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This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
Swimming Bird
Posts: 35 Joined: Fri May 26, 2006 7:06 pm
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by Swimming Bird » Thu Jun 15, 2006 8:29 pm
I've finished tribunal on the Xbox, and recieved Barilzars mazed band that takes you to Mournhould, Vivec, or, Sotha Sil. Im Running out of things to do and am wondering if there is any good reason to go back to the Clockwork City.
Thanks
I am not cursing, I am solilquizing in a profoundly coloquial manor!
Coot
Posts: 2130 Joined: Sat Aug 18, 2001 10:00 pm
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by Coot » Fri Jun 16, 2006 4:00 am
If you finished the Trib main quest, no, I don't think there's much reason to go back there. Unless there's parts that you did not explore.
She says: Lou, it's the Beginning of a Great Adventure
Greg.
Posts: 1938 Joined: Sun Oct 31, 2004 3:56 pm
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by Greg. » Fri Jun 16, 2006 9:53 am
Use it as a store. Or create Fabricants to practice on.
amora_pwns
Posts: 61 Joined: Sun May 07, 2006 10:20 am
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by amora_pwns » Sun Jun 18, 2006 2:19 pm
wait... how do you make fabricants?
Only the savage reguard the edurance of pain as the measure of worth.
Coot
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by Coot » Sun Jun 18, 2006 4:06 pm
Spoiler:
It's a spell you get during the main quest.
She says: Lou, it's the Beginning of a Great Adventure
Greg.
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by Greg. » Sat Jun 24, 2006 3:31 pm
[QUOTE=Coot]Spoiler:
It's a spell you get during the main quest.[/QUOTE]
OR... you can create them at the dome in Clockwork City. They are hostile, so not good for an army - quite useful for level up.