then winning 10milion$ and waking up finding it was only a dream. So i sat down a few minutes to try and think of some new additions to the, atm, Crappy spellselection of Necromancers.
These following spells are what i came up with, please look them through and diskuss
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Lowlevelspells 1-5.
Lesser Negative Energyray: 1d6 Negative Dmg +1dmg par casterlvl (Max +20).
Lesser Weaken: Weakens the enemys STR with 1d4 and DEX by 1d4.
Summon lesser Undead: Summons Tyrandfog Zombie / Skeletal Mage (By choise).
Boneshards: Summons 1 flying shard that hits target for 1d4 dmg +1 additional per Casterlvl to max 1d4+10. Will also increase number of flying shards to +1 per 5th lvl of caster to a max of 10 shards. This makes the spell usefull not only in the beggining, but through the entire adventure.
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Low/Midlevelspells:5-10.
Negative Energyray: 1d10 Negative damage +1dmg per casterlvl (max +20).
Weaken: Weakens the target by 1d6 STR +1d6DEX.
Lesser Lifedrain: Removes 1d4 of Con from Target.
Summon Undead: Summons Zombielord / Ghoulmage (by choise).
Heades wrath: This spell summon forth an areabased cloud which does 1d6+1 per lvl to max of
1d6+5 of Poison, Acid and cold. Lasts 5 rounds+1 per lvl to max of 10 rounds.
Boneskin: Provides the caster with +2AC and /5 Soak physical damage, making him tougher.
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Mid/Highlvlspells:10-15.
Elemental Curse: Makes the targets within the area of effect to take additional +/5 damage of Cold,Fire.
Circle of exhaustion: Makes the targets within the area of effect to either save Vs fortitude or lose
1d6 CON +1 per casterlvl to max 1d6+5. If targets is successfull in save, target will still be slowed
for 5 rounds.
Summon Undead: Summons a d12 Boneguard / d6 Bonemage. Upon death, boneguard & bonemage will shatter
and cause areadamage comparable to 25% of base Hitpoints. So if a Boneguard were to die and shatter,
the damage would be around 30.
Bonelance: Summons a Bonelance that will hit its target for 3d10. Target must also make a save Vs reflex
or suffer lance to shatter on impact, causing 1d6+1 / lvl of extra damage.
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Highlevelspells:15-20.
Greater Curse: Targets within the area of effect must make a fortitudesave or take +/10 damage of
Cold, Fire, Acid, Holy, Negative.
Scales of the Bonedragon: Provides the caster with +5AC and /10 soak physical damage.
Devouring Plague: Target must make a successfull save Vs fortitude or lose 1d5 CON / round for the
duration (5 rounds). Target also suffers a chanse to be dazed for 1d4 rounds.
Summon Greater Undead: Summons a Bonegiant, Deathknight, Lichlord, Bone Balor (by choise).
Shatter Soul: Affects the target with a chill so strong that if target fails a save Vs fortitude, its
soul breaks, afflicting up to 6d10 cold damage. If target succeeds on save, it will still take 1d10
cold damage +1 per casterlevel to a maximum of 1d10+20. (this spell hurts). Only works on living.
Heades Greater wrath: Summons forth a cloud that does 2d10 of Acid, Cold & Negative damage per round.
Lasts 5 rounds +1 per caster lvl.
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Im no gamedeveloper, and i havent spent much time doing the maths on these spells, but i belive that
if Bioware would´ve given the Necromancer these spells, he would be alot more fun to play with.
Please diskuss each and every spell. Give feedback to which spells you like and not.
<3 Necromancers.