Please note that new user registrations disabled at this time.

Rope usage & others: please post

This forum is to be used for all discussions pertaining to any of the titles or expansions within the Fallout series.
Post Reply
User avatar
T'rissirahc
Posts: 40
Joined: Sun Feb 04, 2007 1:00 pm
Contact:

Rope usage & others: please post

Post by T'rissirahc »

What I would like you to do here is to write how many times did you had to use the rope, dynamite and so on (I mean using dynamite in Cornelius's Golden watch quest, or rope in the well in Modoc).

As far as I can recall:
- Modoc: Golden watch quest (TNT)
- Modoc: town well (rope)
- the Enclave: power generator (TNT)
- Klamath: rat caves (TNT)

(you ask why I'm writting this post?? Because when having some ropes, I need to know how much can I sell and not deprive myself of the possibility of completing miscellaneous / side quests, so If I know that I need for instance 2 TNT's, then I will not sell them - obvious)

Speak your mind folks
User avatar
Kipi
Posts: 4969
Joined: Wed Mar 03, 2004 6:57 am
Location: Finland
Contact:

Post by Kipi »

Where in Klamat you used TNT? :confused:
I can't remember any part in that particular quest which would have needed TNT...

and to add your list:
Military Base: Entrance (TNT)



oh, and btw, shouldn't this been treated as spoilerish? :confused:
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
User avatar
Lazigothi
Posts: 73
Joined: Sat Apr 22, 2006 12:07 pm
Location: California
Contact:

Post by Lazigothi »

spoiler
Kipi wrote:Where in Klamat you used TNT? :confused:
I can't remember any part in that particular quest which would have needed TNT...

*spoiler*





I've used TNT on the door in one of the sections of the underground maze for the rat king quest at Klamath. It's found nearby, and since my lockpicking score was pathetic, I figured it was an omen from the gods to use the fireworks. I don't remember if lockpicks would have worked, or if the door was jammed.
"Secret spiders collecting waiting the venom
Something more twisted than their smiles"
--
excerpt from Zoroastrian Pattern by Eric Tenneson, c. 2005
User avatar
Mr. Pastorius
Posts: 246
Joined: Sat Dec 31, 2005 11:01 am
Location: Zagreb, Croatia
Contact:

Post by Mr. Pastorius »

You'll need only one rope (yeah, ONE) in entire Fallout 2, so you can freely ditch the other 3-4 you're probably carrying.

@Lazigothi: The door was only locked, so you can save one dynamite if your lockpick skill is good. By the way, all jammed doors un-jam at midnight so that's not much of an issue. ;)
What do you want?
- A donut.
User avatar
Lazigothi
Posts: 73
Joined: Sat Apr 22, 2006 12:07 pm
Location: California
Contact:

Post by Lazigothi »

Mr. Pastorius wrote:@Lazigothi: The door was only locked, so you can save one dynamite if your lockpick skill is good. By the way, all jammed doors un-jam at midnight so that's not much of an issue. ;)
WOW, thank you! I had no idea they unjammed at midnight. :speech: To think all this time I'd save after every attempt and re-load if it said I jammed the lock. That will clear a lot of tedium. :D :D :D
"Secret spiders collecting waiting the venom
Something more twisted than their smiles"
--
excerpt from Zoroastrian Pattern by Eric Tenneson, c. 2005
User avatar
T'rissirahc
Posts: 40
Joined: Sun Feb 04, 2007 1:00 pm
Contact:

Post by T'rissirahc »

THANKS A MILLION MAN!! This info will come in handy... Seeing "the lack of your skills has jammed the lock" was really driving me mad :mad: , besides, I read somwhere, that jammed locks unjam after 2 months... but I believe in experience, your experience :)
User avatar
Mr. Pastorius
Posts: 246
Joined: Sat Dec 31, 2005 11:01 am
Location: Zagreb, Croatia
Contact:

Post by Mr. Pastorius »

Oh no, it's not experience. Even I didn't know that until last month. :D
What do you want?
- A donut.
User avatar
T'rissirahc
Posts: 40
Joined: Sun Feb 04, 2007 1:00 pm
Contact:

Post by T'rissirahc »

well, now you know ;) and you shared your knowledge :)

4 TNT's as for now and 1 rope. No, wait 5!! Enclave's president!! in order to get his pass key, you have to kill him without informing the guards. WAIT!! 6!! NCR!! Hubologist's church. Carrying a weapon in NCR is prohibited, and one guy in the bazar in this bar tells you to get rid of him. One advice: allow this Hub. priest to erase your memory or something like that, you will get permanent +2 LUCK!!
User avatar
Kipi
Posts: 4969
Joined: Wed Mar 03, 2004 6:57 am
Location: Finland
Contact:

Post by Kipi »

T'rissirahc wrote:well, now you know ;) and you shared your knowledge :)

4 TNT's as for now and 1 rope. No, wait 5!! Enclave's president!! in order to get his pass key, you have to kill him without informing the guards. WAIT!! 6!! NCR!! Hubologist's church. Carrying a weapon in NCR is prohibited, and one guy in the bazar in this bar tells you to get rid of him. One advice: allow this Hub. priest to erase your memory or something like that, you will get permanent +2 LUCK!!
Just a note:
You don't actually need explosives to kill those people...
Super Stimpaks do the job as well, maybe it's even easier with SS as you don't need to success pickpocketing those NPCs...
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
User avatar
T'rissirahc
Posts: 40
Joined: Sun Feb 04, 2007 1:00 pm
Contact:

