea. Of course, it does lead to incessant haggling over goods, etc.
- VoodooDali
- Posts: 1992
- Joined: Thu Mar 22, 2001 11:00 pm
- Location: Spanking Witch King
- Contact:
Don't forget Fallout 1 & 2. They're both great. I loved PS:T, esp. since they used an atypical D&D world--no elves or dwarves in that one. Love all of BG up to ToB--everything except IWD. Has anyone here played Arcanum yet? Worth buying?
“I became insane, with long intervals of horrible sanity.” - Edgar Allen Poe
There are too many good RPG's out there to really define one as the "best". If I had to though, my vote would actually go to Baldurs Gate. I just bought and played through it for the first time, and loved it! Awesome story, great graphics (For it's time), some interesting characters. It was amazing!
i've been playing RPG for a logn time on computers...somre great classic ones were dungeon master, all of the dragon lance ones like champions of krynn, and the original forgotten realms ones with pools of radiance and such (not that new one). the graphics and game play were pretty crappy if you played with an IBM PC. their graphics and sound capabilities were so WAY behind machines liek the Amiga that it took IBM roughly 10 years to catch up. too bad amiga never caught on, our gaming experience would be so much farther along then it is now.
but for current games...definitely the BG series and i think planescape torment is the most original game i have ever played. so much interaction, it had a eerie dark feel to the whole thing, i loved how your alignment constantly changed due to what you did in the game, it's a beautiful game, well worth playing.
but for current games...definitely the BG series and i think planescape torment is the most original game i have ever played. so much interaction, it had a eerie dark feel to the whole thing, i loved how your alignment constantly changed due to what you did in the game, it's a beautiful game, well worth playing.
I would be a serial killer if i didn't have such a strong distaste for manual labor