Please note that new user registrations disabled at this time.

Clockwork city (spoilers)

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
Post Reply
User avatar
Swimming Bird
Posts: 35
Joined: Fri May 26, 2006 7:06 pm
Location: Hiding under the desk, just look
Contact:

Clockwork city (spoilers)

Post by Swimming Bird »

I've finished tribunal on the Xbox, and recieved Barilzars mazed band that takes you to Mournhould, Vivec, or, Sotha Sil. Im Running out of things to do and am wondering if there is any good reason to go back to the Clockwork City.

Thanks
I am not cursing, I am solilquizing in a profoundly coloquial manor!
User avatar
Coot
Posts: 2130
Joined: Sat Aug 18, 2001 10:00 pm
Location: The Netherlands
Contact:

Post by Coot »

If you finished the Trib main quest, no, I don't think there's much reason to go back there. Unless there's parts that you did not explore.
She says: Lou, it's the Beginning of a Great Adventure
User avatar
Greg.
Posts: 1938
Joined: Sun Oct 31, 2004 3:56 pm
Location: Here, now
Contact:

Post by Greg. »

Use it as a store. Or create Fabricants to practice on.
User avatar
amora_pwns
Posts: 61
Joined: Sun May 07, 2006 10:20 am
Location: Michigan
Contact:

Post by amora_pwns »

wait... how do you make fabricants?
Only the savage reguard the edurance of pain as the measure of worth.
User avatar
Coot
Posts: 2130
Joined: Sat Aug 18, 2001 10:00 pm
Location: The Netherlands
Contact:

Post by Coot »

Spoiler:





It's a spell you get during the main quest.
She says: Lou, it's the Beginning of a Great Adventure
User avatar
Greg.
Posts: 1938
Joined: Sun Oct 31, 2004 3:56 pm
Location: Here, now
Contact:

Post by Greg. »

[QUOTE=Coot]Spoiler:





It's a spell you get during the main quest.[/QUOTE]

OR... you can create them at the dome in Clockwork City. They are hostile, so not good for an army - quite useful for level up.
Post Reply