Hmmm. Might try that on next reroll
The guy I played in KOTOR was the "super hero" template from the site. 16/16/16/8/8/8 - everything into STR. Master Speed. Crit Strike. Single Saber. Dominator Guantlets and that +2 str belt. Ended up with STR 28, AB+9.
KOTOR I spoiler(highlight)
At the end, was hitting Malak twice, he'd run off to zuck on another dead Jedi.
Whakwhak. Zuck. Whakwhak. Zuck. Whakwhak. Monologuing. Zuck. etc.
But, INT didn't do much for the story in that one.
Already got through Peragus, never even needed to heal. Only attribute I've boosted is Int to 16. I'm lvl 8, tanked him up pretty seriously on skills, gonna see exactly how bad this effects me come endgame needing STR - but on Peragus, there was only one damaged container I couldn't get into - didn't have Demo at 1. oops. Got it to 3 to build computer spikes, just in case. See if that's even needed.
Workbench is so cool. And the high INT seems to give me lots of conversational options, which I was going for.
Now, gonna pump up CON to 16 for implants, WIS later? Not there yet, haven't figured it out - reportedly there are some nice STR items, see how that works out. Any suggestions on that?
What I've been looking for is like this:
http://www.gamebanshee.com/starwarskoto ... ardian.php
Most of the links on the KotorII site aren't terribly descript, or nothing's been submitted. Hence the confusion...found a text walkthrough with 'em, but don't know if they're accurate.
Anyhoo, best of luck with the wife, man! I find a liberal use of duct tape can help in such matters, they eventually get frustrated and walk away
-tap