Post by T'rissirahc »

and loosing so many Super Stimpacks?? When gathering them during the game, and without using them , by now I should have around 45 - 50 SS. Sorry, but as for me that would be a total waste of medical stuff. Each gives up to 75 HP minus around 12 HP, so that is a gain. Oh, and btw... I'm not an explosive expert, (meaning that I do not have much points in traps - but I'm a thief), however seeing them as they blow up makes me laugh. But what was the most funny assassination that I had ever seen was when I blew up that Hubologist in NCR (it was Zeta scan by the way - and just one more thing: before allowing him to do this Zeta scan, save, because once instead of increasing my Luck by 2, he decreased it by 1) was that after the TNT had exploded, that guy stood still as if he was not even scratched - although you could search his body. Bug?? Maybe... but I went in convulsion :)
User avatar
Kipi
Posts: 4969
Joined: Wed Mar 03, 2004 6:57 am
Location: Finland
Contact:

Post by Kipi »

I would say there is so few situations where you would need to assassinate someone without getting caught that using few Super Stimpaks won't hurt you much. This is because you will definately find enough normal stimpaks for the whole game, as well as first aid kits, docto bags and other healing methods. If those run out, then you can rest as well, or use doctors to heal you...
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
User avatar
T'rissirahc
Posts: 40
Joined: Sun Feb 04, 2007 1:00 pm
Contact:

Post by T'rissirahc »

I agree to that point. Man, I guess I'll have to use SSs on President, because TNT's don't kill him. I'm thinking about finishing him off with some plastic explosives (heck, don't know how it is called) maybe they will be better, more destructive...
User avatar
Lazigothi
Posts: 73
Joined: Sat Apr 22, 2006 12:07 pm
Location: California
Contact:

Post by Lazigothi »

T'rissirahc wrote: Carrying a weapon in NCR is prohibited
Not quite 100% true. I think as long as the posted fuzz don't see you, you're fine. When my party pulled out guns to rock 'N roll at the bar with the drunk bodyguard, nothing happens. When just before I initiated dialogue with the Brahmin Drive leader, I pulled out weapons without consequence.

I've never bothered with Stimpacks, etc. for healing. I've always just rested once I make it out of the temple of trials. I do use the Rad Away when radiated though.
"Secret spiders collecting waiting the venom
Something more twisted than their smiles"
--
excerpt from Zoroastrian Pattern by Eric Tenneson, c. 2005
User avatar
Kipi
Posts: 4969
Joined: Wed Mar 03, 2004 6:57 am
Location: Finland
Contact:

Post by Kipi »

T'rissirahc wrote:I agree to that point. Man, I guess I'll have to use SSs on President, because TNT's don't kill him. I'm thinking about finishing him off with some plastic explosives (heck, don't know how it is called) maybe they will be better, more destructive...
That could be because President has too much HP to be killed with simple dynamite...
IIRC it takes several SS to kill him, so that would mean that single TNT won't do the job...
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
User avatar
T'rissirahc
Posts: 40
Joined: Sun Feb 04, 2007 1:00 pm
Contact:

Post by T'rissirahc »

Heh, Kipi, but the point is that a single charge of tnt used to kill him without any problems... (that was AFTER patching) and now I can't...
User avatar
Kipi
Posts: 4969
Joined: Wed Mar 03, 2004 6:57 am
Location: Finland
Contact:

Post by Kipi »

Perhaps one of the patches changed that fact... *shrugs*
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
User avatar
Lazigothi
Posts: 73
Joined: Sat Apr 22, 2006 12:07 pm
Location: California
Contact:

Post by Lazigothi »

Wouldn't blowing up the rig count as "impeachment?" :laugh: :laugh: I was just thinking about it, and then realized the rig bites it anyway, so wouldn't that get two birds with one stone, as well? As far as experience goes, you're at the end anyway. Of course there's nothing like gettting personally involved with "impeachment."
"Secret spiders collecting waiting the venom
Something more twisted than their smiles"
--
excerpt from Zoroastrian Pattern by Eric Tenneson, c. 2005
User avatar
T'rissirahc
Posts: 40
Joined: Sun Feb 04, 2007 1:00 pm
Contact:

Post by T'rissirahc »

When I read that I went into convulsion. Zeesh, I've nevet thought about it in THIS way :laugh: :laugh: :cool: :cool:

Heck, I'll just scout every nook and crane of the Wasteland and kill whoever I can find, then sell the stuff and buy some stims.
User avatar
Malta Soron
Posts: 526
Joined: Fri Mar 12, 2004 3:21 pm
Location: Leiden
Contact:

Post by Malta Soron »

Kipi wrote:That could be because President has too much HP to be killed with simple dynamite...
IIRC it takes several SS to kill him, so that would mean that single TNT won't do the job...
It takes seven Super Stimpacks. (Found in the Nearly Ultimate Guide, Addenda --> How to finish the game in half an hour (if you hurry up).)
Those who forget the past are condemned to repeat it.
- George Santayana
User avatar
T'rissirahc
Posts: 40
Joined: Sun Feb 04, 2007 1:00 pm
Contact:

Post by T'rissirahc »

NUF2G - yes, I've searched many sites but with no result (well, therw were some solutions, however it was not what I wanted to read) . Only when I found this Nearly Ultimate... was I finally satisfied :p
Post Reply